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authorKillyana <morphone1@gmail.com>2020-02-19 17:44:45 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-21 23:57:19 +0100
commit2de20560fe7caccd57fbfd1b17856fac43d5f921 (patch)
tree8876371bda4e9603f6f496fab5bf3251cfc59502
parent6d9500912cc836ad16218f79602f1ad309185c8f (diff)
Core/GameObject: Fix wrong calculation of the spellfous distance
Closes #24177 (cherry picked from commit 828987a46a55ddae59f61dc336d243cd1934a4fe)
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index d8c72015f7a..9481e44299e 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -733,7 +733,7 @@ namespace Trinity
if (!go->isSpawned())
return false;
- float const dist = go->GetGOInfo()->GetSpellFocusRadius() / 2.f;
+ float const dist = go->GetGOInfo()->GetSpellFocusRadius();
return go->IsWithinDistInMap(_caster, dist);
}