diff options
| author | Alan Deutscher <adeutscher@gmail.com> | 2016-06-14 00:40:14 -0700 |
|---|---|---|
| committer | mik1893 <michele.roscelli@gmail.com> | 2016-06-14 08:40:14 +0100 |
| commit | 2df6a9126ac0173f0d89bbc22e735726206af536 (patch) | |
| tree | fbe43c18f2624fe8c740cfac09c9580c07c83f70 | |
| parent | 62883a9d7959ac3e22aa0256ab286e43433501ad (diff) | |
Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". (#17041)
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops".
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Dynamic objects should not be a valid viewpoint for spells like Mind Vision.
* Removed redundant TYPEMASK_PLAYER check.
* Moved SetSeer outside of if statement.
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8ae32d4664b..200611cb232 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24069,6 +24069,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase()) static_cast<Unit*>(target)->AddPlayerToVision(this); + SetSeer(target); } else { @@ -24084,7 +24085,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply) static_cast<Unit*>(target)->RemovePlayerFromVision(this); //must immediately set seer back otherwise may crash - m_seer = this; + SetSeer(this); //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0); //GetSession()->SendPacket(&data); |
