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authorAlan Deutscher <adeutscher@gmail.com>2016-06-14 00:40:14 -0700
committermik1893 <michele.roscelli@gmail.com>2016-06-14 08:40:14 +0100
commit2df6a9126ac0173f0d89bbc22e735726206af536 (patch)
treefbe43c18f2624fe8c740cfac09c9580c07c83f70
parent62883a9d7959ac3e22aa0256ab286e43433501ad (diff)
Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". (#17041)
* Adjustment to Player::SetViewpoint to allow for Mind Vision "hops". * Dynamic objects should not be a valid viewpoint for spells like Mind Vision. * Dynamic objects should not be a valid viewpoint for spells like Mind Vision. * Removed redundant TYPEMASK_PLAYER check. * Moved SetSeer outside of if statement.
-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8ae32d4664b..200611cb232 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -24069,6 +24069,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
if (target->isType(TYPEMASK_UNIT) && target != GetVehicleBase())
static_cast<Unit*>(target)->AddPlayerToVision(this);
+ SetSeer(target);
}
else
{
@@ -24084,7 +24085,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
static_cast<Unit*>(target)->RemovePlayerFromVision(this);
//must immediately set seer back otherwise may crash
- m_seer = this;
+ SetSeer(this);
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
//GetSession()->SendPacket(&data);