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author | Shauren <shauren.trinity@gmail.com> | 2025-01-14 00:28:09 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2025-01-14 00:28:09 +0100 |
commit | 2e1414d5bc740e48b507c7f9910147372fb3862c (patch) | |
tree | fbf45427bde8eeb2d52e077486a0f2cb507d871a | |
parent | 210daa31cd8598cf49159a00ea27a102ba3b2262 (diff) |
Core/Spells: Fixed SPELL_AURA_IGNORE_SPELL_COOLDOWN - don't start cooldown for affected spells
-rw-r--r-- | src/server/game/Spells/SpellHistory.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index a19f56bbf4d..9902266b1a1 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -254,6 +254,9 @@ void SpellHistory::HandleCooldowns(SpellInfo const* spellInfo, uint32 itemId, Sp if (ConsumeCharge(spellInfo->ChargeCategoryId)) return; + if (_owner->HasAuraTypeWithAffectMask(SPELL_AURA_IGNORE_SPELL_COOLDOWN, spellInfo)) + return; + if (Player* player = _owner->ToPlayer()) { // potions start cooldown until exiting combat |