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authorShauren <shauren.trinity@gmail.com>2025-01-14 00:28:09 +0100
committerShauren <shauren.trinity@gmail.com>2025-01-14 00:28:09 +0100
commit2e1414d5bc740e48b507c7f9910147372fb3862c (patch)
treefbf45427bde8eeb2d52e077486a0f2cb507d871a
parent210daa31cd8598cf49159a00ea27a102ba3b2262 (diff)
Core/Spells: Fixed SPELL_AURA_IGNORE_SPELL_COOLDOWN - don't start cooldown for affected spells
-rw-r--r--src/server/game/Spells/SpellHistory.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index a19f56bbf4d..9902266b1a1 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -254,6 +254,9 @@ void SpellHistory::HandleCooldowns(SpellInfo const* spellInfo, uint32 itemId, Sp
if (ConsumeCharge(spellInfo->ChargeCategoryId))
return;
+ if (_owner->HasAuraTypeWithAffectMask(SPELL_AURA_IGNORE_SPELL_COOLDOWN, spellInfo))
+ return;
+
if (Player* player = _owner->ToPlayer())
{
// potions start cooldown until exiting combat