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authorFaq <ainarsh@gmail.com>2012-08-05 16:13:49 +0300
committerFaq <ainarsh@gmail.com>2012-08-05 22:06:23 +0300
commit2e3e62875b6b1bea5becd877c58349aae6006bfc (patch)
treed0a95d739369abf49b6bf174e4540e5be64a1e75
parent0b98656b2878e1a6f644e1cd8b7745370efc488b (diff)
Core/Spells: Generic fix for auras with effect SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
Author Vincent-Michael
-rw-r--r--src/server/game/Spells/SpellInfo.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 0dad4fda760..7b3f9a1bef9 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -2210,7 +2210,6 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
case 54836: // Wrath of the Plaguebringer
case 61987: // Avenging Wrath Marker
case 61988: // Divine Shield exclude aura
- case 62532: // Conservator's Grip
return false;
case 30877: // Tag Murloc
case 61716: // Rabbit Costume
@@ -2300,6 +2299,8 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
case SPELL_EFFECT_HEAL_PCT:
case SPELL_EFFECT_ENERGIZE_PCT:
return true;
+ case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
+ return false;
// non-positive aura use
case SPELL_EFFECT_APPLY_AURA: