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authorxinef1 <w.szyszko2@gmail.com>2017-01-11 12:30:22 +0100
committerKeader <keader.android@gmail.com>2017-01-11 09:30:22 -0200
commit2e635cf3cf73577a0d65d19a4ddddffc4ebc33a2 (patch)
treed5977915f8896dcc8ddb96c8986cbe3da4b57fc5
parente795d31381dce832a4d1fc04534733dcb36f0211 (diff)
Fixed visual bug where accessory could detach from vehicle on client (#18590)
Closes #15153
-rw-r--r--src/server/game/Entities/Object/Object.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index d89bce559dd..afe1b8b8044 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1578,6 +1578,14 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
corpseVisibility = true;
}
}
+
+ if (Unit const* target = obj->ToUnit())
+ {
+ // Don't allow to detect vehicle accessories if you can't see vehicle
+ if (Unit const* vehicle = target->GetVehicleBase())
+ if (!thisPlayer->HaveAtClient(vehicle))
+ return false;
+ }
}
WorldObject const* viewpoint = this;