diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-01-11 12:30:22 +0100 |
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committer | Keader <keader.android@gmail.com> | 2017-01-11 09:30:22 -0200 |
commit | 2e635cf3cf73577a0d65d19a4ddddffc4ebc33a2 (patch) | |
tree | d5977915f8896dcc8ddb96c8986cbe3da4b57fc5 | |
parent | e795d31381dce832a4d1fc04534733dcb36f0211 (diff) |
Fixed visual bug where accessory could detach from vehicle on client (#18590)
Closes #15153
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index d89bce559dd..afe1b8b8044 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1578,6 +1578,14 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo corpseVisibility = true; } } + + if (Unit const* target = obj->ToUnit()) + { + // Don't allow to detect vehicle accessories if you can't see vehicle + if (Unit const* vehicle = target->GetVehicleBase()) + if (!thisPlayer->HaveAtClient(vehicle)) + return false; + } } WorldObject const* viewpoint = this; |