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author | jackpoz <giacomopoz@gmail.com> | 2020-02-26 21:06:39 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-12-22 13:03:21 +0100 |
commit | 2f30a9986c9408535461c004b5255e7f76078d4b (patch) | |
tree | c2de0be86a74dea31306b5d42cde9b6589ed4118 | |
parent | 414edbc5f675af0941a6c1c2a9146e6e5296ca30 (diff) |
Tools/MMaps: Fix strange paths in Blackfathom Deeps
Increase the agent height by x2 to reduce the chance of having underground mmap layers wrongly picked by recast.
(cherry picked from commit 3b0a89a2ea76157156c03262bc86f024a1d4ca57)
-rw-r--r-- | src/tools/mmaps_generator/MapBuilder.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index bccd0291115..f75d571046c 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -997,8 +997,14 @@ namespace MMAP { // Blade's Edge Arena case 562: + // This allows to walk on the ropes to the pillars config.walkableRadius = 0; break; + // Blackfathom Deeps + case 48: + // Reduce the chance to have underground levels + config.ch *= 2; + break; default: break; } |