diff options
author | Shauren <shauren.trinity@gmail.com> | 2014-08-16 11:23:26 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2014-08-16 11:23:26 +0200 |
commit | 2f5b8ade6cd3640a9d70890c32f572d4dd7f16d0 (patch) | |
tree | 63072aa5cd51790178499700c5a01c7d7038ee19 | |
parent | d0176f985d20604a23396c326af303327ef989be (diff) |
Core/Socket: Fixed merge mistake causing players to always be kicked after some time
-rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index f290a6a8b84..09fb0acda97 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -144,6 +144,10 @@ void WorldSocket::ReadDataHandler() break; } + // Our Idle timer will reset on any non PING opcodes. + // Catches people idling on the login screen and any lingering ingame connections. + _worldSession->ResetTimeOutTime(); + // Copy the packet to the heap before enqueuing _worldSession->QueuePacket(new WorldPacket(std::move(packet))); break; |