diff options
| author | jackpoz <giacomopoz@gmail.com> | 2016-03-15 22:02:14 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-09 17:10:24 +0200 |
| commit | 307a93839b2b6adfc0f6511a75dd82b9c5fb473f (patch) | |
| tree | 8fbaa79ddf8b2624a817c59a1ab49c98144b8ba9 | |
| parent | 94c33ea43c07010f52a1f546aef54275e1fffea6 (diff) | |
Core/Creatures: Fix dead creatures spawn position on restart
Fix dead flying creatures ignoring being spawned below the floor in instances on server restart because of not taking into account vmap height.
Fix #16777
(cherry picked from commit 912514c198bd0f59bd22c4a189692aff5244f697)
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 477a5fd3a49..1d5482fa8ee 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1382,8 +1382,8 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad m_deathState = DEAD; if (CanFly()) { - float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, false); - if (data->posZ - tz > 0.1f) + float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE); + if (data->posZ - tz > 0.1f && Trinity::IsValidMapCoord(tz)) Relocate(data->posX, data->posY, tz); } } |
