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authorXanadu <none@none>2010-06-23 05:04:24 +0200
committerXanadu <none@none>2010-06-23 05:04:24 +0200
commit30a59b7b6953a7f82f0d5c8c5c5d6fd7c1ee78e4 (patch)
treea80bdf873345eb45da2ab22d650e13cb3a6fce2d
parent05976b7708cf5e4ffe9fc70d0b530d31c9a96665 (diff)
Mobs can no longer crit with spells. Closes issue #1704. Based on patch by PSZ.
--HG-- branch : trunk
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 6764b454c4f..76b87985dec 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10367,6 +10367,10 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const
{
+ // Mobs can't crit with spells.
+ if (IS_CREATURE_GUID(GetGUID()))
+ return false;
+
// not critting spell
if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
return false;