diff options
author | Spp <none@none> | 2010-05-05 02:55:51 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-05-05 02:55:51 +0200 |
commit | 3199e7b8dbae8eb6025a612073fed230566ba9c6 (patch) | |
tree | 0c273b3a635d46b3355cf3a6ea25cf011bedf3cc | |
parent | 601fa2721e0197519271bc2ba01a92c373d5179c (diff) |
SOTA: Fix team being declared winner when it should be tie
Original patch by Gyullo
closes issue 1111
--HG--
branch : trunk
-rw-r--r-- | src/game/BattleGroundSA.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp index 04eb9b3b567..ffa2167278d 100644 --- a/src/game/BattleGroundSA.cpp +++ b/src/game/BattleGroundSA.cpp @@ -248,7 +248,7 @@ void BattleGroundSA::Update(uint32 diff) { if (TotalTime >= BG_SA_ROUNDLENGTH) { - RoundScores[0].time = TotalTime; + RoundScores[0].time = BG_SA_ROUNDLENGTH; TotalTime = 0; status = BG_SA_SECOND_WARMUP; attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE; @@ -263,7 +263,7 @@ void BattleGroundSA::Update(uint32 diff) { if (TotalTime >= BG_SA_ROUNDLENGTH) { - RoundScores[1].time = TotalTime; + RoundScores[1].time = BG_SA_ROUNDLENGTH; RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE; if (RoundScores[0].time == RoundScores[1].time) |