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authorTreeston <treeston.mmoc@gmail.com>2019-07-29 00:13:40 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-17 21:50:47 +0100
commit3269c4278933d65ef0df619a50cbd0b851cab4fc (patch)
treed6c59a74d75da86ffdf70ad64b4e1b58c117beee
parent59f95b757260be9b60b112d8297e70eb0710f879 (diff)
Core/AI: No longer do strange things when told to enter evade mode while there's no need to do so, typically by terrible legacy code.
(cherry picked from commit 163f44c1b08cc043b114585922bd08664434bf92)
-rw-r--r--src/common/Utilities/FuzzyFind.h4
-rw-r--r--src/server/game/AI/CreatureAI.cpp2
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp3
3 files changed, 5 insertions, 4 deletions
diff --git a/src/common/Utilities/FuzzyFind.h b/src/common/Utilities/FuzzyFind.h
index e1c583af3b0..ae511456aa3 100644
--- a/src/common/Utilities/FuzzyFind.h
+++ b/src/common/Utilities/FuzzyFind.h
@@ -18,6 +18,10 @@
#ifndef TRINITY_FUZZYFIND_H
#define TRINITY_FUZZYFIND_H
+#include "advstd.h"
+#include <map>
+#include <string>
+
namespace Trinity
{
namespace Containers
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index 5052033971f..247fbd1bad7 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -292,7 +292,7 @@ void CreatureAI::EngagementOver()
bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
{
- if (me->IsInEvadeMode())
+ if (!IsEngaged())
return false;
if (!me->IsAlive())
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 8d7ba4994e0..00d590467a1 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -265,10 +265,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
iter->GetSource()->RemoveAllDynObjects();
iter->GetSource()->RemoveAllAreaTriggers();
if (iter->GetSource()->IsInCombat())
- {
iter->GetSource()->CombatStop();
- iter->GetSource()->AI()->EnterEvadeMode();
- }
}
}