diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-08-20 22:19:49 -0300 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-02-12 16:50:26 +0100 |
| commit | 32bdbb00d0fe15d66c821c1a3c00e4608d933293 (patch) | |
| tree | 5f2283219c767eca9d0f3dffa5ac83150e995012 | |
| parent | 0925c350e765ce944186d4ba6e30dd6c3063abba (diff) | |
Core/Entities: fix a crash that would happen whenever a player logged back in to an ended arena battle. Thanks Nawuko for the input
Closes #17825
(cherry picked from commit 6d4eead3a9ca6ac74caa11cdf6fb754ddcc73005)
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a7d46363aa4..1f42f118cb7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17357,7 +17357,10 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder) { // leave bg if (player_at_bg) + { + player_at_bg = false; currentBg->RemovePlayerAtLeave(GetGUID(), false, true); + } // Do not look for instance if bg not found WorldLocation const& _loc = GetBattlegroundEntryPoint(); |
