diff options
author | Duarte Duarte <dnpd.dd@gmail.com> | 2014-08-21 14:45:32 +0100 |
---|---|---|
committer | Duarte Duarte <dnpd.dd@gmail.com> | 2014-08-21 14:45:32 +0100 |
commit | 33da371812853cf82952f9833506d575d9d54076 (patch) | |
tree | c7b929ddaeabef325ab74f6614332c8cbe05fe89 | |
parent | c8e8d3396c4b48737a7aee25639d5da3e0d4884b (diff) | |
parent | e80a19a0f1ce2387ab14e06a35ee6ab1acb0317e (diff) |
Merge pull request #12813 from MitchesD/misc_2
Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
12 files changed, 564 insertions, 418 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp index f18c0aac8bb..26937a83e63 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp @@ -70,6 +70,11 @@ class boss_arcanist_doan : public CreatureScript events.ScheduleEvent(EVENT_POLYMORPH, 30 * IN_MILLISECONDS); } + void JustDied(Unit* /*killer*/) override + { + _JustDied(); + } + void UpdateAI(uint32 diff) override { if (!UpdateVictim()) @@ -119,7 +124,7 @@ class boss_arcanist_doan : public CreatureScript CreatureAI* GetAI(Creature* creature) const override { - return new boss_arcanist_doanAI(creature); + return GetInstanceAI<boss_arcanist_doanAI>(creature); } }; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp index dd173c75232..72874bba510 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -25,79 +24,104 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "scarlet_monastery.h" enum Spells { - SPELL_CALLOFTHEGRAVE = 17831, + SPELL_CALL_OF_THE_GRAVE = 17831, SPELL_TERRIFY = 7399, - SPELL_SOULSIPHON = 7290 + SPELL_SOUL_SIPHON = 7290 }; -class boss_azshir_the_sleepless : public CreatureScript +enum Events { -public: - boss_azshir_the_sleepless() : CreatureScript("boss_azshir_the_sleepless") { } - - CreatureAI* GetAI(Creature* creature) const override - { - return new boss_azshir_the_sleeplessAI(creature); - } - - struct boss_azshir_the_sleeplessAI : public ScriptedAI - { - boss_azshir_the_sleeplessAI(Creature* creature) : ScriptedAI(creature) { } + EVENT_CALL_OF_GRAVE = 1, + EVENT_TERRIFY, + EVENT_SOUL_SIPHON +}; - uint32 SoulSiphon_Timer; - uint32 CallOftheGrave_Timer; - uint32 Terrify_Timer; +class boss_azshir_the_sleepless : public CreatureScript +{ + public: + boss_azshir_the_sleepless() : CreatureScript("boss_azshir_the_sleepless") { } - void Reset() override + struct boss_azshir_the_sleeplessAI : public BossAI { - SoulSiphon_Timer = 1; - CallOftheGrave_Timer = 30000; - Terrify_Timer = 20000; - } - - void EnterCombat(Unit* /*who*/) override { } + boss_azshir_the_sleeplessAI(Creature* creature) : BossAI(creature, DATA_AZSHIR) + { + _siphon = false; + } - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + void Reset() override + { + _Reset(); + _siphon = false; + } - //If we are <50% hp cast Soul Siphon rank 1 - if (!HealthAbovePct(50) && !me->IsNonMeleeSpellCast(false)) + void EnterCombat(Unit* /*who*/) override { - //SoulSiphon_Timer - if (SoulSiphon_Timer <= diff) - { - DoCastVictim(SPELL_SOULSIPHON); - return; + _EnterCombat(); + events.ScheduleEvent(EVENT_CALL_OF_GRAVE, 30000); + events.ScheduleEvent(EVENT_TERRIFY, 20000); + } - //SoulSiphon_Timer = 20000; - } - else SoulSiphon_Timer -= diff; + void JustDied(Unit* /*killer*/) override + { + _JustDied(); } - //CallOfTheGrave_Timer - if (CallOftheGrave_Timer <= diff) + void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override { - DoCastVictim(SPELL_CALLOFTHEGRAVE); - CallOftheGrave_Timer = 30000; + if (HealthBelowPct(50) && !_siphon) + { + DoCastVictim(SPELL_SOUL_SIPHON); + events.ScheduleEvent(EVENT_SOUL_SIPHON, 20000); + _siphon = true; + } } - else CallOftheGrave_Timer -= diff; - //Terrify_Timer - if (Terrify_Timer <= diff) + void UpdateAI(uint32 diff) override { - DoCastVictim(SPELL_TERRIFY); - Terrify_Timer = 20000; + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_CALL_OF_GRAVE: + DoCastVictim(SPELL_CALL_OF_THE_GRAVE); + events.ScheduleEvent(EVENT_CALL_OF_GRAVE, 30000); + break; + case EVENT_TERRIFY: + DoCastVictim(SPELL_TERRIFY); + events.ScheduleEvent(EVENT_TERRIFY, 20000); + break; + case EVENT_SOUL_SIPHON: + DoCastVictim(SPELL_SOUL_SIPHON); + events.ScheduleEvent(EVENT_SOUL_SIPHON, 20000); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); } - else Terrify_Timer -= diff; - DoMeleeAttackIfReady(); + private: + bool _siphon; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<boss_azshir_the_sleeplessAI>(creature); } - }; }; void AddSC_boss_azshir_the_sleepless() diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp index 207c12f608a..43a9ef32be6 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,15 +15,9 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Bloodmage_Thalnos -SD%Complete: 100 -SDComment: -SDCategory: Scarlet Monastery -EndScriptData */ - #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "scarlet_monastery.h" enum Yells { @@ -38,95 +31,102 @@ enum Spells SPELL_FLAMESHOCK = 8053, SPELL_SHADOWBOLT = 1106, SPELL_FLAMESPIKE = 8814, - SPELL_FIRENOVA = 16079, + SPELL_FIRENOVA = 16079 }; -class boss_bloodmage_thalnos : public CreatureScript +enum Events { -public: - boss_bloodmage_thalnos() : CreatureScript("boss_bloodmage_thalnos") { } - - CreatureAI* GetAI(Creature* creature) const override - { - return new boss_bloodmage_thalnosAI(creature); - } - - struct boss_bloodmage_thalnosAI : public ScriptedAI - { - boss_bloodmage_thalnosAI(Creature* creature) : ScriptedAI(creature) { } - - bool HpYell; - uint32 FlameShock_Timer; - uint32 ShadowBolt_Timer; - uint32 FlameSpike_Timer; - uint32 FireNova_Timer; + EVENT_FLAME_SHOCK = 1, + EVENT_SHADOW_BOLT, + EVENT_FLAME_SPIKE, + EVENT_FIRE_NOVA +}; - void Reset() override - { - HpYell = false; - FlameShock_Timer = 10000; - ShadowBolt_Timer = 2000; - FlameSpike_Timer = 8000; - FireNova_Timer = 40000; - } +class boss_bloodmage_thalnos : public CreatureScript +{ + public: + boss_bloodmage_thalnos() : CreatureScript("boss_bloodmage_thalnos") { } - void EnterCombat(Unit* /*who*/) override + struct boss_bloodmage_thalnosAI : public BossAI { - Talk(SAY_AGGRO); - } + boss_bloodmage_thalnosAI(Creature* creature) : BossAI(creature, DATA_BLOODMAGE_THALNOS) + { + _hpYell = false; + } - void KilledUnit(Unit* /*Victim*/) override - { - Talk(SAY_KILL); - } + void Reset() override + { + _hpYell = false; + _Reset(); + } - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + void EnterCombat(Unit* /*who*/) override + { + Talk(SAY_AGGRO); + _EnterCombat(); + events.ScheduleEvent(EVENT_FLAME_SHOCK, 10000); + events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000); + events.ScheduleEvent(EVENT_FLAME_SPIKE, 8000); + events.ScheduleEvent(EVENT_FIRE_NOVA, 40000); + } - //If we are <35% hp - if (!HpYell && !HealthAbovePct(35)) + void JustDied(Unit* /*killer*/) override { - Talk(SAY_HEALTH); - HpYell = true; + _JustDied(); } - //FlameShock_Timer - if (FlameShock_Timer <= diff) + void KilledUnit(Unit* /*victim*/) override { - DoCastVictim(SPELL_FLAMESHOCK); - FlameShock_Timer = urand(10000, 15000); + Talk(SAY_KILL); } - else FlameShock_Timer -= diff; - //FlameSpike_Timer - if (FlameSpike_Timer <= diff) + void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override { - DoCastVictim(SPELL_FLAMESPIKE); - FlameSpike_Timer = 30000; + if (HealthBelowPct(35) && !_hpYell) + { + Talk(SAY_HEALTH); + _hpYell = true; + } } - else FlameSpike_Timer -= diff; - //FireNova_Timer - if (FireNova_Timer <= diff) + void ExecuteEvent(uint32 eventId) override { - DoCastVictim(SPELL_FIRENOVA); - FireNova_Timer = 40000; + switch (eventId) + { + case EVENT_FLAME_SHOCK: + DoCastVictim(SPELL_FLAMESHOCK); + events.ScheduleEvent(EVENT_FLAME_SHOCK, urand(10000, 15000)); + break; + case EVENT_SHADOW_BOLT: + DoCastVictim(SPELL_SHADOWBOLT); + events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000); + break; + case EVENT_FLAME_SPIKE: + DoCastVictim(SPELL_FLAMESPIKE); + events.ScheduleEvent(EVENT_FLAME_SPIKE, 30000); + break; + case EVENT_FIRE_NOVA: + DoCastVictim(SPELL_FIRENOVA); + events.ScheduleEvent(EVENT_FIRE_NOVA, 40000); + break; + default: + break; + } } - else FireNova_Timer -= diff; - //ShadowBolt_Timer - if (ShadowBolt_Timer <= diff) + void UpdateAI(uint32 diff) override { - DoCastVictim(SPELL_SHADOWBOLT); - ShadowBolt_Timer = 2000; + BossAI::UpdateAI(diff); } - else ShadowBolt_Timer -= diff; - DoMeleeAttackIfReady(); + private: + bool _hpYell; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<boss_bloodmage_thalnosAI>(creature); } - }; }; void AddSC_boss_bloodmage_thalnos() diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 5939d4a41db..cad46b84748 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -155,13 +155,13 @@ public: { npc_wisp_invisAI(Creature* creature) : ScriptedAI(creature) { - Creaturetype = delay = spell = spell2 = 0; + Creaturetype = delay = _spell = _spell2 = 0; } uint32 Creaturetype; uint32 delay; - uint32 spell; - uint32 spell2; + uint32 _spell; + uint32 _spell2; void Reset() override { } void EnterCombat(Unit* /*who*/) override { } void SetType(uint32 _type) @@ -169,24 +169,24 @@ public: switch (Creaturetype = _type) { case 1: - spell = SPELL_PUMPKIN_AURA_GREEN; + _spell = SPELL_PUMPKIN_AURA_GREEN; break; case 2: delay = 15000; - spell = SPELL_BODY_FLAME; - spell2 = SPELL_DEATH; + _spell = SPELL_BODY_FLAME; + _spell2 = SPELL_DEATH; break; case 3: delay = 15000; - spell = SPELL_SMOKE; + _spell = SPELL_SMOKE; break; case 4: delay = 7000; - spell2 = SPELL_WISP_BLUE; + _spell2 = SPELL_WISP_BLUE; break; } - if (spell) - DoCast(me, spell); + if (_spell) + DoCast(me, _spell); } void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override @@ -196,7 +196,6 @@ public: } void MoveInLineOfSight(Unit* who) override - { if (!who || Creaturetype != 1 || !who->isTargetableForAttack()) return; @@ -212,8 +211,8 @@ public: if (delay <= diff) { me->RemoveAurasDueToSpell(SPELL_SMOKE); - if (spell2) - DoCast(me, spell2); + if (_spell2) + DoCast(me, _spell2); delay = 0; } else delay -= diff; } @@ -435,7 +434,7 @@ public: } me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); - //instance->SetData(DATA_HORSEMAN_EVENT, NOT_STARTED); + //instance->SetBossState(DATA_HORSEMAN_EVENT, NOT_STARTED); } void FlyMode() @@ -471,7 +470,7 @@ public: break; } case 6: - instance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject + instance->SetData(DATA_PUMPKIN_SHRINE, 0); //hide gameobject break; case 19: me->SetDisableGravity(false); @@ -493,7 +492,7 @@ public: void EnterCombat(Unit* /*who*/) override { - instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); + instance->SetBossState(DATA_HORSEMAN_EVENT, IN_PROGRESS); DoZoneInCombat(); } @@ -503,7 +502,6 @@ public: } void MoveInLineOfSight(Unit* who) override - { if (withhead && Phase != 0) ScriptedAI::MoveInLineOfSight(who); @@ -567,7 +565,7 @@ public: flame->CastSpell(flame, SPELL_BODY_FLAME, false); if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000)) ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, wisp->AI())->SetType(4); - instance->SetData(DATA_HORSEMAN_EVENT, DONE); + instance->SetBossState(DATA_HORSEMAN_EVENT, DONE); Map::PlayerList const& players = me->GetMap()->GetPlayers(); if (!players.isEmpty()) @@ -852,7 +850,6 @@ public: } void MoveInLineOfSight(Unit* who) override - { if (!who || !me->IsValidAttackTarget(who) || me->GetVictim()) return; @@ -880,9 +877,9 @@ public: InstanceScript* instance = player->GetInstanceScript(); if (instance) { - if (instance->GetData(DATA_HORSEMAN_EVENT) != NOT_STARTED) + if (instance->GetBossState(DATA_HORSEMAN_EVENT) != NOT_STARTED) return true; - instance->SetData(DATA_HORSEMAN_EVENT, IN_PROGRESS); + instance->SetBossState(DATA_HORSEMAN_EVENT, IN_PROGRESS); } /* if (soil->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER && player->getLevel() > 64) { diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp index 480b354fe29..0b7ad73fefd 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp @@ -26,6 +26,7 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedEscortAI.h" +#include "scarlet_monastery.h" enum Says { @@ -44,89 +45,103 @@ enum Spells SPELL_FRENZY = 8269 }; -enum Entry +enum Npcs { - ENTRY_SCARLET_TRAINEE = 6575, - ENTRY_SCARLET_MYRMIDON = 4295 + NPC_SCARLET_TRAINEE = 6575, + NPC_SCARLET_MYRMIDON = 4295 }; -class boss_herod : public CreatureScript +enum Events { -public: - boss_herod() : CreatureScript("boss_herod") { } + EVENT_CLEAVE = 1, + EVENT_WHIRLWIND +}; - CreatureAI* GetAI(Creature* creature) const override - { - return new boss_herodAI(creature); - } +Position const ScarletTraineePos = { 1939.18f, -431.58f, 17.09f, 6.22f }; - struct boss_herodAI : public ScriptedAI - { - boss_herodAI(Creature* creature) : ScriptedAI(creature) { } +class boss_herod : public CreatureScript +{ + public: + boss_herod() : CreatureScript("boss_herod") { } - bool Enrage; + struct boss_herodAI : public BossAI + { + boss_herodAI(Creature* creature) : BossAI(creature, DATA_HEROD) + { + _enrage = false; + } - uint32 Cleave_Timer; - uint32 Whirlwind_Timer; + void Reset() override + { + _enrage = false; + _Reset(); + } - void Reset() override - { - Enrage = false; - Cleave_Timer = 12000; - Whirlwind_Timer = 60000; - } + void EnterCombat(Unit* /*who*/) override + { + Talk(SAY_AGGRO); + DoCast(me, SPELL_RUSHINGCHARGE); + _EnterCombat(); - void EnterCombat(Unit* /*who*/) override - { - Talk(SAY_AGGRO); - DoCast(me, SPELL_RUSHINGCHARGE); - } + events.ScheduleEvent(EVENT_CLEAVE, 12000); + events.ScheduleEvent(EVENT_WHIRLWIND, 60000); + } - void KilledUnit(Unit* /*victim*/) override - { - Talk(SAY_KILL); - } + void KilledUnit(Unit* /*victim*/) override + { + Talk(SAY_KILL); + } - void JustDied(Unit* /*killer*/) override - { - for (uint8 i = 0; i < 20; ++i) - me->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18f, -431.58f, 17.09f, 6.22f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); - } + void JustDied(Unit* /*killer*/) override + { + _JustDied(); - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + for (uint8 i = 0; i < 20; ++i) + me->SummonCreature(NPC_SCARLET_TRAINEE, ScarletTraineePos, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); + } - //If we are <30% hp goes Enraged - if (!Enrage && !HealthAbovePct(30) && !me->IsNonMeleeSpellCast(false)) + void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) override { - Talk(EMOTE_ENRAGE); - Talk(SAY_ENRAGE); - DoCast(me, SPELL_FRENZY); - Enrage = true; + if (HealthBelowPct(30) && !_enrage) + { + Talk(EMOTE_ENRAGE); + Talk(SAY_ENRAGE); + DoCast(me, SPELL_FRENZY); + _enrage = true; + } } - //Cleave_Timer - if (Cleave_Timer <= diff) + void ExecuteEvent(uint32 eventId) override { - DoCastVictim(SPELL_CLEAVE); - Cleave_Timer = 12000; + switch (eventId) + { + case EVENT_CLEAVE: + DoCastVictim(SPELL_CLEAVE); + events.ScheduleEvent(EVENT_CLEAVE, 12000); + break; + case EVENT_WHIRLWIND: + Talk(SAY_WHIRLWIND); + DoCastVictim(SPELL_WHIRLWIND); + events.ScheduleEvent(EVENT_WHIRLWIND, 30000); + break; + default: + break; + } } - else Cleave_Timer -= diff; - // Whirlwind_Timer - if (Whirlwind_Timer <= diff) + void UpdateAI(uint32 diff) override { - Talk(SAY_WHIRLWIND); - DoCastVictim(SPELL_WHIRLWIND); - Whirlwind_Timer = 30000; + BossAI::UpdateAI(diff); } - else Whirlwind_Timer -= diff; + + private: + bool _enrage; + }; - DoMeleeAttackIfReady(); + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<boss_herodAI>(creature); } - }; }; class npc_scarlet_trainee : public CreatureScript diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index f58ab1519e4..a4a3660b360 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -25,6 +25,7 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "scarlet_monastery.h" enum Spells { @@ -43,12 +44,15 @@ public: CreatureAI* GetAI(Creature* creature) const override { - return new boss_high_inquisitor_fairbanksAI(creature); + return GetInstanceAI<boss_high_inquisitor_fairbanksAI>(creature); } struct boss_high_inquisitor_fairbanksAI : public ScriptedAI { - boss_high_inquisitor_fairbanksAI(Creature* creature) : ScriptedAI(creature) { } + boss_high_inquisitor_fairbanksAI(Creature* creature) : ScriptedAI(creature) + { + instance = creature->GetInstanceScript(); + } uint32 CurseOfBlood_Timer; uint32 DispelMagic_Timer; @@ -57,6 +61,7 @@ public: uint32 Sleep_Timer; uint32 Dispel_Timer; bool PowerWordShield; + InstanceScript* instance; void Reset() override { @@ -69,12 +74,19 @@ public: PowerWordShield = false; me->SetStandState(UNIT_STAND_STATE_DEAD); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7); + instance->SetBossState(DATA_HIGH_INQUISITOR_FAIRBANKS, NOT_STARTED); } void EnterCombat(Unit* /*who*/) override { me->SetStandState(UNIT_STAND_STATE_STAND); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + instance->SetBossState(DATA_HIGH_INQUISITOR_FAIRBANKS, IN_PROGRESS); + } + + void JustDied(Unit* /*killer*/) override + { + instance->SetBossState(DATA_HIGH_INQUISITOR_FAIRBANKS, DONE); } void UpdateAI(uint32 diff) override diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp index 5aa9729a7e8..40c7667843b 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,15 +15,9 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Houndmaster_Loksey -SD%Complete: 100 -SDComment: -SDCategory: Scarlet Monastery -EndScriptData */ - #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "scarlet_monastery.h" enum Yells { @@ -37,47 +30,60 @@ enum Spells SPELL_BLOODLUST = 6742 }; -class boss_houndmaster_loksey : public CreatureScript +enum Events { -public: - boss_houndmaster_loksey() : CreatureScript("boss_houndmaster_loksey") { } + EVENT_BLOODLUST = 1 +}; - CreatureAI* GetAI(Creature* creature) const override - { - return new boss_houndmaster_lokseyAI(creature); - } +class boss_houndmaster_loksey : public CreatureScript +{ + public: + boss_houndmaster_loksey() : CreatureScript("boss_houndmaster_loksey") { } - struct boss_houndmaster_lokseyAI : public ScriptedAI - { - boss_houndmaster_lokseyAI(Creature* creature) : ScriptedAI(creature) { } + struct boss_houndmaster_lokseyAI : public BossAI + { + boss_houndmaster_lokseyAI(Creature* creature) : BossAI(creature, DATA_HOUNDMASTER_LOKSEY) { } - uint32 BloodLust_Timer; + void Reset() override + { + _Reset(); + } - void Reset() override - { - BloodLust_Timer = 20000; - } + void EnterCombat(Unit* /*who*/) override + { + Talk(SAY_AGGRO); + _EnterCombat(); + events.ScheduleEvent(EVENT_BLOODLUST, 20000); + } - void EnterCombat(Unit* /*who*/) override - { - Talk(SAY_AGGRO); - } + void JustDied(Unit* /*killer*/) override + { + _JustDied(); + } - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + void ExecuteEvent(uint32 eventId) override + { + switch (eventId) + { + case EVENT_BLOODLUST: + DoCast(me, SPELL_BLOODLUST); + events.ScheduleEvent(EVENT_BLOODLUST, 20000); + break; + default: + break; + } + } - if (BloodLust_Timer <= diff) + void UpdateAI(uint32 diff) override { - DoCast(me, SPELL_BLOODLUST); - BloodLust_Timer = 20000; + BossAI::UpdateAI(diff); } - else BloodLust_Timer -= diff; + }; - DoMeleeAttackIfReady(); + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<boss_houndmaster_lokseyAI>(creature); } - }; }; void AddSC_boss_houndmaster_loksey() diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp index a7c795a81f6..a73cf946a7c 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp @@ -69,11 +69,13 @@ public: ShadowWordPain_Timer = 5000; Yell60 = false; Yell30 = false; + instance->SetBossState(DATA_INTERROGATOR_VISHAS, NOT_STARTED); } void EnterCombat(Unit* /*who*/) override { Talk(SAY_AGGRO); + instance->SetBossState(DATA_INTERROGATOR_VISHAS, IN_PROGRESS); } void KilledUnit(Unit* /*Victim*/) override @@ -86,6 +88,7 @@ public: //Any other Actions to do with vorrel? setStandState? if (Creature* vorrel = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VORREL))) vorrel->AI()->Talk(SAY_TRIGGER_VORREL); + instance->SetBossState(DATA_INTERROGATOR_VISHAS, DONE); } void UpdateAI(uint32 diff) override diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index 25bb08620a1..a9988584edd 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -95,7 +95,7 @@ public: me->SetStandState(UNIT_STAND_STATE_STAND); if (me->IsAlive()) - instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); + instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); _bHasDied = false; _bHeal = false; @@ -104,8 +104,8 @@ public: void JustReachedHome() override { - if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED) - instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, FAIL); + if (instance->GetBossState(DATA_MOGRAINE_AND_WHITE_EVENT) != NOT_STARTED) + instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, FAIL); } void EnterCombat(Unit* /*who*/) override @@ -129,7 +129,7 @@ public: //On first death, fake death and open door, as well as initiate whitemane if exist if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_WHITEMANE))) { - instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS); + instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, IN_PROGRESS); Whitemane->GetMotionMaster()->MovePoint(1, 1163.113370f, 1398.856812f, 32.527786f); @@ -163,7 +163,7 @@ public: Talk(SAY_MO_RESURRECTED); _bFakeDeath = false; - instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, SPECIAL); + instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, SPECIAL); } } @@ -172,7 +172,7 @@ public: if (!UpdateVictim()) return; - if (_bHasDied && !_bHeal && instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == SPECIAL) + if (_bHasDied && !_bHeal && instance->GetBossState(DATA_MOGRAINE_AND_WHITE_EVENT) == SPECIAL) { //On resurrection, stop fake death and heal whitemane and resume fight if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_WHITEMANE))) @@ -254,12 +254,12 @@ public: _bCanResurrect = false; if (me->IsAlive()) - instance->SetData(TYPE_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); + instance->SetBossState(DATA_MOGRAINE_AND_WHITE_EVENT, NOT_STARTED); } void AttackStart(Unit* who) override { - if (instance->GetData(TYPE_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED) + if (instance->GetBossState(DATA_MOGRAINE_AND_WHITE_EVENT) == NOT_STARTED) return; ScriptedAI::AttackStart(who); diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp index 3ed32b71cbb..24efd7017ec 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp @@ -25,84 +25,87 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "scarlet_monastery.h" enum Spells { SPELL_LICHSLAP = 28873, - SPELL_FROSTBOLTVOLLEY = 8398, + SPELL_FROSTBOLT_VOLLEY = 8398, SPELL_MINDFLAY = 17313, SPELL_FROSTNOVA = 15531 }; -class boss_scorn : public CreatureScript +enum Events { -public: - boss_scorn() : CreatureScript("boss_scorn") { } - - CreatureAI* GetAI(Creature* creature) const override - { - return new boss_scornAI(creature); - } - - struct boss_scornAI : public ScriptedAI - { - boss_scornAI(Creature* creature) : ScriptedAI(creature) { } + EVENT_LICH_SLAP = 1, + EVENT_FROSTBOLT_VOLLEY, + EVENT_MIND_FLAY, + EVENT_FROST_NOVA +}; - uint32 LichSlap_Timer; - uint32 FrostboltVolley_Timer; - uint32 MindFlay_Timer; - uint32 FrostNova_Timer; +class boss_scorn : public CreatureScript +{ + public: + boss_scorn() : CreatureScript("boss_scorn") { } - void Reset() override + struct boss_scornAI : public BossAI { - LichSlap_Timer = 45000; - FrostboltVolley_Timer = 30000; - MindFlay_Timer = 30000; - FrostNova_Timer = 30000; - } - - void EnterCombat(Unit* /*who*/) override { } + boss_scornAI(Creature* creature) : BossAI(creature, DATA_SCORN) { } - void UpdateAI(uint32 diff) override - { - if (!UpdateVictim()) - return; + void Reset() override + { + _Reset(); + } - //LichSlap_Timer - if (LichSlap_Timer <= diff) + void EnterCombat(Unit* /*who*/) override { - DoCastVictim(SPELL_LICHSLAP); - LichSlap_Timer = 45000; + _EnterCombat(); + events.ScheduleEvent(EVENT_LICH_SLAP, 45000); + events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 30000); + events.ScheduleEvent(EVENT_MIND_FLAY, 30000); + events.ScheduleEvent(EVENT_FROST_NOVA, 30000); } - else LichSlap_Timer -= diff; - //FrostboltVolley_Timer - if (FrostboltVolley_Timer <= diff) + void JustDied(Unit* /*killer*/) override { - DoCastVictim(SPELL_FROSTBOLTVOLLEY); - FrostboltVolley_Timer = 20000; + _JustDied(); } - else FrostboltVolley_Timer -= diff; - //MindFlay_Timer - if (MindFlay_Timer <= diff) + void ExecuteEvent(uint32 eventId) override { - DoCastVictim(SPELL_MINDFLAY); - MindFlay_Timer = 20000; + switch (eventId) + { + case EVENT_LICH_SLAP: + DoCastVictim(SPELL_LICHSLAP); + events.ScheduleEvent(EVENT_LICH_SLAP, 45000); + break; + case EVENT_FROSTBOLT_VOLLEY: + DoCastVictim(SPELL_FROSTBOLT_VOLLEY); + events.ScheduleEvent(EVENT_FROSTBOLT_VOLLEY, 20000); + break; + case EVENT_MIND_FLAY: + DoCastVictim(SPELL_MINDFLAY); + events.ScheduleEvent(EVENT_MIND_FLAY, 20000); + break; + case EVENT_FROST_NOVA: + DoCastVictim(SPELL_FROSTNOVA); + events.ScheduleEvent(EVENT_FROST_NOVA, 15000); + break; + default: + break; + } } - else MindFlay_Timer -= diff; - //FrostNova_Timer - if (FrostNova_Timer <= diff) + void UpdateAI(uint32 diff) override { - DoCastVictim(SPELL_FROSTNOVA); - FrostNova_Timer = 15000; + BossAI::UpdateAI(diff); } - else FrostNova_Timer -= diff; + }; - DoMeleeAttackIfReady(); + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<boss_scornAI>(creature); } - }; }; void AddSC_boss_scorn() diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp index dc564e43af5..78837912688 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,146 +15,205 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Instance_Scarlet_Monastery -SD%Complete: 50 -SDComment: -SDCategory: Scarlet Monastery -EndScriptData */ - #include "ScriptMgr.h" -#include "ScriptedCreature.h" +#include "InstanceScript.h" #include "scarlet_monastery.h" -enum Entry +DoorData const doorData[] = { - ENTRY_PUMPKIN_SHRINE = 186267, - ENTRY_HORSEMAN = 23682, - ENTRY_HEAD = 23775, - ENTRY_PUMPKIN = 23694 + { GO_HIGH_INQUISITORS_DOOR, DATA_MOGRAINE_AND_WHITE_EVENT, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END }; -#define MAX_ENCOUNTER 2 - class instance_scarlet_monastery : public InstanceMapScript { -public: - instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { } + public: + instance_scarlet_monastery() : InstanceMapScript("instance_scarlet_monastery", 189) { } - InstanceScript* GetInstanceScript(InstanceMap* map) const override - { - return new instance_scarlet_monastery_InstanceMapScript(map); - } + struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript + { + instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) + { + SetBossNumber(EncounterCount); + LoadDoorData(doorData); - struct instance_scarlet_monastery_InstanceMapScript : public InstanceScript - { - instance_scarlet_monastery_InstanceMapScript(Map* map) : InstanceScript(map) { } + PumpkinShrineGUID = 0; + HorsemanGUID = 0; + HeadGUID = 0; + MograineGUID = 0; + WhitemaneGUID = 0; + VorrelGUID = 0; - uint64 PumpkinShrineGUID; - uint64 HorsemanGUID; - uint64 HeadGUID; - std::set<uint64> HorsemanAdds; + HorsemanAdds.clear(); + } - uint64 MograineGUID; - uint64 WhitemaneGUID; - uint64 VorrelGUID; - uint64 DoorHighInquisitorGUID; + void OnGameObjectCreate(GameObject* go) override + { + switch (go->GetEntry()) + { + case GO_PUMPKIN_SHRINE: + PumpkinShrineGUID = go->GetGUID(); + break; + case GO_HIGH_INQUISITORS_DOOR: + AddDoor(go, true); + break; + default: + break; + } + } - uint32 encounter[MAX_ENCOUNTER]; + void OnGameObjectRemove(GameObject* go) override + { + switch (go->GetEntry()) + { + case GO_HIGH_INQUISITORS_DOOR: + AddDoor(go, false); + break; + default: + break; + } + } - void Initialize() override - { - memset(&encounter, 0, sizeof(encounter)); + void OnCreatureCreate(Creature* creature) override + { + switch (creature->GetEntry()) + { + case NPC_HORSEMAN: + HorsemanGUID = creature->GetGUID(); + break; + case NPC_HEAD: + HeadGUID = creature->GetGUID(); + break; + case NPC_PUMPKIN: + HorsemanAdds.insert(creature->GetGUID()); + break; + case NPC_MOGRAINE: + MograineGUID = creature->GetGUID(); + break; + case NPC_WHITEMANE: + WhitemaneGUID = creature->GetGUID(); + break; + case NPC_VORREL: + VorrelGUID = creature->GetGUID(); + break; + default: + break; + } + } - PumpkinShrineGUID = 0; - HorsemanGUID = 0; - HeadGUID = 0; - HorsemanAdds.clear(); + void SetData(uint32 type, uint32 /*data*/) override + { + switch (type) + { + case DATA_PUMPKIN_SHRINE: + HandleGameObject(PumpkinShrineGUID, false); + break; + default: + break; + } + } - MograineGUID = 0; - WhitemaneGUID = 0; - VorrelGUID = 0; - DoorHighInquisitorGUID = 0; - } + bool SetBossState(uint32 type, EncounterState state) override + { + if (!InstanceScript::SetBossState(type, state)) + return false; - void OnGameObjectCreate(GameObject* go) override - { - switch (go->GetEntry()) + switch (type) + { + case DATA_HORSEMAN_EVENT: + if (state == DONE) + { + for (uint64 guid : HorsemanAdds) + { + Creature* add = instance->GetCreature(guid); + if (add && add->IsAlive()) + add->Kill(add); + } + HorsemanAdds.clear(); + HandleGameObject(PumpkinShrineGUID, false); + } + break; + default: + break; + } + return true; + } + + uint64 GetData64(uint32 type) const override { - case ENTRY_PUMPKIN_SHRINE: PumpkinShrineGUID = go->GetGUID();break; - case 104600: DoorHighInquisitorGUID = go->GetGUID(); break; + switch (type) + { + case DATA_MOGRAINE: + return MograineGUID; + case DATA_WHITEMANE: + return WhitemaneGUID; + case DATA_VORREL: + return VorrelGUID; + default: + break; + } + return 0; } - } - void OnCreatureCreate(Creature* creature) override - { - switch (creature->GetEntry()) + std::string GetSaveData() override { - case ENTRY_HORSEMAN: HorsemanGUID = creature->GetGUID(); break; - case ENTRY_HEAD: HeadGUID = creature->GetGUID(); break; - case ENTRY_PUMPKIN: HorsemanAdds.insert(creature->GetGUID());break; - case 3976: MograineGUID = creature->GetGUID(); break; - case 3977: WhitemaneGUID = creature->GetGUID(); break; - case 3981: VorrelGUID = creature->GetGUID(); break; + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "S M " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); } - } - void SetData(uint32 type, uint32 data) override - { - switch (type) + void Load(const char* str) override { - case TYPE_MOGRAINE_AND_WHITE_EVENT: - if (data == IN_PROGRESS) - DoUseDoorOrButton(DoorHighInquisitorGUID); - if (data == FAIL) - DoUseDoorOrButton(DoorHighInquisitorGUID); - - encounter[0] = data; - break; - case GAMEOBJECT_PUMPKIN_SHRINE: - HandleGameObject(PumpkinShrineGUID, false); - break; - case DATA_HORSEMAN_EVENT: - encounter[1] = data; - if (data == DONE) + if (!str) { - for (std::set<uint64>::const_iterator itr = HorsemanAdds.begin(); itr != HorsemanAdds.end(); ++itr) + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(str); + + char dataHead1, dataHead2; + + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'S' && dataHead2 == 'M') + { + for (uint8 i = 0; i < EncounterCount; ++i) { - Creature* add = instance->GetCreature(*itr); - if (add && add->IsAlive()) - add->Kill(add); + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + + SetBossState(i, EncounterState(tmpState)); } - HorsemanAdds.clear(); - HandleGameObject(PumpkinShrineGUID, false); } - break; - } - } + else + OUT_LOAD_INST_DATA_FAIL; - uint64 GetData64(uint32 type) const override - { - switch (type) - { - //case GAMEOBJECT_PUMPKIN_SHRINE: return PumpkinShrineGUID; - //case DATA_HORSEMAN: return HorsemanGUID; - //case DATA_HEAD: return HeadGUID; - case DATA_MOGRAINE: return MograineGUID; - case DATA_WHITEMANE: return WhitemaneGUID; - case DATA_VORREL: return VorrelGUID; - case DATA_DOOR_WHITEMANE: return DoorHighInquisitorGUID; + OUT_LOAD_INST_DATA_COMPLETE; } - return 0; - } - uint32 GetData(uint32 type) const override + protected: + uint64 PumpkinShrineGUID; + uint64 HorsemanGUID; + uint64 HeadGUID; + uint64 MograineGUID; + uint64 WhitemaneGUID; + uint64 VorrelGUID; + + std::set<uint64> HorsemanAdds; + }; + + InstanceScript* GetInstanceScript(InstanceMap* map) const override { - if (type == TYPE_MOGRAINE_AND_WHITE_EVENT) - return encounter[0]; - if (type == DATA_HORSEMAN_EVENT) - return encounter[1]; - return 0; + return new instance_scarlet_monastery_InstanceMapScript(map); } - }; }; void AddSC_instance_scarlet_monastery() diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h b/src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h index bdac6b089fd..40089cd9817 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/scarlet_monastery.h @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -19,19 +18,43 @@ #ifndef SCARLET_M_ #define SCARLET_M_ +uint32 const EncounterCount = 10; + enum DataTypes { - TYPE_MOGRAINE_AND_WHITE_EVENT = 1, - + DATA_MOGRAINE_AND_WHITE_EVENT = 1, DATA_MOGRAINE = 2, DATA_WHITEMANE = 3, - DATA_DOOR_WHITEMANE = 4, - DATA_HORSEMAN_EVENT = 5, - GAMEOBJECT_PUMPKIN_SHRINE = 6, + DATA_HORSEMAN_EVENT = 4, + DATA_PUMPKIN_SHRINE = 5, + + DATA_VORREL = 6, + DATA_ARCANIST_DOAN = 7, + DATA_AZSHIR = 8, + DATA_BLOODMAGE_THALNOS = 9, + DATA_HEROD = 10, + DATA_HIGH_INQUISITOR_FAIRBANKS = 11, + DATA_HOUNDMASTER_LOKSEY = 12, + DATA_INTERROGATOR_VISHAS = 13, + DATA_SCORN = 14 +}; + +enum CreatureIds +{ + NPC_MOGRAINE = 3976, + NPC_WHITEMANE = 3977, + NPC_VORREL = 3981, + + NPC_HORSEMAN = 23682, + NPC_HEAD = 23775, + NPC_PUMPKIN = 23694 +}; - DATA_VORREL = 7, - DATA_ARCANIST_DOAN = 8 +enum GameObjectIds +{ + GO_HIGH_INQUISITORS_DOOR = 104600, + GO_PUMPKIN_SHRINE = 186267 }; #endif // SCARLET_M_ |