diff options
| author | Rat <gmstreetrat@gmail.com> | 2011-11-26 21:21:31 +0100 |
|---|---|---|
| committer | Rat <gmstreetrat@gmail.com> | 2011-11-26 21:21:31 +0100 |
| commit | 35579e574c53f53e0fe41c6abfd0c24451b8f936 (patch) | |
| tree | 9a76d874b0ab3454c24f1ace6d5af9008b8ed397 | |
| parent | b09d532be7d44471a41a79fbf1c688840722f344 (diff) | |
Core/DB: fixed player loading from DB
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index bc3a1be7ff9..ff2daa14589 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16520,7 +16520,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32()); // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) - SetByteValue(PLAYER_FIELD_BYTES, 2, fields[62].GetUInt8()); + SetByteValue(PLAYER_FIELD_BYTES, 2, fields[60].GetUInt8()); InitDisplayIds(); |
