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authorBrian <runningnak3d@gmail.com>2010-07-24 16:30:48 -0600
committerBrian <runningnak3d@gmail.com>2010-07-24 16:30:48 -0600
commit356cd25e67746a73be39a836c2b550c7395a9f5d (patch)
treeae9729d711f892c2cef84fe762db365997a4f725
parent0df91a8f9e023d27b4890075ac213702bccbfa0f (diff)
* Added new specialflag in quest_template for auto-accept quests.
* SpecialFlags|4 * After much research it was determined that blizz does this serverside. --HG-- branch : trunk
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Quests/QuestDef.h6
-rw-r--r--src/server/game/Scripting/ScriptMgr.h2
-rw-r--r--src/server/game/Server/Protocol/Handlers/QuestHandler.cpp2
4 files changed, 7 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 0dca7362322..8e810efd975 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -13904,7 +13904,7 @@ void Player::SendPreparedQuest(uint64 guid)
return;
}
- if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && CanAddQuest(pQuest, true))
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_AUTO_ACCEPT) && CanAddQuest(pQuest, true))
{
AddQuest(pQuest, pObject);
if (CanCompleteQuest(quest_id))
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 64c9b47627d..bdcb09bdf4b 100644
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -141,11 +141,13 @@ enum __QuestFlags
QUEST_FLAGS_AUTOCOMPLETE = 0x00010000, // auto complete
QUEST_FLAGS_UNK5 = 0x00020000, // has something to do with ReqItemId and SrcItemId
QUEST_FLAGS_UNK6 = 0x00040000, // use Objective text as Complete text
- QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // quests in starting areas
+ QUEST_FLAGS_UNK7 = 0x00080000, // quests in starting areas
// Trinity flags for set SpecialFlags in DB if required but used only at server
QUEST_TRINITY_FLAGS_REPEATABLE = 0x00100000, // Set by 1 in SpecialFlags from DB
QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT = 0x00200000, // Set by 2 in SpecialFlags from DB (if reequired area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
+ QUEST_TRINITY_FLAGS_AUTO_ACCEPT = 0x00400000, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
+
QUEST_TRINITY_FLAGS_DB_ALLOWED = 0xFFFFF | QUEST_TRINITY_FLAGS_REPEATABLE | QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT,
// Trinity flags for internal use only
@@ -244,7 +246,7 @@ class Quest
bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
- bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
+ bool IsAutoAccept() const { return QuestFlags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT; }
bool IsRaidQuest() const { return Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25; }
bool IsAllowedInRaid() const;
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 58f52e95ac9..1a1fa3786ab 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -12,7 +12,7 @@
#include "CompilerDefs.h"
#include "DBCStructure.h"
#include "ConfigEnv.h"
-#include "SpellScript.h"
+
class Player;
class Creature;
diff --git a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
index d513dc4b84c..35cc582ccc2 100644
--- a/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/QuestHandler.cpp
@@ -246,7 +246,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recv_data)
Quest const* pQuest = objmgr.GetQuestTemplate(quest);
if (pQuest)
{
- if (pQuest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true))
+ if (pQuest->HasFlag(QUEST_TRINITY_FLAGS_AUTO_ACCEPT) && _player->CanAddQuest(pQuest, true))
{
_player->AddQuest(pQuest, pObject);
if (_player->CanCompleteQuest(quest))