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authormaanuel <manue.l@live.com.ar>2011-06-26 22:27:00 -0300
committermaanuel <manue.l@live.com.ar>2011-06-26 22:27:00 -0300
commit360f0534ce857d89e792ad3c493c412411b49f53 (patch)
tree1df54de2010928a5e5672680da0b9f01ab449b8e
parentd2508f6a6a9afb6302adae24f687584336ad652a (diff)
Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with spell 66296 (Shadow Veil). Thanks to tobmaps.
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index a1a4035ca4d..05da6f15c12 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -173,7 +173,6 @@ void Vehicle::ApplyAllImmunities()
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_RESISTANCE, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, true);
- me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_INCREASE_SPEED, true);
}
// Different immunities for vehicles goes below