aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCarbenium <carbenium@outlook.com>2020-06-22 15:08:50 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-07 00:25:36 +0100
commit366a514462cc3226ebceb61ef9b3fa372788d230 (patch)
treea9e0512725b994bd2196abd8cd2c394fd9ffb81a
parent81a3c135a7ee688998b273034d0ba60dd7bb8158 (diff)
Core/Battlefield: Move SendInitWorldStatesTo to Battlefield class
(cherry picked from commit 488b91ab8307e2d84cc010be488aad693dba34c8)
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp12
-rw-r--r--src/server/game/Battlefield/Battlefield.h2
-rw-r--r--src/server/scripts/Battlefield/BattlefieldTB.cpp12
-rw-r--r--src/server/scripts/Battlefield/BattlefieldTB.h1
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.cpp11
-rw-r--r--src/server/scripts/Battlefield/BattlefieldWG.h1
6 files changed, 14 insertions, 25 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 7de04ff4502..39d01d6fb45 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -35,6 +35,7 @@
#include "ObjectMgr.h"
#include "WorldSession.h"
#include "WorldStatePackets.h"
+#include "WorldStatePackets.h"
#include <G3D/g3dmath.h>
Battlefield::Battlefield()
@@ -457,6 +458,17 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
sCreatureTextMgr->SendChat(stalker, id, target);
}
+void Battlefield::SendInitWorldStatesTo(Player* player)
+{
+ WorldPackets::WorldState::InitWorldStates packet;
+ packet.MapID = m_MapId;
+ packet.AreaID = m_ZoneId;
+ packet.SubareaID = player->GetAreaId();
+ FillInitialWorldStates(packet);
+
+ player->SendDirectMessage(packet.Write());
+}
+
void Battlefield::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*= false*/)
{
WorldPackets::WorldState::UpdateWorldState worldstate;
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index f1013ae7365..517382fd2e6 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -224,6 +224,8 @@ class TC_GAME_API Battlefield : public ZoneScript
/// Call this to init the Battlefield
virtual bool SetupBattlefield() { return true; }
+ void SendInitWorldStatesTo(Player* player);
+
/// Update data of a worldstate to all players present in zone
void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false);
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.cpp b/src/server/scripts/Battlefield/BattlefieldTB.cpp
index e147689d610..172fd207b86 100644
--- a/src/server/scripts/Battlefield/BattlefieldTB.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldTB.cpp
@@ -359,18 +359,6 @@ void BattlefieldTB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_HORDE), int32(GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
}
-void BattlefieldTB::SendInitWorldStatesTo(Player* player)
-{
- WorldPackets::WorldState::InitWorldStates packet;
- packet.AreaID = m_ZoneId;
- packet.MapID = m_MapId;
- packet.SubareaID = 0;
-
- FillInitialWorldStates(packet);
-
- player->SendDirectMessage(packet.Write());
-}
-
void BattlefieldTB::SendInitWorldStatesToAll()
{
// Save
diff --git a/src/server/scripts/Battlefield/BattlefieldTB.h b/src/server/scripts/Battlefield/BattlefieldTB.h
index e8250d2bb36..d6079e8cd9d 100644
--- a/src/server/scripts/Battlefield/BattlefieldTB.h
+++ b/src/server/scripts/Battlefield/BattlefieldTB.h
@@ -577,7 +577,6 @@ class BattlefieldTB : public Battlefield
bool SetupBattlefield() override;
- void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
void UpdateWorldStates();
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.cpp b/src/server/scripts/Battlefield/BattlefieldWG.cpp
index 0c6ec4624bb..f34deb975e7 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.cpp
+++ b/src/server/scripts/Battlefield/BattlefieldWG.cpp
@@ -1179,17 +1179,6 @@ void BattlefieldWG::FillInitialWorldStates(WorldPackets::WorldState::InitWorldSt
workshop->FillInitialWorldStates(packet);
}
-void BattlefieldWG::SendInitWorldStatesTo(Player* player)
-{
- WorldPackets::WorldState::InitWorldStates packet;
- packet.MapID = m_MapId;
- packet.AreaID = m_ZoneId;
- packet.SubareaID = player->GetAreaId();
- FillInitialWorldStates(packet);
-
- player->SendDirectMessage(packet.Write());
-}
-
void BattlefieldWG::SendInitWorldStatesToAll()
{
for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
diff --git a/src/server/scripts/Battlefield/BattlefieldWG.h b/src/server/scripts/Battlefield/BattlefieldWG.h
index fc3806427d9..4e9ecb7cb7a 100644
--- a/src/server/scripts/Battlefield/BattlefieldWG.h
+++ b/src/server/scripts/Battlefield/BattlefieldWG.h
@@ -329,7 +329,6 @@ class BattlefieldWG : public Battlefield
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
- void SendInitWorldStatesTo(Player* player);
void SendInitWorldStatesToAll() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;