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authorthenecromancer <none@none>2010-01-24 15:23:30 +0100
committerthenecromancer <none@none>2010-01-24 15:23:30 +0100
commit372bef8a553afb50e41bad446363b4aad5cb9f38 (patch)
treed252ecd11b23af48728e9fe548abaceaaaa759e2
parent897bd3e1a9fd06205daf30cdc96994ae57f586da (diff)
SPELLMOD_DAMAGE is applied in SpellDamageBonus() - remove this hack for Eviscerate to prevent double apply
--HG-- branch : trunk
-rw-r--r--src/game/SpellEffects.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 796d007ba64..283de99612c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -640,10 +640,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Eviscerate and Envenom Bonus Damage (item set effect)
if (m_caster->HasAura(SPELL_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE_37169))
damage += combo*40;
-
- // Apply spell mods
- if (Player* modOwner = m_caster->GetSpellModOwner())
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, damage);
}
}
break;