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author | Krudor <erikstrandberg93@hotmail.com> | 2017-03-25 17:54:19 +0100 |
---|---|---|
committer | Aokromes <aokromes@gmail.com> | 2017-04-17 12:51:01 +0200 |
commit | 374ef5b55745e8e1bb69f02f7cc127cc0b36c304 (patch) | |
tree | 41887e038b00113fffadd5125a239272532247c6 | |
parent | 8b52cf902bf98a05197efa4e96ddd6188eb1a178 (diff) |
Update boss state load logic
Reset boss state to NOT_STARTED if state loads as FAIL
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 19e87711f71..c66e1b3d5e8 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -373,7 +373,7 @@ void InstanceScript::ReadSaveDataBossStates(std::istringstream& data) { uint32 buff; data >> buff; - if (buff == IN_PROGRESS || buff == SPECIAL) + if (buff == IN_PROGRESS || buff == FAIL || buff == SPECIAL) buff = NOT_STARTED; if (buff < TO_BE_DECIDED) |