diff options
| author | Machiavelli <none@none> | 2010-08-30 22:15:42 +0200 |
|---|---|---|
| committer | Machiavelli <none@none> | 2010-08-30 22:15:42 +0200 |
| commit | 376958d474521e64cd85b681250e2c5178f056e0 (patch) | |
| tree | 45a8f60ce8f647458d5cd7f967ac1b1789be7333 | |
| parent | b19c1396ddd92264cc926d3c0644fdb4cbd4805c (diff) | |
Call _SaveTalents along side of _SaveSpells in Player::resetTalents.
Please leave feedback on how this affects your character_spell duplicate entry errors.
--HG--
branch : trunk
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7a0e74e6894..b663d0cd64a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4072,6 +4072,7 @@ bool Player::resetTalents(bool no_cost) } SQLTransaction trans = CharacterDatabase.BeginTransaction(); + _SaveTalents(trans); _SaveSpells(trans); CharacterDatabase.CommitTransaction(trans); @@ -18145,7 +18146,6 @@ void Player::_SaveSpells(SQLTransaction& trans) itr->second->state = PLAYERSPELL_UNCHANGED; ++itr; } - } } |
