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authorShauren <shauren.trinity@gmail.com>2022-02-14 00:16:03 +0100
committerShauren <shauren.trinity@gmail.com>2022-02-14 00:16:03 +0100
commit3798de4b391ee74550083fd376faf69852f28e7e (patch)
tree62446ee6603b2a570673eea32a71694b3a929b35
parent580e1e5d85e4526d975281bb465c07b7b02a736b (diff)
Core/Spells: Fixed spell Launch phase being handled at incorrect time for spells with LaunchDelay
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 9722d156e39..ae5665d53a2 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7965,7 +7965,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
else
ASSERT(n_offset == m_Spell->GetDelayMoment());
// re-plan the event for the delay moment
- m_Spell->GetCaster()->m_Events.AddEvent(this, Milliseconds(e_time + m_Spell->GetDelayMoment()), false);
+ m_Spell->GetCaster()->m_Events.AddEvent(this, Milliseconds(e_time + n_offset), false);
return false; // event not complete
}
break;