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authorMachiavelli <none@none>2009-08-21 15:47:56 +0200
committerMachiavelli <none@none>2009-08-21 15:47:56 +0200
commit383e22448dcddf92b93698a89290ea3f7d43d43a (patch)
treef50c12f93a7ab0c35bcbcc268e63b2ae00d0696b
parent378a9e9385a6c863b9c8e5dbb49b093608c8db3c (diff)
* Correct calculation of ammo DPS
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 753483100b3..c631bd270a5 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7633,7 +7633,7 @@ void Player::_ApplyAmmoBonuses()
if( !ammo_proto || ammo_proto->Class!=ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
currentAmmoDPS = 0.0f;
else
- currentAmmoDPS = ammo_proto->Damage[0].DamageMin;
+ currentAmmoDPS = ( ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax ) / 2;
if(currentAmmoDPS == GetAmmoDPS())
return;