diff options
author | Rat <gmstreetrat@gmail.com> | 2014-11-10 16:22:10 +0100 |
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committer | Rat <gmstreetrat@gmail.com> | 2014-11-10 16:22:10 +0100 |
commit | 38de79a07bb86757d4532a258f53b7fdc012af1b (patch) | |
tree | 93c4202148c2e0b10dcb4e16618d9ba3eafa0fed | |
parent | ef9bc5b17b3ad4f3bdfbd67c937b90d8d1dcd3eb (diff) |
fixed build
-rw-r--r-- | src/server/game/DataStores/DBCStores.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 2e54b797934..d23d60f452c 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -489,7 +489,7 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales, bad_dbc_files, sNameGenStore, dbcPath, "NameGen.dbc"); // 19116 for (uint32 i = 0; i < sNameGenStore.GetNumRows(); ++i) if (NameGenEntry const* entry = sNameGenStore.LookupEntry(i)) - sGenNameVectoArraysMap[entry->Race].stringVectorArray[entry->Sex].push_back(std::string(entry->Name)); + sGenerateNamesMap[entry->Race].Contents[entry->Sex].push_back(std::string(entry->Name)); sNameGenStore.Clear(); LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");//15595 diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index cf46272080e..4e4afa0c7bf 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1484,10 +1484,10 @@ void GameEventMgr::UpdateWorldStates(uint16 event_id, bool Activate) if (bgTypeId != BATTLEGROUND_TYPE_NONE) { BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); - if (bl && bl->HolidayWorldStateId) + if (bl && bl->HolidayWorldState) { WorldPackets::WorldState::UpdateWorldState worldstate; - worldstate.VariableID = bl->HolidayWorldStateId; + worldstate.VariableID = bl->HolidayWorldState; worldstate.Value = Activate; //worldstate.Hidden = false; sWorld->SendGlobalMessage(worldstate.Write()); |