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authorTartalo <none@none>2010-06-24 15:32:11 +0200
committerTartalo <none@none>2010-06-24 15:32:11 +0200
commit38fa3c212b9d6eac2c9747be1b0015f978de7b8b (patch)
tree614a232614cb0afc048fd1c7b1bccaf38ecf1f88
parentdbe29795d5e93c8e716c4eec93bd11827b3874c9 (diff)
Fix primal tenacity reduce damage while stunned only on cat form, by laise
Closes issue #1143 --HG-- branch : trunk
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 76b87985dec..0ee16010393 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1791,7 +1791,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
if (spellProto->SpellIconID == 2253)
{
//reduces all damage taken while Stunned
- if (unitflag & UNIT_FLAG_STUNNED)
+ if (pVictim->m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED))
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
continue;
}