diff options
author | Tartalo <none@none> | 2010-06-24 15:32:11 +0200 |
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committer | Tartalo <none@none> | 2010-06-24 15:32:11 +0200 |
commit | 38fa3c212b9d6eac2c9747be1b0015f978de7b8b (patch) | |
tree | 614a232614cb0afc048fd1c7b1bccaf38ecf1f88 | |
parent | dbe29795d5e93c8e716c4eec93bd11827b3874c9 (diff) |
Fix primal tenacity reduce damage while stunned only on cat form, by laise
Closes issue #1143
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 76b87985dec..0ee16010393 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1791,7 +1791,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff if (spellProto->SpellIconID == 2253) { //reduces all damage taken while Stunned - if (unitflag & UNIT_FLAG_STUNNED) + if (pVictim->m_form == FORM_CAT && (unitflag & UNIT_FLAG_STUNNED)) RemainingDamage -= RemainingDamage * currentAbsorb / 100; continue; } |