diff options
author | lukaasm <none@none> | 2009-05-28 22:10:20 +0200 |
---|---|---|
committer | lukaasm <none@none> | 2009-05-28 22:10:20 +0200 |
commit | 39dd09532bb990f40e22cbbfd002f9b0aa24ef6f (patch) | |
tree | 83415e7d18b5b00389a4286035eedd203810908f | |
parent | 56a005703be0342e9b8233a14d2b618b55164467 (diff) |
Calculate armor reduction only for attacks with SPELL_SCHOOL_MASK_NORMAL
--HG--
branch : trunk
-rw-r--r-- | src/game/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 37cc737f81c..752248d7b26 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1367,7 +1367,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da // Add melee damage bonus MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType); // Calculate armor reduction - damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage); + damageInfo->damage = (damageInfo->damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) ? CalcArmorReducedDamage(damageInfo->target, damage) : damage; damageInfo->cleanDamage += damage - damageInfo->damage; damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType); |