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authorJason Dove <1695733+jasongdove@users.noreply.github.com>2025-04-30 03:19:47 -0500
committerGitHub <noreply@github.com>2025-04-30 10:19:47 +0200
commit39e9a5e193339694f8990a9e2d49c43e98dce820 (patch)
tree07c37169754f7a6adbb03336795f5f3059eaf6af
parentd413e762172a18e76769679e1cbd80d90b20b0af (diff)
Core/Players: Fix deleting favorite spells (#30905)
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index c1e09611a53..206be44af06 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21415,8 +21415,8 @@ void Player::_SaveSpells(CharacterDatabaseTransaction trans)
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_FAVORITE);
- stmt->setUInt32(0, itr->first);
- stmt->setUInt64(1, GetGUID().GetCounter());
+ stmt->setUInt64(0, GetGUID().GetCounter());
+ stmt->setUInt32(1, itr->first);
trans->Append(stmt);
if (itr->second.favorite)