diff options
author | Jason Dove <1695733+jasongdove@users.noreply.github.com> | 2025-04-30 03:19:47 -0500 |
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committer | GitHub <noreply@github.com> | 2025-04-30 10:19:47 +0200 |
commit | 39e9a5e193339694f8990a9e2d49c43e98dce820 (patch) | |
tree | 07c37169754f7a6adbb03336795f5f3059eaf6af | |
parent | d413e762172a18e76769679e1cbd80d90b20b0af (diff) |
Core/Players: Fix deleting favorite spells (#30905)
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c1e09611a53..206be44af06 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21415,8 +21415,8 @@ void Player::_SaveSpells(CharacterDatabaseTransaction trans) } stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_FAVORITE); - stmt->setUInt32(0, itr->first); - stmt->setUInt64(1, GetGUID().GetCounter()); + stmt->setUInt64(0, GetGUID().GetCounter()); + stmt->setUInt32(1, itr->first); trans->Append(stmt); if (itr->second.favorite) |