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| author | Shauren <shauren.trinity@gmail.com> | 2013-05-30 20:29:49 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2013-05-30 20:29:49 +0200 |
| commit | 3a955f5141dff9ce07a22d47a9bc58018b126f62 (patch) | |
| tree | e0d18b7048afa19d19cb876edf5bffc4af378518 | |
| parent | 9664c0ab5cc7449f2e839fb60b6b87c9d56dfb92 (diff) | |
Core/Movement: Added generatePath argument to MovePoint overload accepting Position arg
| -rw-r--r-- | src/server/game/Movement/MotionMaster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index f2f3959dba5..156813f56fb 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -153,8 +153,8 @@ class MotionMaster //: private std::stack<MovementGenerator *> void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); void MoveConfused(); void MoveFleeing(Unit* enemy, uint32 time = 0); - void MovePoint(uint32 id, const Position &pos) - { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); } + void MovePoint(uint32 id, Position const& pos, bool generatePath = true) + { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); } void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true); // These two movement types should only be used with creatures having landing/takeoff animations |
