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author | Gacko <gacko28@gmx.de> | 2014-05-05 18:59:56 +0200 |
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committer | Gacko <gacko28@gmx.de> | 2014-05-05 18:59:56 +0200 |
commit | 3ac4e3033cb0f8b33554dcfbd29a2cf5d94a19bf (patch) | |
tree | f253fa571a9b0b239c326c0fd1a5055ed56af1f4 | |
parent | c6bf7e0b1d615a22c2145c6f4a757a10a9eca92c (diff) |
Core/GameObject: Add missing initialization of m_lootStateUnit
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index f4f2a26240c..f9ff0d09b9f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -47,6 +47,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(), m_respawnTime = 0; m_respawnDelayTime = 300; m_lootState = GO_NOT_READY; + m_lootStateUnit = NULL; m_spawnedByDefault = true; m_usetimes = 0; m_spellId = 0; |