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authorGacko <gacko28@gmx.de>2014-05-05 18:59:56 +0200
committerGacko <gacko28@gmx.de>2014-05-05 18:59:56 +0200
commit3ac4e3033cb0f8b33554dcfbd29a2cf5d94a19bf (patch)
treef253fa571a9b0b239c326c0fd1a5055ed56af1f4
parentc6bf7e0b1d615a22c2145c6f4a757a10a9eca92c (diff)
Core/GameObject: Add missing initialization of m_lootStateUnit
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index f4f2a26240c..f9ff0d09b9f 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -47,6 +47,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
m_respawnTime = 0;
m_respawnDelayTime = 300;
m_lootState = GO_NOT_READY;
+ m_lootStateUnit = NULL;
m_spawnedByDefault = true;
m_usetimes = 0;
m_spellId = 0;