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author | mik1893 <michele.roscelli@gmail.com> | 2014-09-01 11:15:16 +0200 |
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committer | mik1893 <michele.roscelli@gmail.com> | 2014-09-05 12:11:07 +0200 |
commit | 3c5c46ff33da45b7da1ea0e6293aa9625f632238 (patch) | |
tree | f7352bb4659561ee16289365a5f9abe92aa265e9 | |
parent | e85f73c8162a4fdc7d7a8fe2667b6f867cb7c721 (diff) |
Core/Spells: Stormstrike should stack for different casters
Solve issue when 2 enhancement shamans are attacking same target
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 8e0c8c8bd01..3e835f8dd91 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3312,6 +3312,9 @@ void SpellMgr::LoadSpellInfoCorrections() case 59630: // Black Magic spellInfo->Attributes |= SPELL_ATTR0_PASSIVE; break; + case 17364: // Stormstrike + spellInfo->AttributesEx3 |= SPELL_ATTR3_STACK_FOR_DIFF_CASTERS; + break; // ULDUAR SPELLS // case 62374: // Pursued (Flame Leviathan) |