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authorariel- <ariel-@users.noreply.github.com>2017-03-31 02:18:46 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-24 17:18:51 +0200
commit3d79b5bdeae1aae75c74de10ad5126f8f4eede8c (patch)
treeb98d1446228a74b2dd1bebeef55ed0623815d775
parent649009552065940ab0f03d905b945f1a16d603bb (diff)
Revert "Core/Battlegrounds: disable health regen for battleground vehicles (#19183)"
This reverts commit 85af0a06305e6f771482da973244737e47bcf34c. (cherry picked from commit 006e90339ec27b7d487c9a58dc8a212058a8174c)
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index e8ac41d3059..7b5972cf394 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1557,9 +1557,6 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
if (respawntime)
creature->SetRespawnDelay(respawntime);
- if (creature->IsVehicle())
- creature->setRegeneratingHealth(false);
-
return creature;
}