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author | ariel- <ariel-@users.noreply.github.com> | 2017-03-31 02:18:46 -0300 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-24 17:18:51 +0200 |
commit | 3d79b5bdeae1aae75c74de10ad5126f8f4eede8c (patch) | |
tree | b98d1446228a74b2dd1bebeef55ed0623815d775 | |
parent | 649009552065940ab0f03d905b945f1a16d603bb (diff) |
Revert "Core/Battlegrounds: disable health regen for battleground vehicles (#19183)"
This reverts commit 85af0a06305e6f771482da973244737e47bcf34c.
(cherry picked from commit 006e90339ec27b7d487c9a58dc8a212058a8174c)
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index e8ac41d3059..7b5972cf394 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1557,9 +1557,6 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y, if (respawntime) creature->SetRespawnDelay(respawntime); - if (creature->IsVehicle()) - creature->setRegeneratingHealth(false); - return creature; } |