aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGiacomo Pozzoni <giacomopoz@gmail.com>2019-10-13 17:37:52 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 22:47:49 +0100
commit3da3683a9096b31b8aa599a05d45c839d03f383c (patch)
tree9ccecba56aa5f70256d390947c4dab0d35231227
parent915d13020a723b2aaf9bf382974849fb906ed464 (diff)
Scripts/Kologarn: Fix "stuck in combat" issues (#23866)
Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss. (cherry picked from commit fed030da190c9c53ad013d3e460ba1afbe1f02a2)
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index 54b31a8a812..bb56e6fb903 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -150,6 +150,7 @@ class boss_kologarn : public CreatureScript
me->GetMotionMaster()->MoveTargetedHome();
me->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
+ ForceStopCombatForCreature(NPC_ARM_SWEEP_STALKER, 500.f);
_JustDied();
}
@@ -210,6 +211,7 @@ class boss_kologarn : public CreatureScript
void JustSummoned(Creature* summon) override
{
+ BossAI::JustSummoned(summon);
switch (summon->GetEntry())
{
case NPC_FOCUSED_EYEBEAM: