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author | Rushor <Rushor@users.noreply.github.com> | 2020-03-13 16:21:23 +0100 |
---|---|---|
committer | Killyana <morphone1@gmail.com> | 2020-03-13 16:21:23 +0100 |
commit | 3ddc6e70df0401a0677bef536e6b0e46e3dbf9e9 (patch) | |
tree | cad2399b20ac85b2cac83998ace13626ec362f5d | |
parent | 5e6f55381a322d2306d814ae42ebeda92c447376 (diff) |
Spell/Script: Spawn Blood Pool
Closes #23878
-rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index ce4c520cf81..743c445dff3 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -191,7 +191,6 @@ class spell_gen_animal_blood : public AuraScript void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Unit* owner = GetUnitOwner()) - if (owner->IsInWater()) owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true); } |