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authorRushor <Rushor@users.noreply.github.com>2020-03-13 16:21:23 +0100
committerKillyana <morphone1@gmail.com>2020-03-13 16:21:23 +0100
commit3ddc6e70df0401a0677bef536e6b0e46e3dbf9e9 (patch)
treecad2399b20ac85b2cac83998ace13626ec362f5d
parent5e6f55381a322d2306d814ae42ebeda92c447376 (diff)
Spell/Script: Spawn Blood Pool
Closes #23878
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index ce4c520cf81..743c445dff3 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -191,7 +191,6 @@ class spell_gen_animal_blood : public AuraScript
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* owner = GetUnitOwner())
- if (owner->IsInWater())
owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true);
}