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author | Treeston <treeston.mmoc@gmail.com> | 2018-07-18 14:18:03 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-10-14 19:16:54 +0200 |
commit | 3e22c70c27dd4bcd6e19b42dd45df27da9368fc4 (patch) | |
tree | 58912906032b5e152ae38d82665f9972d1ecf186 | |
parent | af26380d9b1fc86f9b70e744bacdb947770d47c9 (diff) |
Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters. Closes #19998, for real this time.
(cherry picked from commit 0c476ff9e00e95d0b159dc2de701acb34976131c)
-rw-r--r-- | src/server/game/AI/CoreAI/PassiveAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index 331267d1f19..61d66422dac 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -35,7 +35,7 @@ int32 NullCreatureAI::Permissible(Creature const* creature) void PassiveAI::UpdateAI(uint32) { - if (me->IsInCombat() && me->getAttackers().empty()) + if (me->IsEngaged() && !me->IsInCombat()) EnterEvadeMode(EVADE_REASON_NO_HOSTILES); } |