diff options
author | smellbee <none@none> | 2009-07-10 06:16:20 +0200 |
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committer | smellbee <none@none> | 2009-07-10 06:16:20 +0200 |
commit | 3eb1d6701d4bd30b48f7fe4b7546357b69cf23da (patch) | |
tree | a25779ff28b3b5328b2e846479e5ba3317046594 | |
parent | 53ae34964453378874dfd445d55fbff1a4553939 (diff) |
*Remove movement flag fleeing at TimedFleeingMovementGenerator::Finalize.
--HG--
branch : trunk
-rw-r--r-- | src/game/FleeingMovementGenerator.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 2eddd2a128c..eef98b705cc 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -413,6 +413,7 @@ template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint3 void TimedFleeingMovementGenerator::Finalize(Unit &owner) { + owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING); if (Unit* victim = owner.getVictim()) { |