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authormaximius <none@none>2009-08-31 01:18:29 -0700
committermaximius <none@none>2009-08-31 01:18:29 -0700
commit3f467130f60a0d84a0b2977d08a24040dc3495cc (patch)
treed5ec1e7dd295b34d01d43ef6927f345773164330
parent254c49f55a17375f2a8186f9a1a75e9e29fc8f2c (diff)
*Replace 2^32-1 with MAPID_INVALID (I knew megamage added this somewhere, just couldn't find it until now :P)
--HG-- branch : trunk
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 82ed0a9a092..cfddb5e76ad 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14854,7 +14854,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
const WorldLocation& _loc = GetBattleGroundEntryPoint();
mapId = _loc.GetMapId(); instanceId = 0;
- if(mapId == 4294967295/*UINT32_MAX*/) // Battleground Entry Point not found (???)
+ if(mapId == MAPID_INVALID) // Battleground Entry Point not found (???)
{
sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
RelocateToHomebind();