diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-02-11 22:13:40 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-11 22:13:40 +0100 |
commit | 3fca1dad20a69257504fea1d143bce42296f647c (patch) | |
tree | 4468af0a77e32f868f01d2e85d40a0d6d39d164f | |
parent | 665bab608c739764a2fe0b4e5ae1f7c37c5814a1 (diff) |
Dep/g3d: Purge Windows.h includes from headers we include
-rw-r--r-- | dep/g3dlite/G3D-v9.0 hotfix15.diff | 279 | ||||
-rw-r--r-- | dep/g3dlite/Readme.txt | 1 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/AABox.h | 10 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/AtomicInt32.h | 4 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/HashTrait.h | 1 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/Random.h | 1 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/System.h | 4 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/Vector2.h | 7 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/Vector3.h | 12 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/Vector4.h | 1 | ||||
-rw-r--r-- | dep/g3dlite/include/G3D/platform.h | 3 | ||||
-rw-r--r-- | dep/g3dlite/source/Random.cpp | 5 | ||||
-rw-r--r-- | dep/g3dlite/source/Vector2.cpp | 1 | ||||
-rw-r--r-- | dep/g3dlite/source/Vector3.cpp | 1 | ||||
-rw-r--r-- | dep/g3dlite/source/debugAssert.cpp | 1 | ||||
-rw-r--r-- | src/server/game/DataStores/M2Stores.cpp | 1 |
16 files changed, 314 insertions, 18 deletions
diff --git a/dep/g3dlite/G3D-v9.0 hotfix15.diff b/dep/g3dlite/G3D-v9.0 hotfix15.diff new file mode 100644 index 00000000000..1ea8a3e5970 --- /dev/null +++ b/dep/g3dlite/G3D-v9.0 hotfix15.diff @@ -0,0 +1,279 @@ +diff --git a/dep/g3dlite/include/G3D/AABox.h b/dep/g3dlite/include/G3D/AABox.h +index 7a47ea63aa..97a47cf986 100644 +--- a/dep/g3dlite/include/G3D/AABox.h ++++ b/dep/g3dlite/include/G3D/AABox.h +@@ -17,14 +17,14 @@ + + #include "G3D/platform.h" + #include "G3D/debug.h" +-#include "G3D/Array.h" +-#include "G3D/Plane.h" +-#include "G3D/Sphere.h" + #include "G3D/Vector3.h" + + namespace G3D { + + class Any; ++template <class T, size_t MIN_ELEMENTS> class Array; ++class Plane; ++class Sphere; + + /** + An axis-aligned box. +@@ -221,7 +221,7 @@ public: + + */ + bool culledBy +- (const Array<Plane>& plane, ++ (const Array<Plane, 10>& plane, + int32& cullingPlaneIndex, + const uint32 testMask, + uint32& childMask) const; +@@ -230,7 +230,7 @@ public: + Conservative culling test that does not produce a mask for children. + */ + bool culledBy +- (const Array<Plane>& plane, ++ (const Array<Plane, 10>& plane, + int32& cullingPlaneIndex = dummy, + const uint32 testMask = 0xFFFFFFFF) const; + +diff --git a/dep/g3dlite/include/G3D/AtomicInt32.h b/dep/g3dlite/include/G3D/AtomicInt32.h +index 9824d426d7..51561e3dcc 100644 +--- a/dep/g3dlite/include/G3D/AtomicInt32.h ++++ b/dep/g3dlite/include/G3D/AtomicInt32.h +@@ -12,7 +12,9 @@ + #include "G3D/platform.h" + #include "G3D/g3dmath.h" + +-#if defined(G3D_OSX) ++#if defined(G3D_WINDOWS) ++# include <Windows.h> ++#elif defined(G3D_OSX) + # include <libkern/OSAtomic.h> + #endif + +diff --git a/dep/g3dlite/include/G3D/HashTrait.h b/dep/g3dlite/include/G3D/HashTrait.h +index 1de3777bae..6199f4504e 100644 +--- a/dep/g3dlite/include/G3D/HashTrait.h ++++ b/dep/g3dlite/include/G3D/HashTrait.h +@@ -13,7 +13,6 @@ + #define G3D_HashTrait_h + + #include "G3D/platform.h" +-#include "G3D/Crypto.h" + #include "G3D/g3dmath.h" + #include "G3D/uint128.h" + #include <typeinfo> +diff --git a/dep/g3dlite/include/G3D/Random.h b/dep/g3dlite/include/G3D/Random.h +index 9d911806a9..359755044a 100644 +--- a/dep/g3dlite/include/G3D/Random.h ++++ b/dep/g3dlite/include/G3D/Random.h +@@ -159,6 +159,7 @@ public: + static Random& common(); + }; + ++Random& commonRandom(); + } + + #endif +diff --git a/dep/g3dlite/include/G3D/System.h b/dep/g3dlite/include/G3D/System.h +index 9ed88957d7..81c83527c9 100644 +--- a/dep/g3dlite/include/G3D/System.h ++++ b/dep/g3dlite/include/G3D/System.h +@@ -21,6 +21,10 @@ + #include "G3D/FileNotFound.h" + #include <string> + ++#ifdef G3D_WINDOWS ++#include <Windows.h> ++#endif ++ + #if defined(__aarch64__) + #include <sys/time.h> + #endif +diff --git a/dep/g3dlite/include/G3D/Vector2.h b/dep/g3dlite/include/G3D/Vector2.h +index 65cf7fa8f2..696889d630 100644 +--- a/dep/g3dlite/include/G3D/Vector2.h ++++ b/dep/g3dlite/include/G3D/Vector2.h +@@ -19,20 +19,21 @@ + + #include "G3D/platform.h" + #include "G3D/g3dmath.h" +-#include "G3D/Table.h" + #include "G3D/HashTrait.h" + #include "G3D/Vector2int16.h" + #include "G3D/Vector2unorm16.h" +-#include "G3D/Random.h" + + namespace G3D { + ++class Random; + class Vector2; + class Vector3; + class Vector4; + class Vector2int32; + class Any; + ++Random& commonRandom(); ++ + /** + Do not subclass-- this implementation makes assumptions about the + memory layout. +@@ -210,7 +211,7 @@ public: + } + + /** Uniformly distributed random vector on the unit sphere */ +- static Vector2 random(Random& r = Random::common()); ++ static Vector2 random(Random& r = commonRandom()); + + // Special values. + // Intentionally not inlined: see Matrix3::identity() for details. +diff --git a/dep/g3dlite/include/G3D/Vector3.h b/dep/g3dlite/include/G3D/Vector3.h +index 05d9b11ed5..c79f70b916 100644 +--- a/dep/g3dlite/include/G3D/Vector3.h ++++ b/dep/g3dlite/include/G3D/Vector3.h +@@ -17,9 +17,7 @@ + + #include "G3D/platform.h" + #include "G3D/g3dmath.h" +-#include "G3D/Random.h" + #include "G3D/Vector2.h" +-#include "G3D/Table.h" + #include "G3D/HashTrait.h" + #include "G3D/PositionTrait.h" + #include "G3D/Vector2.h" +@@ -365,7 +363,7 @@ public: + Distribution rendered by G3D::DirectionHistogram: + \image html vector3-random.png + */ +- static Vector3 random(Random& r = Random::common()); ++ static Vector3 random(Random& r = commonRandom()); + + /** \brief Random unit vector, distributed according to \f$\max(\cos \theta,0)\f$. + +@@ -380,9 +378,9 @@ public: + + @cite Henrik Wann Jensen, Realistic Image Synthesis using Photon Mapping eqn 2.24 + */ +- static Vector3 cosHemiRandom(const Vector3& n, Random& r = Random::common()); ++ static Vector3 cosHemiRandom(const Vector3& n, Random& r = commonRandom()); + +- static Vector3 cosSphereRandom(const Vector3& n, Random& r = Random::common()); ++ static Vector3 cosSphereRandom(const Vector3& n, Random& r = commonRandom()); + + /** \brief Random unit vector, distributed according to \f$\max(\cos^k \theta,0)\f$. + +@@ -397,7 +395,7 @@ public: + + @cite Ashikhmin and Shirley, An anisotropic Phong BRDF model, Journal of Graphics Tools, 2002 + */ +- static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = Random::common()); ++ static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = commonRandom()); + + /** + \brief Random vector distributed over the hemisphere about normal. +@@ -405,7 +403,7 @@ public: + Distribution rendered by G3D::DirectionHistogram: + \image html vector3-hemirandom.png + */ +- static Vector3 hemiRandom(const Vector3& normal, Random& r = Random::common()); ++ static Vector3 hemiRandom(const Vector3& normal, Random& r = commonRandom()); + + inline float sum() const { + return x + y + z; +diff --git a/dep/g3dlite/include/G3D/Vector4.h b/dep/g3dlite/include/G3D/Vector4.h +index 24521efc93..0f0ea459df 100644 +--- a/dep/g3dlite/include/G3D/Vector4.h ++++ b/dep/g3dlite/include/G3D/Vector4.h +@@ -19,7 +19,6 @@ + #include "G3D/g3dmath.h" + #include "G3D/Vector3.h" + #include "G3D/Vector2.h" +-#include "G3D/Table.h" + #include "G3D/HashTrait.h" + #include "G3D/PositionTrait.h" + #include <string> +diff --git a/dep/g3dlite/include/G3D/platform.h b/dep/g3dlite/include/G3D/platform.h +index d043f21491..9202fe41d0 100644 +--- a/dep/g3dlite/include/G3D/platform.h ++++ b/dep/g3dlite/include/G3D/platform.h +@@ -190,6 +190,7 @@ These control the version of Winsock used by G3D. + // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_core_Compiler_Reference.asp + // + ++#if 0 + // DLL runtime + #ifndef _DLL + #define _DLL +@@ -227,6 +228,8 @@ These control the version of Winsock used by G3D. + # undef WIN32_LEAN_AND_MEAN + # undef NOMINMAX + ++#endif // 0 ++ + # ifdef _G3D_INTERNAL_HIDE_WINSOCK_ + # undef _G3D_INTERNAL_HIDE_WINSOCK_ + # undef _WINSOCKAPI_ +diff --git a/dep/g3dlite/source/Random.cpp b/dep/g3dlite/source/Random.cpp +index cbfa07dec0..a31d52a557 100644 +--- a/dep/g3dlite/source/Random.cpp ++++ b/dep/g3dlite/source/Random.cpp +@@ -227,4 +227,9 @@ void Random::sphere(float& x, float& y, float& z) { + z *= s; + } + ++Random& commonRandom() ++{ ++ return Random::common(); ++} ++ + } // G3D +diff --git a/dep/g3dlite/source/Vector2.cpp b/dep/g3dlite/source/Vector2.cpp +index a6edea9a83..194cd3090d 100644 +--- a/dep/g3dlite/source/Vector2.cpp ++++ b/dep/g3dlite/source/Vector2.cpp +@@ -23,6 +23,7 @@ + #include "G3D/TextInput.h" + #include "G3D/TextOutput.h" + #include "G3D/Any.h" ++#include "G3D/Random.h" + + namespace G3D { + +diff --git a/dep/g3dlite/source/Vector3.cpp b/dep/g3dlite/source/Vector3.cpp +index e2d9643e5c..ccbf7d6a0b 100644 +--- a/dep/g3dlite/source/Vector3.cpp ++++ b/dep/g3dlite/source/Vector3.cpp +@@ -28,6 +28,7 @@ + #include "G3D/Vector4.h" + #include "G3D/Vector3int32.h" + #include "G3D/Any.h" ++#include "G3D/Random.h" + + namespace G3D { + +diff --git a/dep/g3dlite/source/debugAssert.cpp b/dep/g3dlite/source/debugAssert.cpp +index 3c3e43a0af..ff843fb7ee 100644 +--- a/dep/g3dlite/source/debugAssert.cpp ++++ b/dep/g3dlite/source/debugAssert.cpp +@@ -23,6 +23,7 @@ + #include <cstdlib> + + #ifdef _MSC_VER ++#include <Windows.h> + // disable: "C++ exception handler used" + # pragma warning (push) + # pragma warning (disable : 4530) +diff --git a/src/server/game/DataStores/M2Stores.cpp b/src/server/game/DataStores/M2Stores.cpp +index c5eb43fdf2..b55b5a9699 100644 +--- a/src/server/game/DataStores/M2Stores.cpp ++++ b/src/server/game/DataStores/M2Stores.cpp +@@ -23,6 +23,7 @@ + #include "M2Structure.h" + #include "World.h" + #include <boost/filesystem/path.hpp> ++#include <G3D/Vector4.h> + #include <fstream> + #include <iostream> + #include <iomanip> diff --git a/dep/g3dlite/Readme.txt b/dep/g3dlite/Readme.txt index 95cf9c186c6..e86e0d489a7 100644 --- a/dep/g3dlite/Readme.txt +++ b/dep/g3dlite/Readme.txt @@ -24,3 +24,4 @@ G3D-v9.0 hotfix11.diff - 2017-11-11 - static analysis issue fix G3D-v9.0 hotfix12.diff - 2020-02-23 - ARM64 build fix G3D-v9.0 hotfix13.diff - 2020-08-04 - MSVC build fix with /permissive- G3D-v9.0 hotfix14.diff - 2022-01-16 - warning fixes +G3D-v9.0 hotfix15.diff - 2022-02-11 - purge Windows.h includes from public headers diff --git a/dep/g3dlite/include/G3D/AABox.h b/dep/g3dlite/include/G3D/AABox.h index 7a47ea63aa2..97a47cf9865 100644 --- a/dep/g3dlite/include/G3D/AABox.h +++ b/dep/g3dlite/include/G3D/AABox.h @@ -17,14 +17,14 @@ #include "G3D/platform.h" #include "G3D/debug.h" -#include "G3D/Array.h" -#include "G3D/Plane.h" -#include "G3D/Sphere.h" #include "G3D/Vector3.h" namespace G3D { class Any; +template <class T, size_t MIN_ELEMENTS> class Array; +class Plane; +class Sphere; /** An axis-aligned box. @@ -221,7 +221,7 @@ public: */ bool culledBy - (const Array<Plane>& plane, + (const Array<Plane, 10>& plane, int32& cullingPlaneIndex, const uint32 testMask, uint32& childMask) const; @@ -230,7 +230,7 @@ public: Conservative culling test that does not produce a mask for children. */ bool culledBy - (const Array<Plane>& plane, + (const Array<Plane, 10>& plane, int32& cullingPlaneIndex = dummy, const uint32 testMask = 0xFFFFFFFF) const; diff --git a/dep/g3dlite/include/G3D/AtomicInt32.h b/dep/g3dlite/include/G3D/AtomicInt32.h index 9824d426d74..51561e3dcc4 100644 --- a/dep/g3dlite/include/G3D/AtomicInt32.h +++ b/dep/g3dlite/include/G3D/AtomicInt32.h @@ -12,7 +12,9 @@ #include "G3D/platform.h" #include "G3D/g3dmath.h" -#if defined(G3D_OSX) +#if defined(G3D_WINDOWS) +# include <Windows.h> +#elif defined(G3D_OSX) # include <libkern/OSAtomic.h> #endif diff --git a/dep/g3dlite/include/G3D/HashTrait.h b/dep/g3dlite/include/G3D/HashTrait.h index 1de3777baec..6199f4504ed 100644 --- a/dep/g3dlite/include/G3D/HashTrait.h +++ b/dep/g3dlite/include/G3D/HashTrait.h @@ -13,7 +13,6 @@ #define G3D_HashTrait_h #include "G3D/platform.h" -#include "G3D/Crypto.h" #include "G3D/g3dmath.h" #include "G3D/uint128.h" #include <typeinfo> diff --git a/dep/g3dlite/include/G3D/Random.h b/dep/g3dlite/include/G3D/Random.h index 9d911806a97..359755044a8 100644 --- a/dep/g3dlite/include/G3D/Random.h +++ b/dep/g3dlite/include/G3D/Random.h @@ -159,6 +159,7 @@ public: static Random& common(); }; +Random& commonRandom(); } #endif diff --git a/dep/g3dlite/include/G3D/System.h b/dep/g3dlite/include/G3D/System.h index 9ed88957d75..81c83527c9c 100644 --- a/dep/g3dlite/include/G3D/System.h +++ b/dep/g3dlite/include/G3D/System.h @@ -21,6 +21,10 @@ #include "G3D/FileNotFound.h" #include <string> +#ifdef G3D_WINDOWS +#include <Windows.h> +#endif + #if defined(__aarch64__) #include <sys/time.h> #endif diff --git a/dep/g3dlite/include/G3D/Vector2.h b/dep/g3dlite/include/G3D/Vector2.h index 65cf7fa8f2f..696889d6302 100644 --- a/dep/g3dlite/include/G3D/Vector2.h +++ b/dep/g3dlite/include/G3D/Vector2.h @@ -19,20 +19,21 @@ #include "G3D/platform.h" #include "G3D/g3dmath.h" -#include "G3D/Table.h" #include "G3D/HashTrait.h" #include "G3D/Vector2int16.h" #include "G3D/Vector2unorm16.h" -#include "G3D/Random.h" namespace G3D { +class Random; class Vector2; class Vector3; class Vector4; class Vector2int32; class Any; +Random& commonRandom(); + /** Do not subclass-- this implementation makes assumptions about the memory layout. @@ -210,7 +211,7 @@ public: } /** Uniformly distributed random vector on the unit sphere */ - static Vector2 random(Random& r = Random::common()); + static Vector2 random(Random& r = commonRandom()); // Special values. // Intentionally not inlined: see Matrix3::identity() for details. diff --git a/dep/g3dlite/include/G3D/Vector3.h b/dep/g3dlite/include/G3D/Vector3.h index 05d9b11ed57..c79f70b916b 100644 --- a/dep/g3dlite/include/G3D/Vector3.h +++ b/dep/g3dlite/include/G3D/Vector3.h @@ -17,9 +17,7 @@ #include "G3D/platform.h" #include "G3D/g3dmath.h" -#include "G3D/Random.h" #include "G3D/Vector2.h" -#include "G3D/Table.h" #include "G3D/HashTrait.h" #include "G3D/PositionTrait.h" #include "G3D/Vector2.h" @@ -365,7 +363,7 @@ public: Distribution rendered by G3D::DirectionHistogram: \image html vector3-random.png */ - static Vector3 random(Random& r = Random::common()); + static Vector3 random(Random& r = commonRandom()); /** \brief Random unit vector, distributed according to \f$\max(\cos \theta,0)\f$. @@ -380,9 +378,9 @@ public: @cite Henrik Wann Jensen, Realistic Image Synthesis using Photon Mapping eqn 2.24 */ - static Vector3 cosHemiRandom(const Vector3& n, Random& r = Random::common()); + static Vector3 cosHemiRandom(const Vector3& n, Random& r = commonRandom()); - static Vector3 cosSphereRandom(const Vector3& n, Random& r = Random::common()); + static Vector3 cosSphereRandom(const Vector3& n, Random& r = commonRandom()); /** \brief Random unit vector, distributed according to \f$\max(\cos^k \theta,0)\f$. @@ -397,7 +395,7 @@ public: @cite Ashikhmin and Shirley, An anisotropic Phong BRDF model, Journal of Graphics Tools, 2002 */ - static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = Random::common()); + static Vector3 cosPowHemiRandom(const Vector3& n, const float k, Random& r = commonRandom()); /** \brief Random vector distributed over the hemisphere about normal. @@ -405,7 +403,7 @@ public: Distribution rendered by G3D::DirectionHistogram: \image html vector3-hemirandom.png */ - static Vector3 hemiRandom(const Vector3& normal, Random& r = Random::common()); + static Vector3 hemiRandom(const Vector3& normal, Random& r = commonRandom()); inline float sum() const { return x + y + z; diff --git a/dep/g3dlite/include/G3D/Vector4.h b/dep/g3dlite/include/G3D/Vector4.h index 24521efc93c..0f0ea459dfa 100644 --- a/dep/g3dlite/include/G3D/Vector4.h +++ b/dep/g3dlite/include/G3D/Vector4.h @@ -19,7 +19,6 @@ #include "G3D/g3dmath.h" #include "G3D/Vector3.h" #include "G3D/Vector2.h" -#include "G3D/Table.h" #include "G3D/HashTrait.h" #include "G3D/PositionTrait.h" #include <string> diff --git a/dep/g3dlite/include/G3D/platform.h b/dep/g3dlite/include/G3D/platform.h index d043f21491a..9202fe41d0b 100644 --- a/dep/g3dlite/include/G3D/platform.h +++ b/dep/g3dlite/include/G3D/platform.h @@ -190,6 +190,7 @@ These control the version of Winsock used by G3D. // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_core_Compiler_Reference.asp // +#if 0 // DLL runtime #ifndef _DLL #define _DLL @@ -227,6 +228,8 @@ These control the version of Winsock used by G3D. # undef WIN32_LEAN_AND_MEAN # undef NOMINMAX +#endif // 0 + # ifdef _G3D_INTERNAL_HIDE_WINSOCK_ # undef _G3D_INTERNAL_HIDE_WINSOCK_ # undef _WINSOCKAPI_ diff --git a/dep/g3dlite/source/Random.cpp b/dep/g3dlite/source/Random.cpp index cbfa07dec0b..a31d52a557c 100644 --- a/dep/g3dlite/source/Random.cpp +++ b/dep/g3dlite/source/Random.cpp @@ -227,4 +227,9 @@ void Random::sphere(float& x, float& y, float& z) { z *= s; } +Random& commonRandom() +{ + return Random::common(); +} + } // G3D diff --git a/dep/g3dlite/source/Vector2.cpp b/dep/g3dlite/source/Vector2.cpp index a6edea9a83f..194cd3090de 100644 --- a/dep/g3dlite/source/Vector2.cpp +++ b/dep/g3dlite/source/Vector2.cpp @@ -23,6 +23,7 @@ #include "G3D/TextInput.h" #include "G3D/TextOutput.h" #include "G3D/Any.h" +#include "G3D/Random.h" namespace G3D { diff --git a/dep/g3dlite/source/Vector3.cpp b/dep/g3dlite/source/Vector3.cpp index e2d9643e5cc..ccbf7d6a0bd 100644 --- a/dep/g3dlite/source/Vector3.cpp +++ b/dep/g3dlite/source/Vector3.cpp @@ -28,6 +28,7 @@ #include "G3D/Vector4.h" #include "G3D/Vector3int32.h" #include "G3D/Any.h" +#include "G3D/Random.h" namespace G3D { diff --git a/dep/g3dlite/source/debugAssert.cpp b/dep/g3dlite/source/debugAssert.cpp index 3c3e43a0af9..ff843fb7ee0 100644 --- a/dep/g3dlite/source/debugAssert.cpp +++ b/dep/g3dlite/source/debugAssert.cpp @@ -23,6 +23,7 @@ #include <cstdlib> #ifdef _MSC_VER +#include <Windows.h> // disable: "C++ exception handler used" # pragma warning (push) # pragma warning (disable : 4530) diff --git a/src/server/game/DataStores/M2Stores.cpp b/src/server/game/DataStores/M2Stores.cpp index c5eb43fdf24..b55b5a9699a 100644 --- a/src/server/game/DataStores/M2Stores.cpp +++ b/src/server/game/DataStores/M2Stores.cpp @@ -23,6 +23,7 @@ #include "M2Structure.h" #include "World.h" #include <boost/filesystem/path.hpp> +#include <G3D/Vector4.h> #include <fstream> #include <iostream> #include <iomanip> |