aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSpp <none@none>2010-12-06 02:07:53 +0100
committerSpp <none@none>2010-12-06 02:07:53 +0100
commit408fce1de69249b82cc042cb31f3fd16983c7e81 (patch)
treef4b99f386821e70f155d9aa61b70cfb1f2d3d825
parente226c4ac344d06c7abbd6f04725ced2b33606349 (diff)
Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp12
-rwxr-xr-xsrc/server/collision/Maps/TileAssembler.h1
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h2
-rwxr-xr-xsrc/server/game/AI/CreatureAI.h1
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h20
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h8
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp10
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h8
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.cpp2
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundQueue.h2
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.cpp3
-rwxr-xr-xsrc/server/game/Chat/Channels/Channel.h10
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp1
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.h4
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h4
-rwxr-xr-xsrc/server/game/Entities/Creature/GossipDef.h8
-rwxr-xr-xsrc/server/game/Entities/Item/ItemEnchantmentMgr.cpp12
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp3
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp3
-rwxr-xr-xsrc/server/game/Entities/Player/SocialMgr.h2
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp4
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h4
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.h2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp2
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.h4
-rwxr-xr-xsrc/server/game/Groups/Group.cpp6
-rwxr-xr-xsrc/server/game/Groups/Group.h6
-rwxr-xr-xsrc/server/game/Instances/InstanceSaveMgr.h10
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp3
-rwxr-xr-xsrc/server/game/Movement/Waypoints/WaypointManager.h2
-rwxr-xr-xsrc/server/game/Pools/PoolMgr.h2
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp4
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.h4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp1
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GuildHandler.cpp3
-rwxr-xr-xsrc/server/game/Skills/SkillExtraItems.cpp4
-rwxr-xr-xsrc/server/game/Tickets/TicketMgr.h4
-rwxr-xr-xsrc/server/game/Tools/PlayerDump.cpp3
-rwxr-xr-xsrc/server/game/World/World.cpp22
-rwxr-xr-xsrc/server/game/World/World.h7
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp65
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp3
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp5
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp1
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp26
-rwxr-xr-xsrc/server/shared/Cryptography/Authentication/AuthCrypt.h2
-rwxr-xr-xsrc/server/shared/Cryptography/HMACSHA1.h2
-rw-r--r--src/server/shared/Cryptography/MD5.c385
-rw-r--r--src/server/shared/Cryptography/MD5.h92
-rwxr-xr-xsrc/server/shared/Cryptography/SHA1.h2
-rwxr-xr-xsrc/server/shared/DataStores/DBCFileLoader.cpp38
-rwxr-xr-xsrc/server/shared/DataStores/DBCFileLoader.h2
-rwxr-xr-xsrc/server/shared/Database/SQLOperation.h2
-rwxr-xr-xsrc/server/shared/Database/Transaction.h3
-rwxr-xr-xsrc/server/shared/Logging/Log.h6
-rwxr-xr-xsrc/server/shared/Utilities/EventProcessor.cpp2
-rwxr-xr-xsrc/server/shared/Utilities/EventProcessor.h2
-rwxr-xr-xsrc/server/worldserver/RemoteAccess/RASocket.cpp15
-rwxr-xr-xsrc/server/worldserver/TCSoap/TCSoap.cpp9
-rwxr-xr-xsrc/server/worldserver/TCSoap/TCSoap.h2
73 files changed, 199 insertions, 711 deletions
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index 22982fe86f5..ac451b8913f 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -264,6 +264,9 @@ namespace VMAP
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++;
+ #define READ_OR_RETURN_WITH_DELETE(V,S) if(fread((V), (S), 1, rf) != 1) { \
+ fclose(rf); printf("readfail, op = %i\n", readOperation); delete V; return(false); }readOperation++;
+
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
@@ -309,11 +312,12 @@ namespace VMAP
if (nvectors >0)
{
vectorarray = new float[nvectors*3];
- READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
+ READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3);
}
else
{
std::cout << "error: model '" << spawn.name << "' has no geometry!" << std::endl;
+ fclose(rf);
return false;
}
@@ -370,6 +374,8 @@ namespace VMAP
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++;
+ #define READ_OR_RETURN_WITH_DELETE(V,S) if(fread((V), (S), 1, rf) != 1) { \
+ fclose(rf); printf("readfail, op = %i\n", readOperation); delete V; return(false); }readOperation++;
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }
@@ -429,7 +435,7 @@ namespace VMAP
if (nindexes >0)
{
uint16 *indexarray = new uint16[nindexes];
- READ_OR_RETURN(indexarray, nindexes*sizeof(uint16));
+ READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint16));
for (uint32 i=0; i<nindexes; i+=3)
{
triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
@@ -447,7 +453,7 @@ namespace VMAP
if (nvectors >0)
{
float *vectorarray = new float[nvectors*3];
- READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
+ READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3);
for (uint32 i=0; i<nvectors; ++i)
{
vertexArray.push_back( Vector3(vectorarray + 3*i) );
diff --git a/src/server/collision/Maps/TileAssembler.h b/src/server/collision/Maps/TileAssembler.h
index fa52ef3a3fc..600ae879160 100755
--- a/src/server/collision/Maps/TileAssembler.h
+++ b/src/server/collision/Maps/TileAssembler.h
@@ -82,7 +82,6 @@ namespace VMAP
bool convertRawFile(const std::string& pModelFilename);
void setModelNameFilterMethod(bool (*pFilterMethod)(char *pName)) { iFilterMethod = pFilterMethod; }
std::string getDirEntryNameFromModName(unsigned int pMapId, const std::string& pModPosName);
- unsigned int getUniqueNameId(const std::string pName);
};
} // VMAP
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index ec3802ced37..e0f657b2868 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -46,7 +46,7 @@ class GameObjectAI
virtual bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) {return false;}
virtual bool QuestAccept(Player* /*player*/, Quest const* /*quest*/) {return false;}
virtual bool QuestReward(Player* /*player*/, Quest const* /*quest*/, uint32 /*opt*/) {return false;}
- uint32 GetDialogStatus(Player* /*player*/) {return 100;}
+ virtual uint32 GetDialogStatus(Player* /*player*/) {return 100;}
virtual void Destroyed(Player* /*player*/, uint32 /*eventId*/) {}
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
};
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index e1067dadd88..98e0e448195 100755
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -70,7 +70,6 @@ class CreatureAI : public UnitAI
bool UpdateVictim();
bool UpdateVictimWithGaze();
- bool UpdateCombatState();
void SetGazeOn(Unit *target);
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index cab8c54d471..ae989fdb987 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -524,26 +524,6 @@ inline bool CreatureAI::UpdateVictimWithGaze()
return me->getVictim();
}
-inline bool CreatureAI::UpdateCombatState()
-{
- if (!me->isInCombat())
- return false;
-
- if (!me->HasReactState(REACT_PASSIVE))
- {
- if (Unit *victim = me->SelectVictim())
- AttackStart(victim);
- return me->getVictim();
- }
- else if (me->getThreatManager().isThreatListEmpty())
- {
- EnterEvadeMode();
- return false;
- }
-
- return true;
-}
-
inline bool CreatureAI::UpdateVictim()
{
if (!me->isInCombat())
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 84e02ae169e..36f31c52e8e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -269,7 +269,7 @@ struct BossAI : public ScriptedAI
void Reset() { _Reset(); }
void EnterCombat(Unit * /*who*/) { _EnterCombat(); }
void JustDied(Unit * /*killer*/) { _JustDied(); }
- void JustReachedHome() { me->setActive(false); }
+ void JustReachedHome() { _JustReachedHome(); }
protected:
void _Reset();
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 74b3a4f4d33..fdb819ab530 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -53,7 +53,7 @@ class SmartScript
SmartScriptHolder CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
void AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
void SetPathId(uint32 id) { mPathId = id; }
- uint32 GetPathId() { return mPathId; }
+ uint32 GetPathId() const { return mPathId; }
WorldObject* GetBaseObject()
{
WorldObject* obj = NULL;
@@ -188,7 +188,7 @@ class SmartScript
DecPhase(abs(p));
}
void DecPhase(int32 p = 1) { mEventPhase -= (mEventPhase < (uint32)p ? (uint32)p - mEventPhase : (uint32)p); }
- bool IsInPhase(uint32 p) { return mEventPhase & p; }
+ bool IsInPhase(uint32 p) const { return mEventPhase & p; }
void SetPhase(uint32 p = 0) { mEventPhase = p; }
SmartAIEventList mEvents;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 55332117770..46de5bf1ac8 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1121,10 +1121,10 @@ struct SmartScriptHolder
SmartTarget target;
public:
- uint32 GetScriptType() { return (uint32)source_type; }
- uint32 GetEventType() { return (uint32)event.type; }
- uint32 GetActionType() { return (uint32)action.type; }
- uint32 GetTargetType() { return (uint32)target.type; }
+ uint32 GetScriptType() const { return (uint32)source_type; }
+ uint32 GetEventType() const { return (uint32)event.type; }
+ uint32 GetActionType() const { return (uint32)action.type; }
+ uint32 GetTargetType() const { return (uint32)target.type; }
uint32 timer;
bool active;
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 88d42368215..4c31527ac6a 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -98,12 +98,12 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry *auction, SQLTransaction&
return;
uint32 bidder_accId = 0;
- uint32 bidder_security = 0;
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
Player *bidder = sObjectMgr.GetPlayer(bidder_guid);
// data for gm.log
if (sWorld.getBoolConfig(CONFIG_GM_LOG_TRADE))
{
+ uint32 bidder_security = 0;
std::string bidder_name;
if (bidder)
{
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 6dd2bd9fe5d..bf2664929b5 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1803,7 +1803,7 @@ void Battleground::HandleKillPlayer(Player *player, Player *killer)
// return the player's team based on battlegroundplayer info
// used in same faction arena matches mainly
-uint32 Battleground::GetPlayerTeam(uint64 guid)
+uint32 Battleground::GetPlayerTeam(uint64 guid) const
{
BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
if (itr != m_Players.end())
@@ -1811,12 +1811,12 @@ uint32 Battleground::GetPlayerTeam(uint64 guid)
return 0;
}
-uint32 Battleground::GetOtherTeam(uint32 teamId)
+uint32 Battleground::GetOtherTeam(uint32 teamId) const
{
return (teamId) ? ((teamId == ALLIANCE) ? HORDE : ALLIANCE) : 0;
}
-bool Battleground::IsPlayerInBattleground(uint64 guid)
+bool Battleground::IsPlayerInBattleground(uint64 guid) const
{
BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
if (itr != m_Players.end())
@@ -1935,13 +1935,13 @@ void Battleground::RewardXPAtKill(Player* plr, Player* victim)
return;
uint32 xp = 0;
- uint32 count = 0;
- uint32 sum_level = 0;
Player* member_with_max_level = NULL;
Player* not_gray_member_with_max_level = NULL;
if (Group *pGroup = plr->GetGroup())//should be always in a raid group while in any bg
{
+ uint32 count = 0;
+ uint32 sum_level = 0;
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* member = itr->getSource();
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 81540b43f6a..e8d5f032850 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -373,7 +373,7 @@ class Battleground
uint32 GetScriptId() const { return ScriptId; }
uint32 GetBattlemasterEntry() const;
uint32 GetBonusHonorFromKill(uint32 kills) const;
- bool IsRandom() { return m_IsRandom; }
+ bool IsRandom() const { return m_IsRandom; }
// Set methods:
void SetName(char const* Name) { m_Name = Name; }
@@ -569,9 +569,9 @@ class Battleground
virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
- uint32 GetPlayerTeam(uint64 guid);
- uint32 GetOtherTeam(uint32 teamId);
- bool IsPlayerInBattleground(uint64 guid);
+ uint32 GetPlayerTeam(uint64 guid) const;
+ uint32 GetOtherTeam(uint32 teamId) const;
+ bool IsPlayerInBattleground(uint64 guid) const;
void SetDeleteThis() {m_SetDeleteThis = true;}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index d286a1220cd..b7d82e8ac72 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -900,7 +900,6 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, const uint6
else // battleground
{
size_t count_pos = data->wpos();
- uint32 count = 0;
*data << uint32(0); // number of bg instances
if (Battleground* bgTemplate = sBattlegroundMgr.GetBattlegroundTemplate(bgTypeId))
@@ -908,6 +907,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket *data, const uint6
// expected bracket entry
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(),plr->getLevel()))
{
+ uint32 count = 0;
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
for (std::set<uint32>::iterator itr = m_ClientBattlegroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattlegroundIds[bgTypeId][bracketId].end();++itr)
{
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index ef664b24b8b..8078db8956b 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -258,7 +258,7 @@ void BattlegroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* g
(*lastPlayerAddedPointer) %= COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME;
}
-uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id)
+uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) const
{
uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas!
if (!ginfo->ArenaType)
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index 5618746fcc5..bad3692d942 100755
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -80,7 +80,7 @@ class BattlegroundQueue
bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id);
- uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id);
+ uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) const;
typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
QueuedPlayersMap m_QueuedPlayers;
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index 30f9f95adfc..316d4e5ac99 100755
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -624,10 +624,7 @@ void Channel::Say(uint64 p, const char *what, uint32 lang)
if (sWorld.getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
- uint32 sec = 0;
Player *plr = sObjectMgr.GetPlayer(p);
- if (plr)
- sec = plr->GetSession()->GetSecurity();
if (!IsOn(p))
{
diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h
index 63f8fa6b502..5bbb8997ae8 100755
--- a/src/server/game/Chat/Channels/Channel.h
+++ b/src/server/game/Chat/Channels/Channel.h
@@ -123,21 +123,21 @@ class Channel
uint64 player;
uint8 flags;
- bool HasFlag(uint8 flag) { return flags & flag; }
+ bool HasFlag(uint8 flag) const { return flags & flag; }
void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; }
- bool IsOwner() { return flags & MEMBER_FLAG_OWNER; }
+ bool IsOwner() const { return flags & MEMBER_FLAG_OWNER; }
void SetOwner(bool state)
{
if (state) flags |= MEMBER_FLAG_OWNER;
else flags &= ~MEMBER_FLAG_OWNER;
}
- bool IsModerator() { return flags & MEMBER_FLAG_MODERATOR; }
+ bool IsModerator() const { return flags & MEMBER_FLAG_MODERATOR; }
void SetModerator(bool state)
{
if (state) flags |= MEMBER_FLAG_MODERATOR;
else flags &= ~MEMBER_FLAG_MODERATOR;
}
- bool IsMuted() { return flags & MEMBER_FLAG_MUTED; }
+ bool IsMuted() const { return flags & MEMBER_FLAG_MUTED; }
void SetMuted(bool state)
{
if (state) flags |= MEMBER_FLAG_MUTED;
@@ -255,7 +255,7 @@ class Channel
void SetAnnounce(bool nannounce) { m_announce = nannounce; }
uint32 GetNumPlayers() const { return players.size(); }
uint8 GetFlags() const { return m_flags; }
- bool HasFlag(uint8 flag) { return m_flags & flag; }
+ bool HasFlag(uint8 flag) const { return m_flags & flag; }
void Join(uint64 p, const char *pass);
void Leave(uint64 p, bool send = true);
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index f1bc40d77bf..4124b54a7e8 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -205,7 +205,6 @@ bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
- const char* kickName = strtok((char*)args, " ");
Player* target = NULL;
std::string playerName;
if (!extractPlayerTarget((char*)args, &target, NULL, &playerName))
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index d93e3151eec..7aa8c905fee 100755
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -170,9 +170,9 @@ class ThreatContainer
void setDirty(bool pDirty) { iDirty = pDirty; }
- bool isDirty() { return iDirty; }
+ bool isDirty() const { return iDirty; }
- bool empty() { return(iThreatList.empty()); }
+ bool empty() const { return(iThreatList.empty()); }
HostileReference* getMostHated() { return iThreatList.empty() ? NULL : iThreatList.front(); }
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index d245483a6d7..538b4e92f1b 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -128,7 +128,7 @@ struct Condition
}
bool Meets(Player * player, Unit* invoker = NULL);
- bool isLoaded() { return mConditionType > CONDITION_NONE || mReferenceId; }
+ bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; }
};
typedef std::list<Condition*> ConditionList;
@@ -168,7 +168,7 @@ class ConditionMgr
bool addToGossipMenuItems(Condition* cond);
bool IsPlayerMeetToConditionList(Player* player,const ConditionList& conditions, Unit* invoker = NULL);
- bool isGroupable(ConditionSourceType sourceType)
+ bool isGroupable(ConditionSourceType sourceType) const
{
return (sourceType == CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE ||
sourceType == CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE ||
diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h
index b6eba922559..df321683893 100755
--- a/src/server/game/Entities/Creature/GossipDef.h
+++ b/src/server/game/Entities/Creature/GossipDef.h
@@ -159,7 +159,7 @@ class GossipMenu
void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
void SetMenuId(uint32 menu_id) { m_gMenuId = menu_id; }
- uint32 GetMenuId() { return m_gMenuId; }
+ uint32 GetMenuId() const { return m_gMenuId; }
void AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script);
@@ -173,12 +173,12 @@ class GossipMenu
return m_gItems.empty();
}
- GossipMenuItem const& GetItem(unsigned int Id)
+ GossipMenuItem const& GetItem(unsigned int Id) const
{
return m_gItems[ Id ];
}
- GossipMenuItemData const& GetItemData(unsigned int indexId)
+ GossipMenuItemData const& GetItemData(unsigned int indexId) const
{
return m_gItemsData[indexId];
}
@@ -217,7 +217,7 @@ class QuestMenu
bool HasItem(uint32 questid);
- QuestMenuItem const& GetItem(uint16 Id)
+ QuestMenuItem const& GetItem(uint16 Id) const
{
return m_qItems[ Id ];
}
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index 7ff96662f51..e177e4db485 100755
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -48,15 +48,11 @@ void LoadRandomEnchantmentsTable()
{
RandomItemEnch.clear(); // for reload case
- EnchantmentStore::const_iterator tab;
- uint32 entry, ench;
- float chance;
- uint32 count = 0;
-
QueryResult result = WorldDatabase.Query("SELECT entry, ench, chance FROM item_enchantment_template");
if (result)
{
+ uint32 count = 0;
barGoLink bar(result->GetRowCount());
do
@@ -64,9 +60,9 @@ void LoadRandomEnchantmentsTable()
Field *fields = result->Fetch();
bar.step();
- entry = fields[0].GetUInt32();
- ench = fields[1].GetUInt32();
- chance = fields[2].GetFloat();
+ uint32 entry = fields[0].GetUInt32();
+ uint32 ench = fields[1].GetUInt32();
+ float chance = fields[2].GetFloat();
if (chance > 0.000001f && chance <= 100.0f)
RandomItemEnch[entry].push_back(EnchStoreItem(ench, chance));
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 2b02020299a..98cb9e66d85 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -1351,8 +1351,6 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
return false;
}
- uint32 oldspell_id = 0;
-
PetSpell newspell;
newspell.state = state;
newspell.type = type;
@@ -1402,7 +1400,6 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
if (newspell.active == ACT_ENABLED)
ToggleAutocast(itr2->first, false);
- oldspell_id = itr2->first;
unlearnSpell(itr2->first,false,false);
break;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 5cbddf37082..c12a5081f2d 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -13593,7 +13593,6 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQue
uint32 npcflags = 0;
Creature *pCreature = NULL;
- GameObject *pGo = NULL;
if (pSource->GetTypeId() == TYPEID_UNIT)
{
@@ -13602,8 +13601,6 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId, bool showQue
if (npcflags & UNIT_NPC_FLAG_QUESTGIVER && showQuests)
PrepareQuestMenu(pSource->GetGUID());
}
- else if (pSource->GetTypeId() == TYPEID_GAMEOBJECT)
- pGo = (GameObject*)pSource;
for (GossipMenuItemsMap::const_iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
{
diff --git a/src/server/game/Entities/Player/SocialMgr.h b/src/server/game/Entities/Player/SocialMgr.h
index 1baf668cd8b..e64b82fdfa2 100755
--- a/src/server/game/Entities/Player/SocialMgr.h
+++ b/src/server/game/Entities/Player/SocialMgr.h
@@ -128,7 +128,7 @@ class PlayerSocial
// Misc
bool HasFriend(uint32 friend_guid);
bool HasIgnore(uint32 ignore_guid);
- uint32 GetPlayerGUID() { return m_playerGUID; }
+ uint32 GetPlayerGUID() const { return m_playerGUID; }
void SetPlayerGUID(uint32 guid) { m_playerGUID = guid; }
uint32 GetNumberOfSocialsWithFlag(SocialFlag flag);
private:
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 10e855188fc..c57cc75ea77 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -433,22 +433,18 @@ void Player::UpdateShieldBlockValue()
void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& min_damage, float& max_damage)
{
UnitMods unitMod;
- UnitMods attPower;
switch(attType)
{
case BASE_ATTACK:
default:
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
- attPower = UNIT_MOD_ATTACK_POWER;
break;
case OFF_ATTACK:
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
- attPower = UNIT_MOD_ATTACK_POWER;
break;
case RANGED_ATTACK:
unitMod = UNIT_MOD_DAMAGE_RANGED;
- attPower = UNIT_MOD_ATTACK_POWER_RANGED;
break;
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index a0014d06bf1..deae7df8ca8 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -989,8 +989,8 @@ struct CharmInfo
void SetPetNumber(uint32 petnumber, bool statwindow);
void SetCommandState(CommandStates st) { m_CommandState = st; }
- CommandStates GetCommandState() { return m_CommandState; }
- bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
+ CommandStates GetCommandState() const { return m_CommandState; }
+ bool HasCommandState(CommandStates state) const { return (m_CommandState == state); }
//void SetReactState(ReactStates st) { m_reactState = st; }
//ReactStates GetReactState() { return m_reactState; }
//bool HasReactState(ReactStates state) { return (m_reactState == state); }
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 4c1f383bc74..f24d24dc697 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -99,7 +99,7 @@ class Vehicle
void InstallAllAccessories(uint32 entry);
Unit *GetBase() const { return me; }
- VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }
+ VehicleEntry const *GetVehicleInfo() const { return m_vehicleInfo; }
bool HasEmptySeat(int8 seatId) const;
Unit *GetPassenger(int8 seatId) const;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index af0515e7d78..d5b8786c280 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5858,13 +5858,13 @@ void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uin
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
{
- uint32 mount_entry = 0;
uint32 mount_id = 0;
// select mount creature id
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
if (node)
{
+ uint32 mount_entry = 0;
if (team == ALLIANCE)
mount_entry = node->MountCreatureID[1];
else
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index c9503c8fd5d..e224855827a 100755
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -39,9 +39,9 @@ class ObjectGridLoader
void Load(GridType &grid);
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
- void Visit(CorpseMapType &) {}
+ void Visit(CorpseMapType &) const {}
- void Visit(DynamicObjectMapType&) { }
+ void Visit(DynamicObjectMapType&) const {}
void LoadN(void);
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 78fe393e696..ae053e4c681 100755
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -1928,7 +1928,7 @@ void Group::SetLfgState(LfgState state)
m_LfgState = state;
}
-LfgState Group::GetLfgState()
+LfgState Group::GetLfgState() const
{
return m_LfgState;
}
@@ -1944,7 +1944,7 @@ void Group::SetLfgDungeonEntry(uint32 dungeonEntry)
m_LfgDungeonEntry = dungeonEntry;
}
-uint32 Group::GetLfgDungeonEntry(bool id /* = true*/)
+uint32 Group::GetLfgDungeonEntry(bool id /* = true*/) const
{
if (id)
return (m_LfgDungeonEntry & 0x00FFFFFF);
@@ -2168,7 +2168,7 @@ void Group::LinkMember(GroupReference *pRef)
m_memberMgr.insertFirst(pRef);
}
-void Group::DelinkMember(GroupReference* /*pRef*/)
+void Group::DelinkMember(GroupReference* /*pRef*/) const
{
}
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 7e0cfe1413c..cf690196526 100755
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -196,10 +196,10 @@ class Group
// Dungeon Finder
void SetLfgState(LfgState state);
- LfgState GetLfgState();
+ LfgState GetLfgState() const;
void RestoreLfgState();
void SetLfgDungeonEntry(uint32 dungeonEntry);
- uint32 GetLfgDungeonEntry(bool id = true);
+ uint32 GetLfgDungeonEntry(bool id = true) const;
uint8 GetLfgKicks() const;
void SetLfgKicks(uint8 kicks);
void SetLfgRoles(uint64 guid, const uint8 roles);
@@ -292,7 +292,7 @@ class Group
void ResetMaxEnchantingLevel();
void LinkMember(GroupReference *pRef);
- void DelinkMember(GroupReference* /*pRef*/);
+ void DelinkMember(GroupReference* /*pRef*/) const;
InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 029b46be9f6..aaeefe65c9d 100755
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -61,8 +61,8 @@ class InstanceSave
/* A map corresponding to the InstanceId/MapId does not always exist.
InstanceSave objects may be created on player logon but the maps are
created and loaded only when a player actually enters the instance. */
- uint32 GetInstanceId() { return m_instanceid; }
- uint32 GetMapId() { return m_mapid; }
+ uint32 GetInstanceId() const { return m_instanceid; }
+ uint32 GetMapId() const { return m_mapid; }
/* Saved when the instance is generated for the first time */
void SaveToDB();
@@ -71,7 +71,7 @@ class InstanceSave
/* for normal instances this corresponds to max(creature respawn time) + X hours
for raid/heroic instances this caches the global respawn time for the map */
- time_t GetResetTime() { return m_resetTime; }
+ time_t GetResetTime() const { return m_resetTime; }
void SetResetTime(time_t resetTime) { m_resetTime = resetTime; }
time_t GetResetTimeForDB();
@@ -89,12 +89,12 @@ class InstanceSave
/* instances cannot be reset (except at the global reset time)
if there are players permanently bound to it
this is cached for the case when those players are offline */
- bool CanReset() { return m_canReset; }
+ bool CanReset() const { return m_canReset; }
void SetCanReset(bool canReset) { m_canReset = canReset; }
/* currently it is possible to omit this information from this structure
but that would depend on a lot of things that can easily change in future */
- Difficulty GetDifficulty() { return m_difficulty; }
+ Difficulty GetDifficulty() const { return m_difficulty; }
typedef std::list<Player*> PlayerListType;
typedef std::list<Group*> GroupListType;
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index f25029765c1..904d27d2dd9 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -94,7 +94,6 @@ void LootStore::Verify() const
void LootStore::LoadLootTable()
{
LootTemplateMap::const_iterator tab;
- uint32 count = 0;
// Clearing store (for reloading case)
Clear();
@@ -106,6 +105,8 @@ void LootStore::LoadLootTable()
if (result)
{
+ uint32 count = 0;
+
barGoLink bar(result->GetRowCount());
do
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.h b/src/server/game/Movement/Waypoints/WaypointManager.h
index 4b57c6ae815..0c7f608d893 100755
--- a/src/server/game/Movement/Waypoints/WaypointManager.h
+++ b/src/server/game/Movement/Waypoints/WaypointManager.h
@@ -57,7 +57,7 @@ class WaypointStore
else return 0;
}
- inline uint32 GetRecordsCount() { return records; }
+ inline uint32 GetRecordsCount() const { return records; }
};
#define sWaypointMgr WaypointStore::instance()
diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h
index 29371f68fe9..369de80e90f 100755
--- a/src/server/game/Pools/PoolMgr.h
+++ b/src/server/game/Pools/PoolMgr.h
@@ -58,7 +58,7 @@ class ActivePoolData
template<typename T>
void RemoveObject(uint32 db_guid_or_pool_id, uint32 pool_id);
- ActivePoolObjects GetActiveQuests() { return mActiveQuests; } // a copy of the set
+ ActivePoolObjects GetActiveQuests() const { return mActiveQuests; } // a copy of the set
private:
ActivePoolObjects mSpawnedCreatures;
ActivePoolObjects mSpawnedGameobjects;
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 934c8579edd..cbd469edb69 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -424,7 +424,7 @@ void ReputationMgr::SetAtWar(RepListID repListID, bool on)
SetAtWar(&itr->second,on);
}
-void ReputationMgr::SetAtWar(FactionState* faction, bool atWar)
+void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const
{
// not allow declare war to own faction
if (atWar && (faction->Flags & FACTION_FLAG_PEACE_FORCED))
@@ -452,7 +452,7 @@ void ReputationMgr::SetInactive(RepListID repListID, bool on)
SetInactive(&itr->second,on);
}
-void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
+void ReputationMgr::SetInactive(FactionState* faction, bool inactive) const
{
// always invisible or hidden faction can't be inactive
if (inactive && ((faction->Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN)) || !(faction->Flags & FACTION_FLAG_VISIBLE)))
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index 2fe3054971e..2d167c9c1dc 100755
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -141,8 +141,8 @@ class ReputationMgr
bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
void SetVisible(FactionState* faction);
- void SetAtWar(FactionState* faction, bool atWar);
- void SetInactive(FactionState* faction, bool inactive);
+ void SetAtWar(FactionState* faction, bool atWar) const;
+ void SetInactive(FactionState* faction, bool inactive) const;
void SendVisible(FactionState const* faction) const;
void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
private:
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 3a3a23cc4ec..7be5f7fafbf 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -23,7 +23,6 @@
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
-#include "MD5.h"
#include "DatabaseEnv.h"
#include "ArenaTeam.h"
diff --git a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
index 421275c94be..0ff97ee8fbe 100755
--- a/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GuildHandler.cpp
@@ -465,7 +465,6 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
uint8 playerBag = NULL_BAG;
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
- uint32 autoStoreCount = 0;
recv_data >> tabId;
recv_data >> slotId;
@@ -475,7 +474,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
recv_data >> autoStore;
if (autoStore)
{
- recv_data >> autoStoreCount;
+ recv_data.read_skip<uint32>(); // autoStoreCount
recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
recv_data.read_skip<uint32>(); // Always 0
}
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 2f5a310d840..5cc86ffbe3c 100755
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -52,8 +52,6 @@ SkillExtraItemMap SkillExtraItemStore;
// loads the extra item creation info from DB
void LoadSkillExtraItemTable()
{
- uint32 count = 0;
-
SkillExtraItemStore.clear(); // need for reload
// 0 1 2 3
@@ -61,6 +59,8 @@ void LoadSkillExtraItemTable()
if (result)
{
+ uint32 count = 0;
+
barGoLink bar(result->GetRowCount());
do
diff --git a/src/server/game/Tickets/TicketMgr.h b/src/server/game/Tickets/TicketMgr.h
index 2dc99d65e0d..b6b6513eef0 100755
--- a/src/server/game/Tickets/TicketMgr.h
+++ b/src/server/game/Tickets/TicketMgr.h
@@ -132,7 +132,7 @@ public:
uint64 GenerateGMTicketId();
bool GetStatus() const { return status; }
void SetStatus(bool newStatus) { status = newStatus; }
- uint64 GetOpenTicketCount() { return m_openTickets; }
+ uint64 GetOpenTicketCount() const { return m_openTickets; }
uint64 GetNextSurveyID() { return ++m_GMSurveyID; }
void Initialize()
@@ -149,7 +149,7 @@ public:
return NULL;
}
- time_t GetLastChange() { return lastChange; }
+ time_t GetLastChange() const { return lastChange; }
void UpdateLastChange() { lastChange = time(NULL); }
GmTicketList m_GMTicketList;
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index dd6a7bb5498..8f0d375596d 100755
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -595,7 +595,8 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
{
//store a map of old pet id to new inserted pet id for use by type 5 tables
snprintf(currpetid, 20, "%s", getnth(line, 1).c_str());
- if (strlen(lastpetid) == 0) snprintf(lastpetid, 20, "%s", currpetid);
+ if (*lastpetid == '\0')
+ snprintf(lastpetid, 20, "%s", currpetid);
if (strcmp(lastpetid,currpetid) != 0)
{
snprintf(newpetid, 20, "%d", sObjectMgr.GeneratePetNumber());
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index c8f38b2eb85..f7466f6c092 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -221,9 +221,9 @@ World::AddSession_(WorldSession* s)
///- kick already loaded player with same account (if any) and remove session
///- if player is in loading and want to load again, return
- if (!RemoveSession (s->GetAccountId ()))
+ if (!RemoveSession (s->GetAccountId()))
{
- s->KickPlayer ();
+ s->KickPlayer();
delete s; // session not added yet in session list, so not listed in queue
return;
}
@@ -234,7 +234,7 @@ World::AddSession_(WorldSession* s)
// if session already exist, prepare to it deleting at next world update
// NOTE - KickPlayer() should be called on "old" in RemoveSession()
{
- SessionMap::const_iterator old = m_sessions.find(s->GetAccountId ());
+ SessionMap::const_iterator old = m_sessions.find(s->GetAccountId());
if (old != m_sessions.end())
{
@@ -246,22 +246,22 @@ World::AddSession_(WorldSession* s)
}
}
- m_sessions[s->GetAccountId ()] = s;
+ m_sessions[s->GetAccountId()] = s;
- uint32 Sessions = GetActiveAndQueuedSessionCount ();
- uint32 pLimit = GetPlayerAmountLimit ();
- uint32 QueueSize = GetQueueSize (); //number of players in the queue
+ uint32 Sessions = GetActiveAndQueuedSessionCount();
+ uint32 pLimit = GetPlayerAmountLimit();
+ uint32 QueueSize = GetQueuedSessionCount(); //number of players in the queue
//so we don't count the user trying to
//login as a session and queue the socket that we are using
if (decrease_session)
--Sessions;
- if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity () == SEC_PLAYER && !HasRecentlyDisconnected(s))
+ if (pLimit > 0 && Sessions >= pLimit && s->GetSecurity() == SEC_PLAYER && !HasRecentlyDisconnected(s))
{
AddQueuedPlayer (s);
- UpdateMaxSessionCounters ();
- sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
+ UpdateMaxSessionCounters();
+ sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
return;
}
@@ -273,7 +273,7 @@ World::AddSession_(WorldSession* s)
s->SendTutorialsData();
- UpdateMaxSessionCounters ();
+ UpdateMaxSessionCounters();
// Updates the population
if (pLimit > 0)
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 750c7dc7e4a..02c1dbed570 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -572,7 +572,6 @@ class World
bool RemoveQueuedPlayer(WorldSession* session);
int32 GetQueuePos(WorldSession*);
bool HasRecentlyDisconnected(WorldSession*);
- uint32 GetQueueSize() const { return m_QueuedPlayer.size(); }
/// \todo Actions on m_allowMovement still to be implemented
/// Is movement allowed?
@@ -725,8 +724,8 @@ class World
//used World DB version
void LoadDBVersion();
- char const* GetDBVersion() { return m_DBVersion.c_str(); }
- char const* GetCreatureEventAIVersion() { return m_CreatureEventAIVersion.c_str(); }
+ char const* GetDBVersion() const { return m_DBVersion.c_str(); }
+ char const* GetCreatureEventAIVersion() const { return m_CreatureEventAIVersion.c_str(); }
void RecordTimeDiff(const char * text, ...);
@@ -736,7 +735,7 @@ class World
void ProcessStartEvent();
void ProcessStopEvent();
- bool GetEventKill() { return isEventKillStart; }
+ bool GetEventKill() const { return isEventKillStart; }
bool isEventKillStart;
protected:
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 74462736992..e633c748146 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -299,14 +299,11 @@ public:
if (DispelTimer <= diff)
{
Unit *pTarget = NULL;
- bool friendly = false;
if (urand(0,1))
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
else
{
- friendly = true;
-
if (urand(0,1))
pTarget = me;
else
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 69ea27b46cc..ed990b9684c 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -229,10 +229,9 @@ enum mograine
SPELL_THUNDER = 53630
};
-struct Locations
+struct Location
{
float x, y, z, o;
- uint32 id;
};
void UpdateWorldState(Map *map, uint32 id, uint32 state)
@@ -249,38 +248,38 @@ void UpdateWorldState(Map *map, uint32 id, uint32 state)
}
}
-static Locations LightofDawnLoc[]=
+static Location LightofDawnLoc[]=
{
- {2281.335f, -5300.409f, 85.170f, 0 ,0}, // 0 Tirion Fordring loc
- {2283.896f, -5287.914f, 83.066f, 1.55f ,0}, // 1 Tirion Fordring loc2
- {2281.461f, -5263.014f, 81.164f, 0 ,0}, // 2 Tirion charges
- {2262.277f, -5293.477f, 82.167f, 0 ,0}, // 3 Tirion run
- {2270.286f, -5287.73f, 82.262f, 0 ,0}, // 4 Tirion relocate
- {2269.511f, -5288.289f, 82.225f, 0 ,0}, // 5 Tirion forward
- {2262.277f, -5293.477f, 82.167f, 0 ,0}, // 6 Tirion runs to Darion
- {2270.286f, -5287.73f, 82.262f, 0 ,0},
- {2269.511f, -5288.289f, 82.225f, 0 ,0},
- {2273.205f, -5288.848f, 82.617f, 0 ,0}, // 9 Korfax loc1
- {2274.739f, -5287.926f, 82.684f, 0 ,0}, // 10 Korfax loc2
- {2253.673f, -5318.004f, 81.724f, 0 ,0}, // 11 Korfax kicked
- {2287.028f, -5309.644f, 87.253f, 0 ,0}, // 12 Maxwell loc1
- {2286.978f, -5308.025f, 86.83f, 0 ,0}, // 13 Maxwell loc2
- {2248.877f, -5307.586f, 82.166f, 0 ,0}, // 14 maxwell kicked
- {2278.58f, -5316.933f, 88.319f, 0 ,0}, // 15 Eligor loc1
- {2278.535f, -5315.479f, 88.08f, 0 ,0}, // 16 Eligor loc2
- {2259.416f, -5304.505f, 82.149f, 0 ,0}, // 17 eligor kicked
- {2289.259f, -5280.355f, 82.112f, 0 ,0}, // 18 Koltira loc1
- {2289.02f, -5281.985f, 82.207f, 0 ,0}, // 19 Koltira loc2
- {2273.289f, -5273.675f, 81.701f, 0 ,0}, // 20 Thassarian loc1
- {2273.332f, -5275.544f, 81.849f, 0 ,0}, // 21 Thassarian loc2
- {2281.198f, -5257.397f, 80.224f, 4.66f ,0}, // 22 Alexandros loc1
- {2281.156f, -5259.934f, 80.647f, 0 ,0}, // 23 Alexandros loc2
- {2281.294f, -5281.895f, 82.445f, 1.35f ,0}, // 24 Darion loc1
- {2281.093f, -5263.013f, 81.125f, 0 ,0}, // 25 Darion loc1
- {2281.313f, -5250.282f, 79.322f, 4.69f ,0}, // 26 Lich King spawns
- {2281.523f, -5261.058f, 80.877f, 0 ,0}, // 27 Lich king move forwards
- {2272.709f, -5255.552f, 78.226f, 0 ,0}, // 28 Lich king kicked
- {2273.972f, -5257.676f, 78.862f, 0, 0}, // 29 Lich king moves forward
+ {2281.335f, -5300.409f, 85.170f, 0}, // 0 Tirion Fordring loc
+ {2283.896f, -5287.914f, 83.066f, 1.55f}, // 1 Tirion Fordring loc2
+ {2281.461f, -5263.014f, 81.164f, 0}, // 2 Tirion charges
+ {2262.277f, -5293.477f, 82.167f, 0}, // 3 Tirion run
+ {2270.286f, -5287.73f, 82.262f, 0}, // 4 Tirion relocate
+ {2269.511f, -5288.289f, 82.225f, 0}, // 5 Tirion forward
+ {2262.277f, -5293.477f, 82.167f, 0}, // 6 Tirion runs to Darion
+ {2270.286f, -5287.73f, 82.262f, 0},
+ {2269.511f, -5288.289f, 82.225f, 0},
+ {2273.205f, -5288.848f, 82.617f, 0}, // 9 Korfax loc1
+ {2274.739f, -5287.926f, 82.684f, 0}, // 10 Korfax loc2
+ {2253.673f, -5318.004f, 81.724f, 0}, // 11 Korfax kicked
+ {2287.028f, -5309.644f, 87.253f, 0}, // 12 Maxwell loc1
+ {2286.978f, -5308.025f, 86.83f, 0}, // 13 Maxwell loc2
+ {2248.877f, -5307.586f, 82.166f, 0}, // 14 maxwell kicked
+ {2278.58f, -5316.933f, 88.319f, 0}, // 15 Eligor loc1
+ {2278.535f, -5315.479f, 88.08f, 0}, // 16 Eligor loc2
+ {2259.416f, -5304.505f, 82.149f, 0}, // 17 eligor kicked
+ {2289.259f, -5280.355f, 82.112f, 0}, // 18 Koltira loc1
+ {2289.02f, -5281.985f, 82.207f, 0}, // 19 Koltira loc2
+ {2273.289f, -5273.675f, 81.701f, 0}, // 20 Thassarian loc1
+ {2273.332f, -5275.544f, 81.849f, 0}, // 21 Thassarian loc2
+ {2281.198f, -5257.397f, 80.224f, 4.66f}, // 22 Alexandros loc1
+ {2281.156f, -5259.934f, 80.647f, 0}, // 23 Alexandros loc2
+ {2281.294f, -5281.895f, 82.445f, 1.35f}, // 24 Darion loc1
+ {2281.093f, -5263.013f, 81.125f, 0}, // 25 Darion loc1
+ {2281.313f, -5250.282f, 79.322f, 4.69f}, // 26 Lich King spawns
+ {2281.523f, -5261.058f, 80.877f, 0}, // 27 Lich king move forwards
+ {2272.709f, -5255.552f, 78.226f, 0}, // 28 Lich king kicked
+ {2273.972f, -5257.676f, 78.862f, 0}, // 29 Lich king moves forward
};
class npc_highlord_darion_mograine : public CreatureScript
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
index 2e7598284d3..eb0cd759bb1 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
@@ -128,7 +128,7 @@ struct PlayerAbilityStruct
{
uint32 spell;
AbilityTarget target;
- uint32 cooldown;
+ uint32 cooldown; //FIXME - it's never used
};
static PlayerAbilityStruct PlayerAbility[][3] =
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
index 63eed3267bc..3b14f247792 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
@@ -38,7 +38,7 @@ EndScriptData */
// But we cannot add loots to gameobject, so we have to use the fixed loot_template
struct SHostageInfo
{
- uint32 npc, go;
+ uint32 npc, go; // FIXME go Not used
float x, y, z, o;
};
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index 900113b3017..ba6fcfdae12 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -78,6 +78,7 @@ enum eSeat
SEAT_ID_0 = 0
};
+/*
struct Point
{
float x,y,z;
@@ -89,7 +90,7 @@ const Point MovementPoint[] =
{747.96f,620.29f,411.09f},
{750.23f,618.35f,411.09f}
};
-
+*/
void AggroAllPlayers(Creature* pTemp)
{
Map::PlayerList const &PlList = pTemp->GetMap()->GetPlayers();
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 372cb70572b..3822265b2f6 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -275,9 +275,7 @@ struct boss_faction_championsAI : public ScriptedAI
void UpdateThreat()
{
std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
- std::list<HostileReference*>::const_iterator itr;
- bool empty = true;
- for (itr = tList.begin(); itr!=tList.end(); ++itr)
+ for (std::list<HostileReference*>::const_iterator itr = tList.begin(); itr != tList.end(); ++itr)
{
Unit* pUnit = Unit::GetUnit((*me), (*itr)->getUnitGuid());
if (pUnit && me->getThreatManager().getThreat(pUnit))
@@ -287,7 +285,6 @@ struct boss_faction_championsAI : public ScriptedAI
float threat = CalculateThreat(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth());
me->getThreatManager().modifyThreatPercent(pUnit, -100);
me->AddThreat(pUnit, 1000000.0f * threat);
- empty = false;
}
}
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
index 0f426a3d959..34bee4908d8 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp
@@ -452,6 +452,7 @@ struct boss_jormungarAI : public ScriptedAI
case 4:
m_uiStage = 5;
m_uiSubmergeTimer = 5*IN_MILLISECONDS;
+ break;
default:
m_uiStage = 7;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index f46ed746c97..7aa4b0a9acd 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -384,7 +384,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!UpdateCombatState() || !CheckInRoom())
+ if (!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
index e4a121aa2ae..158e19843d9 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
@@ -377,7 +377,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!UpdateCombatState())
+ if (!UpdateVictim())
return;
events.Update(diff);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index 135473a2ea4..2010173de89 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -142,7 +142,7 @@ public:
void UpdateAI(const uint32 diff)
{
- if (!UpdateCombatState() || !CheckInRoom())
+ if (!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index 3ed263ffae5..e48696f23bc 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -228,7 +228,7 @@ public:
events.Update(diff);
- if ((phase != PHASE_BIRTH && !UpdateCombatState()) || !CheckInRoom())
+ if ((phase != PHASE_BIRTH && !UpdateVictim()) || !CheckInRoom())
return;
if (CanTheHundredClub)
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 93c91f9b4c1..f3970a1665e 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -492,8 +492,7 @@ public:
//EnchantedElemental_Timer
if (EnchantedElemental_Timer <= diff)
{
- Creature *Elemental;
- Elemental = me->SummonCreature(ENCHANTED_ELEMENTAL, ElementPos[EnchantedElemental_Pos][0], ElementPos[EnchantedElemental_Pos][1], ElementPos[EnchantedElemental_Pos][2], ElementPos[EnchantedElemental_Pos][3], TEMPSUMMON_CORPSE_DESPAWN, 0);
+ me->SummonCreature(ENCHANTED_ELEMENTAL, ElementPos[EnchantedElemental_Pos][0], ElementPos[EnchantedElemental_Pos][1], ElementPos[EnchantedElemental_Pos][2], ElementPos[EnchantedElemental_Pos][3], TEMPSUMMON_CORPSE_DESPAWN, 0);
if (EnchantedElemental_Pos == 7)
EnchantedElemental_Pos = 0;
@@ -506,9 +505,8 @@ public:
//TaintedElemental_Timer
if (TaintedElemental_Timer <= diff)
{
- Creature *Tain_Elemental;
uint32 pos = rand()%8;
- Tain_Elemental = me->SummonCreature(TAINTED_ELEMENTAL, ElementPos[pos][0], ElementPos[pos][1], ElementPos[pos][2], ElementPos[pos][3], TEMPSUMMON_DEAD_DESPAWN, 0);
+ me->SummonCreature(TAINTED_ELEMENTAL, ElementPos[pos][0], ElementPos[pos][1], ElementPos[pos][2], ElementPos[pos][3], TEMPSUMMON_DEAD_DESPAWN, 0);
TaintedElemental_Timer = 120000;
} else TaintedElemental_Timer -= diff;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 670230c1eda..36d8df38744 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -312,7 +312,7 @@ public:
} else WaterboltTimer -= diff;
}
- if (!UpdateCombatState())
+ if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 412626d29c8..66b8e400a71 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -820,9 +820,6 @@ void npc_doctor::npc_doctorAI::UpdateAI(const uint32 diff)
{
if (SummonPatient_Timer <= diff)
{
- Creature* Patient = NULL;
- Location* Point = NULL;
-
if (Coordinates.empty())
return;
@@ -838,22 +835,21 @@ void npc_doctor::npc_doctorAI::UpdateAI(const uint32 diff)
return;
}
- Point = *itr;
-
- Patient = me->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
-
- if (Patient)
+ if (Location* Point = *itr)
{
- //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
- Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+ if (Creature* Patient = me->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
+ {
+ //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
+ Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- Patients.push_back(Patient->GetGUID());
- CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Doctorguid = me->GetGUID();
+ Patients.push_back(Patient->GetGUID());
+ CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Doctorguid = me->GetGUID();
- if (Point)
- CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = Point;
+ if (Point)
+ CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = Point;
- Coordinates.erase(itr);
+ Coordinates.erase(itr);
+ }
}
SummonPatient_Timer = 10000;
++SummonPatientCount;
diff --git a/src/server/shared/Cryptography/Authentication/AuthCrypt.h b/src/server/shared/Cryptography/Authentication/AuthCrypt.h
index 752071d177d..2336e4a76db 100755
--- a/src/server/shared/Cryptography/Authentication/AuthCrypt.h
+++ b/src/server/shared/Cryptography/Authentication/AuthCrypt.h
@@ -34,7 +34,7 @@ class AuthCrypt
void DecryptRecv(uint8 *, size_t);
void EncryptSend(uint8 *, size_t);
- bool IsInitialized() { return _initialized; }
+ bool IsInitialized() const { return _initialized; }
private:
ARC4 _clientDecrypt;
diff --git a/src/server/shared/Cryptography/HMACSHA1.h b/src/server/shared/Cryptography/HMACSHA1.h
index e0cb89da29d..2117b52b599 100755
--- a/src/server/shared/Cryptography/HMACSHA1.h
+++ b/src/server/shared/Cryptography/HMACSHA1.h
@@ -38,7 +38,7 @@ class HmacHash
void Finalize();
uint8 *ComputeHash(BigNumber *bn);
uint8 *GetDigest() { return (uint8*)m_digest; }
- int GetLength() { return SHA_DIGEST_LENGTH; }
+ int GetLength() const { return SHA_DIGEST_LENGTH; }
private:
HMAC_CTX m_ctx;
uint8 m_digest[SHA_DIGEST_LENGTH];
diff --git a/src/server/shared/Cryptography/MD5.c b/src/server/shared/Cryptography/MD5.c
deleted file mode 100644
index 45897503455..00000000000
--- a/src/server/shared/Cryptography/MD5.c
+++ /dev/null
@@ -1,385 +0,0 @@
-/*
- Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved.
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software
-in a product, an acknowledgment in the product documentation would be
-appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-L. Peter Deutsch
-ghost@aladdin.com
-
-*/
-/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */
-/*
- Independent implementation of MD5 (RFC 1321).
-
- This code implements the MD5 Algorithm defined in RFC 1321, whose
- text is available at
- http://www.ietf.org/rfc/rfc1321.txt
- The code is derived from the text of the RFC, including the test suite
- (section A.5) but excluding the rest of Appendix A. It does not include
- any code or documentation that is identified in the RFC as being
- copyrighted.
-
-The original and principal author of md5.c is L. Peter Deutsch
-<ghost@aladdin.com>. Other authors are noted in the change history
-that follows (in reverse chronological order):
-
-2002-04-13 lpd Clarified derivation from RFC 1321; now handles byte order
-either statically or dynamically; added missing #include <string.h>
-in library.
-2002-03-11 lpd Corrected argument list for main(), and added int return
-type, in test program and T value program.
-2002-02-21 lpd Added missing #include <stdio.h> in test program.
-2000-07-03 lpd Patched to eliminate warnings about "constant is
-unsigned in ANSI C, signed in traditional"; made test program
-self-checking.
-1999-11-04 lpd Edited comments slightly for automatic TOC extraction.
-1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5).
-1999-05-03 lpd Original version.
-*/
-
-#include "MD5.h"
-#include <string.h>
-
-#undef BYTE_ORDER /* 1 = big-endian, -1 = little-endian, 0 = unknown */
-#ifdef ARCH_IS_BIG_ENDIAN
-# define BYTE_ORDER (ARCH_IS_BIG_ENDIAN ? 1 : -1)
-#else
-# define BYTE_ORDER 0
-#endif
-
-#define T_MASK ((md5_word_t)~0)
-#define T1 /* 0xd76aa478 */ (T_MASK ^ 0x28955b87)
-#define T2 /* 0xe8c7b756 */ (T_MASK ^ 0x173848a9)
-#define T3 0x242070db
-#define T4 /* 0xc1bdceee */ (T_MASK ^ 0x3e423111)
-#define T5 /* 0xf57c0faf */ (T_MASK ^ 0x0a83f050)
-#define T6 0x4787c62a
-#define T7 /* 0xa8304613 */ (T_MASK ^ 0x57cfb9ec)
-#define T8 /* 0xfd469501 */ (T_MASK ^ 0x02b96afe)
-#define T9 0x698098d8
-#define T10 /* 0x8b44f7af */ (T_MASK ^ 0x74bb0850)
-#define T11 /* 0xffff5bb1 */ (T_MASK ^ 0x0000a44e)
-#define T12 /* 0x895cd7be */ (T_MASK ^ 0x76a32841)
-#define T13 0x6b901122
-#define T14 /* 0xfd987193 */ (T_MASK ^ 0x02678e6c)
-#define T15 /* 0xa679438e */ (T_MASK ^ 0x5986bc71)
-#define T16 0x49b40821
-#define T17 /* 0xf61e2562 */ (T_MASK ^ 0x09e1da9d)
-#define T18 /* 0xc040b340 */ (T_MASK ^ 0x3fbf4cbf)
-#define T19 0x265e5a51
-#define T20 /* 0xe9b6c7aa */ (T_MASK ^ 0x16493855)
-#define T21 /* 0xd62f105d */ (T_MASK ^ 0x29d0efa2)
-#define T22 0x02441453
-#define T23 /* 0xd8a1e681 */ (T_MASK ^ 0x275e197e)
-#define T24 /* 0xe7d3fbc8 */ (T_MASK ^ 0x182c0437)
-#define T25 0x21e1cde6
-#define T26 /* 0xc33707d6 */ (T_MASK ^ 0x3cc8f829)
-#define T27 /* 0xf4d50d87 */ (T_MASK ^ 0x0b2af278)
-#define T28 0x455a14ed
-#define T29 /* 0xa9e3e905 */ (T_MASK ^ 0x561c16fa)
-#define T30 /* 0xfcefa3f8 */ (T_MASK ^ 0x03105c07)
-#define T31 0x676f02d9
-#define T32 /* 0x8d2a4c8a */ (T_MASK ^ 0x72d5b375)
-#define T33 /* 0xfffa3942 */ (T_MASK ^ 0x0005c6bd)
-#define T34 /* 0x8771f681 */ (T_MASK ^ 0x788e097e)
-#define T35 0x6d9d6122
-#define T36 /* 0xfde5380c */ (T_MASK ^ 0x021ac7f3)
-#define T37 /* 0xa4beea44 */ (T_MASK ^ 0x5b4115bb)
-#define T38 0x4bdecfa9
-#define T39 /* 0xf6bb4b60 */ (T_MASK ^ 0x0944b49f)
-#define T40 /* 0xbebfbc70 */ (T_MASK ^ 0x4140438f)
-#define T41 0x289b7ec6
-#define T42 /* 0xeaa127fa */ (T_MASK ^ 0x155ed805)
-#define T43 /* 0xd4ef3085 */ (T_MASK ^ 0x2b10cf7a)
-#define T44 0x04881d05
-#define T45 /* 0xd9d4d039 */ (T_MASK ^ 0x262b2fc6)
-#define T46 /* 0xe6db99e5 */ (T_MASK ^ 0x1924661a)
-#define T47 0x1fa27cf8
-#define T48 /* 0xc4ac5665 */ (T_MASK ^ 0x3b53a99a)
-#define T49 /* 0xf4292244 */ (T_MASK ^ 0x0bd6ddbb)
-#define T50 0x432aff97
-#define T51 /* 0xab9423a7 */ (T_MASK ^ 0x546bdc58)
-#define T52 /* 0xfc93a039 */ (T_MASK ^ 0x036c5fc6)
-#define T53 0x655b59c3
-#define T54 /* 0x8f0ccc92 */ (T_MASK ^ 0x70f3336d)
-#define T55 /* 0xffeff47d */ (T_MASK ^ 0x00100b82)
-#define T56 /* 0x85845dd1 */ (T_MASK ^ 0x7a7ba22e)
-#define T57 0x6fa87e4f
-#define T58 /* 0xfe2ce6e0 */ (T_MASK ^ 0x01d3191f)
-#define T59 /* 0xa3014314 */ (T_MASK ^ 0x5cfebceb)
-#define T60 0x4e0811a1
-#define T61 /* 0xf7537e82 */ (T_MASK ^ 0x08ac817d)
-#define T62 /* 0xbd3af235 */ (T_MASK ^ 0x42c50dca)
-#define T63 0x2ad7d2bb
-#define T64 /* 0xeb86d391 */ (T_MASK ^ 0x14792c6e)
-
-static void
-md5_process(md5_state_t *pms, const md5_byte_t *data /*[64]*/)
-{
- md5_word_t
- a = pms->abcd[0], b = pms->abcd[1],
- c = pms->abcd[2], d = pms->abcd[3];
- md5_word_t t;
- #if BYTE_ORDER > 0
- /* Define storage only for big-endian CPUs. */
- md5_word_t X[16];
- #else
- /* Define storage for little-endian or both types of CPUs. */
- md5_word_t xbuf[16];
- const md5_word_t *X;
- #endif
-
- {
- #if BYTE_ORDER == 0
- /*
- * Determine dynamically whether this is a big-endian or
- * little-endian machine, since we can use a more efficient
- * algorithm on the latter.
- */
- static const int w = 1;
-
- if (*((const md5_byte_t *)&w)) /* dynamic little-endian */
- #endif
- #if BYTE_ORDER <= 0 /* little-endian */
- {
- /*
- * On little-endian machines, we can process properly aligned
- * data without copying it.
- */
- if (!((data - (const md5_byte_t *)0) & 3))
- {
- /* data are properly aligned */
- X = (const md5_word_t *)data;
- }
- else
- {
- /* not aligned */
- memcpy(xbuf, data, 64);
- X = xbuf;
- }
- }
- #endif
- #if BYTE_ORDER == 0
- else /* dynamic big-endian */
- #endif
- #if BYTE_ORDER >= 0 /* big-endian */
- {
- /*
- * On big-endian machines, we must arrange the bytes in the
- * right order.
- */
- const md5_byte_t *xp = data;
- int i;
-
- # if BYTE_ORDER == 0
- X = xbuf; /* (dynamic only) */
- # else
- # define xbuf X /* (static only) */
- # endif
- for (i = 0; i < 16; ++i, xp += 4)
- xbuf[i] = xp[0] + (xp[1] << 8) + (xp[2] << 16) + (xp[3] << 24);
- }
- #endif
- }
-
- #define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n))))
-
- /* Round 1. */
- /* Let [abcd k s i] denote the operation
- a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
- #define F(x, y, z) (((x) & (y)) | (~(x) & (z)))
- #define SET(a, b, c, d, k, s, Ti)\
- t = a + F(b,c,d) + X[k] + Ti;\
- a = ROTATE_LEFT(t, s) + b
- /* Do the following 16 operations. */
- SET(a, b, c, d, 0, 7, T1);
- SET(d, a, b, c, 1, 12, T2);
- SET(c, d, a, b, 2, 17, T3);
- SET(b, c, d, a, 3, 22, T4);
- SET(a, b, c, d, 4, 7, T5);
- SET(d, a, b, c, 5, 12, T6);
- SET(c, d, a, b, 6, 17, T7);
- SET(b, c, d, a, 7, 22, T8);
- SET(a, b, c, d, 8, 7, T9);
- SET(d, a, b, c, 9, 12, T10);
- SET(c, d, a, b, 10, 17, T11);
- SET(b, c, d, a, 11, 22, T12);
- SET(a, b, c, d, 12, 7, T13);
- SET(d, a, b, c, 13, 12, T14);
- SET(c, d, a, b, 14, 17, T15);
- SET(b, c, d, a, 15, 22, T16);
- #undef SET
-
- /* Round 2. */
- /* Let [abcd k s i] denote the operation
- a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
- #define G(x, y, z) (((x) & (z)) | ((y) & ~(z)))
- #define SET(a, b, c, d, k, s, Ti)\
- t = a + G(b,c,d) + X[k] + Ti;\
- a = ROTATE_LEFT(t, s) + b
- /* Do the following 16 operations. */
- SET(a, b, c, d, 1, 5, T17);
- SET(d, a, b, c, 6, 9, T18);
- SET(c, d, a, b, 11, 14, T19);
- SET(b, c, d, a, 0, 20, T20);
- SET(a, b, c, d, 5, 5, T21);
- SET(d, a, b, c, 10, 9, T22);
- SET(c, d, a, b, 15, 14, T23);
- SET(b, c, d, a, 4, 20, T24);
- SET(a, b, c, d, 9, 5, T25);
- SET(d, a, b, c, 14, 9, T26);
- SET(c, d, a, b, 3, 14, T27);
- SET(b, c, d, a, 8, 20, T28);
- SET(a, b, c, d, 13, 5, T29);
- SET(d, a, b, c, 2, 9, T30);
- SET(c, d, a, b, 7, 14, T31);
- SET(b, c, d, a, 12, 20, T32);
- #undef SET
-
- /* Round 3. */
- /* Let [abcd k s t] denote the operation
- a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
- #define H(x, y, z) ((x) ^ (y) ^ (z))
- #define SET(a, b, c, d, k, s, Ti)\
- t = a + H(b,c,d) + X[k] + Ti;\
- a = ROTATE_LEFT(t, s) + b
- /* Do the following 16 operations. */
- SET(a, b, c, d, 5, 4, T33);
- SET(d, a, b, c, 8, 11, T34);
- SET(c, d, a, b, 11, 16, T35);
- SET(b, c, d, a, 14, 23, T36);
- SET(a, b, c, d, 1, 4, T37);
- SET(d, a, b, c, 4, 11, T38);
- SET(c, d, a, b, 7, 16, T39);
- SET(b, c, d, a, 10, 23, T40);
- SET(a, b, c, d, 13, 4, T41);
- SET(d, a, b, c, 0, 11, T42);
- SET(c, d, a, b, 3, 16, T43);
- SET(b, c, d, a, 6, 23, T44);
- SET(a, b, c, d, 9, 4, T45);
- SET(d, a, b, c, 12, 11, T46);
- SET(c, d, a, b, 15, 16, T47);
- SET(b, c, d, a, 2, 23, T48);
- #undef SET
-
- /* Round 4. */
- /* Let [abcd k s t] denote the operation
- a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
- #define I(x, y, z) ((y) ^ ((x) | ~(z)))
- #define SET(a, b, c, d, k, s, Ti)\
- t = a + I(b,c,d) + X[k] + Ti;\
- a = ROTATE_LEFT(t, s) + b
- /* Do the following 16 operations. */
- SET(a, b, c, d, 0, 6, T49);
- SET(d, a, b, c, 7, 10, T50);
- SET(c, d, a, b, 14, 15, T51);
- SET(b, c, d, a, 5, 21, T52);
- SET(a, b, c, d, 12, 6, T53);
- SET(d, a, b, c, 3, 10, T54);
- SET(c, d, a, b, 10, 15, T55);
- SET(b, c, d, a, 1, 21, T56);
- SET(a, b, c, d, 8, 6, T57);
- SET(d, a, b, c, 15, 10, T58);
- SET(c, d, a, b, 6, 15, T59);
- SET(b, c, d, a, 13, 21, T60);
- SET(a, b, c, d, 4, 6, T61);
- SET(d, a, b, c, 11, 10, T62);
- SET(c, d, a, b, 2, 15, T63);
- SET(b, c, d, a, 9, 21, T64);
- #undef SET
-
- /* Then perform the following additions. (That is increment each
- of the four registers by the value it had before this block
- was started.) */
- pms->abcd[0] += a;
- pms->abcd[1] += b;
- pms->abcd[2] += c;
- pms->abcd[3] += d;
-}
-
-void
-md5_init(md5_state_t *pms)
-{
- pms->count[0] = pms->count[1] = 0;
- pms->abcd[0] = 0x67452301;
- pms->abcd[1] = /*0xefcdab89*/ T_MASK ^ 0x10325476;
- pms->abcd[2] = /*0x98badcfe*/ T_MASK ^ 0x67452301;
- pms->abcd[3] = 0x10325476;
-}
-
-void
-md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes)
-{
- const md5_byte_t *p = data;
- int left = nbytes;
- int offset = (pms->count[0] >> 3) & 63;
- md5_word_t nbits = (md5_word_t)(nbytes << 3);
-
- if (nbytes <= 0)
- return;
-
- /* Update the message length. */
- pms->count[1] += nbytes >> 29;
- pms->count[0] += nbits;
- if (pms->count[0] < nbits)
- ++pms->count[1];
-
- /* Process an initial partial block. */
- if (offset)
- {
- int copy = (offset + nbytes > 64 ? 64 - offset : nbytes);
-
- memcpy(pms->buf + offset, p, copy);
- if (offset + copy < 64)
- return;
- p += copy;
- left -= copy;
- md5_process(pms, pms->buf);
- }
-
- /* Process full blocks. */
- for (; left >= 64; p += 64, left -= 64)
- md5_process(pms, p);
-
- /* Process a final partial block. */
- if (left)
- memcpy(pms->buf, p, left);
-}
-
-void
-md5_finish(md5_state_t *pms, md5_byte_t digest[16])
-{
- static const md5_byte_t pad[64] =
- {
- 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- };
- md5_byte_t data[8];
- int i;
-
- /* Save the length before padding. */
- for (i = 0; i < 8; ++i)
- data[i] = (md5_byte_t)(pms->count[i >> 2] >> ((i & 3) << 3));
- /* Pad to 56 bytes mod 64. */
- md5_append(pms, pad, ((55 - (pms->count[0] >> 3)) & 63) + 1);
- /* Append the length. */
- md5_append(pms, data, 8);
- for (i = 0; i < 16; ++i)
- digest[i] = (md5_byte_t)(pms->abcd[i >> 2] >> ((i & 3) << 3));
-}
diff --git a/src/server/shared/Cryptography/MD5.h b/src/server/shared/Cryptography/MD5.h
deleted file mode 100644
index 0463051b6a6..00000000000
--- a/src/server/shared/Cryptography/MD5.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved.
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
-claim that you wrote the original software. If you use this software
-in a product, an acknowledgment in the product documentation would be
-appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be
-misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
-L. Peter Deutsch
-ghost@aladdin.com
-
-*/
-/* $Id: md5.h,v 1.4 2002/04/13 19:20:28 lpd Exp $ */
-/*
- Independent implementation of MD5 (RFC 1321).
-
- This code implements the MD5 Algorithm defined in RFC 1321, whose
- text is available at
- http://www.ietf.org/rfc/rfc1321.txt
- The code is derived from the text of the RFC, including the test suite
- (section A.5) but excluding the rest of Appendix A. It does not include
- any code or documentation that is identified in the RFC as being
- copyrighted.
-
-The original and principal author of md5.h is L. Peter Deutsch
-<ghost@aladdin.com>. Other authors are noted in the change history
-that follows (in reverse chronological order):
-
-2002-04-13 lpd Removed support for non-ANSI compilers; removed
-references to Ghostscript; clarified derivation from RFC 1321;
-now handles byte order either statically or dynamically.
-1999-11-04 lpd Edited comments slightly for automatic TOC extraction.
-1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5);
-added conditionalization for C++ compilation from Martin
-Purschke <purschke@bnl.gov>.
-1999-05-03 lpd Original version.
-*/
-
-#ifndef md5_INCLUDED
-# define md5_INCLUDED
-
-/*
- * This package supports both compile-time and run-time determination of CPU
- * byte order. If ARCH_IS_BIG_ENDIAN is defined as 0, the code will be
- * compiled to run only on little-endian CPUs; if ARCH_IS_BIG_ENDIAN is
- * defined as non-zero, the code will be compiled to run only on big-endian
- * CPUs; if ARCH_IS_BIG_ENDIAN is not defined, the code will be compiled to
- * run on either big- or little-endian CPUs, but will run slightly less
- * efficiently on either one than if ARCH_IS_BIG_ENDIAN is defined.
- */
-
-typedef unsigned char md5_byte_t; /* 8-bit byte */
-typedef unsigned int md5_word_t; /* 32-bit word */
-
-/* Define the state of the MD5 Algorithm. */
-typedef struct md5_state_s
-{
- md5_word_t count[2]; /* message length in bits, lsw first */
- md5_word_t abcd[4]; /* digest buffer */
- md5_byte_t buf[64]; /* accumulate block */
-} md5_state_t;
-
-#ifdef __cplusplus
-extern "C"
-{
- #endif
-
- /* Initialize the algorithm. */
- void md5_init(md5_state_t *pms);
-
- /* Append a string to the message. */
- void md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes);
-
- /* Finish the message and return the digest. */
- void md5_finish(md5_state_t *pms, md5_byte_t digest[16]);
-
- #ifdef __cplusplus
-} /* end extern "C" */
-#endif
-#endif /* md5_INCLUDED */
-
diff --git a/src/server/shared/Cryptography/SHA1.h b/src/server/shared/Cryptography/SHA1.h
index 19c9f2da411..42da3c483e5 100755
--- a/src/server/shared/Cryptography/SHA1.h
+++ b/src/server/shared/Cryptography/SHA1.h
@@ -41,7 +41,7 @@ class SHA1Hash
void Finalize();
uint8 *GetDigest(void) { return mDigest; };
- int GetLength(void) { return SHA_DIGEST_LENGTH; };
+ int GetLength(void) const { return SHA_DIGEST_LENGTH; };
private:
SHA_CTX mC;
diff --git a/src/server/shared/DataStores/DBCFileLoader.cpp b/src/server/shared/DataStores/DBCFileLoader.cpp
index 906cb95cb65..e087d5cb980 100755
--- a/src/server/shared/DataStores/DBCFileLoader.cpp
+++ b/src/server/shared/DataStores/DBCFileLoader.cpp
@@ -41,31 +41,50 @@ bool DBCFileLoader::Load(const char *filename, const char *fmt)
if (!f)
return false;
- if (fread(&header,4,1,f)!=1) // Number of records
+ if (fread(&header,4,1,f) != 1) // Number of records
+ {
+ fclose(f);
return false;
+ }
+
EndianConvert(header);
- if (header!=0x43424457)
- return false; //'WDBC'
+ if (header != 0x43424457) //'WDBC'
+ {
+ fclose(f);
+ return false;
+ }
- if (fread(&recordCount,4,1,f)!=1) // Number of records
+ if (fread(&recordCount,4,1,f) != 1) // Number of records
+ {
+ fclose(f);
return false;
+ }
EndianConvert(recordCount);
- if (fread(&fieldCount,4,1,f)!=1) // Number of fields
+ if (fread(&fieldCount,4,1,f) != 1) // Number of fields
+ {
+ fclose(f);
return false;
+ }
EndianConvert(fieldCount);
- if (fread(&recordSize,4,1,f)!=1) // Size of a record
+ if (fread(&recordSize,4,1,f) != 1) // Size of a record
+ {
+ fclose(f);
return false;
+ }
EndianConvert(recordSize);
- if (fread(&stringSize,4,1,f)!=1) // String size
+ if (fread(&stringSize,4,1,f) != 1) // String size
+ {
+ fclose(f);
return false;
+ }
EndianConvert(stringSize);
@@ -83,8 +102,11 @@ bool DBCFileLoader::Load(const char *filename, const char *fmt)
data = new unsigned char[recordSize*recordCount+stringSize];
stringTable = data + recordSize*recordCount;
- if (fread(data,recordSize*recordCount+stringSize,1,f)!=1)
+ if (fread(data,recordSize*recordCount+stringSize,1,f) != 1)
+ {
+ fclose(f);
return false;
+ }
fclose(f);
diff --git a/src/server/shared/DataStores/DBCFileLoader.h b/src/server/shared/DataStores/DBCFileLoader.h
index 8dc06ac96ae..6675458215b 100755
--- a/src/server/shared/DataStores/DBCFileLoader.h
+++ b/src/server/shared/DataStores/DBCFileLoader.h
@@ -93,7 +93,7 @@ class DBCFileLoader
uint32 GetRowSize() const { return recordSize; }
uint32 GetCols() const { return fieldCount; }
uint32 GetOffset(size_t id) const { return (fieldsOffset != NULL && id < fieldCount) ? fieldsOffset[id] : 0; }
- bool IsLoaded() { return data != NULL; }
+ bool IsLoaded() const { return data != NULL; }
char* AutoProduceData(const char* fmt, uint32& count, char**& indexTable, uint32 sqlRecordCount, uint32 sqlHighestIndex, char *& sqlDataTable);
char* AutoProduceStrings(const char* fmt, char* dataTable);
static uint32 GetFormatRecordSize(const char * format, int32 * index_pos = NULL);
diff --git a/src/server/shared/Database/SQLOperation.h b/src/server/shared/Database/SQLOperation.h
index bd75634636b..315167443dd 100755
--- a/src/server/shared/Database/SQLOperation.h
+++ b/src/server/shared/Database/SQLOperation.h
@@ -59,7 +59,7 @@ class MySQLConnection;
class SQLOperation : public ACE_Method_Request
{
public:
- SQLOperation(){};
+ SQLOperation(): m_conn(NULL) {};
virtual int call()
{
Execute();
diff --git a/src/server/shared/Database/Transaction.h b/src/server/shared/Database/Transaction.h
index e8200f9810a..4916d492e9c 100755
--- a/src/server/shared/Database/Transaction.h
+++ b/src/server/shared/Database/Transaction.h
@@ -28,6 +28,7 @@ class Transaction
{
friend class TransactionTask;
public:
+ Transaction() {}
~Transaction() { Cleanup(); }
void Append(PreparedStatement* statement);
@@ -40,8 +41,6 @@ class Transaction
void Cleanup();
std::queue<SQLElementData> m_queries;
- private:
- bool m_actioned;
};
typedef ACE_Refcounted_Auto_Ptr<Transaction, ACE_Null_Mutex> SQLTransaction;
diff --git a/src/server/shared/Logging/Log.h b/src/server/shared/Logging/Log.h
index 019221f7811..2d3d5faccff 100755
--- a/src/server/shared/Logging/Log.h
+++ b/src/server/shared/Logging/Log.h
@@ -125,11 +125,11 @@ class Log
bool IsOutDebug() const { return m_logLevel > 2 || (m_logFileLevel > 2 && logfile); }
bool IsOutCharDump() const { return m_charLog_Dump; }
- bool GetLogDB() { return m_enableLogDB; }
- bool GetLogDBLater() { return m_enableLogDBLater; }
+ bool GetLogDB() const { return m_enableLogDB; }
+ bool GetLogDBLater() const { return m_enableLogDBLater; }
void SetLogDB(bool enable) { m_enableLogDB = enable; }
void SetLogDBLater(bool value) { m_enableLogDBLater = value; }
- bool GetSQLDriverQueryLogging() { return m_sqlDriverQueryLogging; }
+ bool GetSQLDriverQueryLogging() const { return m_sqlDriverQueryLogging; }
private:
FILE* openLogFile(char const* configFileName,char const* configTimeStampFlag, char const* mode);
FILE* openGmlogPerAccount(uint32 account);
diff --git a/src/server/shared/Utilities/EventProcessor.cpp b/src/server/shared/Utilities/EventProcessor.cpp
index 170fbb99f1e..7c5eef7a06e 100755
--- a/src/server/shared/Utilities/EventProcessor.cpp
+++ b/src/server/shared/Utilities/EventProcessor.cpp
@@ -92,7 +92,7 @@ void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime
m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
}
-uint64 EventProcessor::CalculateTime(uint64 t_offset)
+uint64 EventProcessor::CalculateTime(uint64 t_offset) const
{
return(m_time + t_offset);
}
diff --git a/src/server/shared/Utilities/EventProcessor.h b/src/server/shared/Utilities/EventProcessor.h
index 83272cfb98f..8ccef33e215 100755
--- a/src/server/shared/Utilities/EventProcessor.h
+++ b/src/server/shared/Utilities/EventProcessor.h
@@ -61,7 +61,7 @@ class EventProcessor
void Update(uint32 p_time);
void KillAllEvents(bool force);
void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
- uint64 CalculateTime(uint64 t_offset);
+ uint64 CalculateTime(uint64 t_offset) const;
protected:
uint64 m_time;
EventList m_events;
diff --git a/src/server/worldserver/RemoteAccess/RASocket.cpp b/src/server/worldserver/RemoteAccess/RASocket.cpp
index ca80c3cbed0..452b94251ac 100755
--- a/src/server/worldserver/RemoteAccess/RASocket.cpp
+++ b/src/server/worldserver/RemoteAccess/RASocket.cpp
@@ -35,16 +35,11 @@
}
/// RASocket constructor
-RASocket::RASocket(ISocketHandler &h): TcpSocket(h)
+RASocket::RASocket(ISocketHandler &h): TcpSocket(h), szLogin(""), iInputLength(0),
+bSecure(sConfig.GetBoolDefault("RA.Secure", true)), iMinLevel(sConfig.GetIntDefault("RA.MinLevel", 3)),
+stage(NONE)
{
-
- ///- Get the config parameters
- bSecure = sConfig.GetBoolDefault( "RA.Secure", true );
- iMinLevel = sConfig.GetIntDefault( "RA.MinLevel", 3 );
-
- ///- Initialize buffer and data
- iInputLength=0;
- stage=NONE;
+ *buff = '\0';
}
/// RASocket destructor
@@ -197,7 +192,7 @@ void RASocket::OnRead()
break;
///<li> If user is logged, parse and execute the command
case OK:
- if (strlen(buff))
+ if (*buff != '\0')
{
sLog.outRemote("Got '%s' cmd.\n",buff);
SetDeleteByHandler(false);
diff --git a/src/server/worldserver/TCSoap/TCSoap.cpp b/src/server/worldserver/TCSoap/TCSoap.cpp
index 266fbd1eeb8..eaf5f8c41ff 100755
--- a/src/server/worldserver/TCSoap/TCSoap.cpp
+++ b/src/server/worldserver/TCSoap/TCSoap.cpp
@@ -28,18 +28,15 @@ void TCSoapRunnable::run()
pool.activate (THR_NEW_LWP | THR_JOINABLE, POOL_SIZE);
struct soap soap;
- int m, s;
soap_init(&soap);
soap_set_imode(&soap, SOAP_C_UTFSTRING);
soap_set_omode(&soap, SOAP_C_UTFSTRING);
- m = soap_bind(&soap, m_host.c_str(), m_port, 100);
// check every 3 seconds if world ended
soap.accept_timeout = 3;
-
soap.recv_timeout = 5;
soap.send_timeout = 5;
- if (m < 0)
+ if (soap_bind(&soap, m_host.c_str(), m_port, 100) < 0)
{
sLog.outError("TCSoap: couldn't bind to %s:%d", m_host.c_str(), m_port);
exit(-1);
@@ -49,9 +46,7 @@ void TCSoapRunnable::run()
while(!World::IsStopped())
{
- s = soap_accept(&soap);
-
- if (s < 0)
+ if (soap_accept(&soap) < 0)
continue; // ran into an accept timeout
sLog.outDebug("TCSoap: accepted connection from IP=%d.%d.%d.%d", (int)(soap.ip>>24)&0xFF, (int)(soap.ip>>16)&0xFF, (int)(soap.ip>>8)&0xFF, (int)soap.ip&0xFF);
diff --git a/src/server/worldserver/TCSoap/TCSoap.h b/src/server/worldserver/TCSoap/TCSoap.h
index c3cb06512b3..ec6d275a3ae 100755
--- a/src/server/worldserver/TCSoap/TCSoap.h
+++ b/src/server/worldserver/TCSoap/TCSoap.h
@@ -97,7 +97,7 @@ class SOAPCommand
m_success = val;
}
- bool hasCommandSucceeded()
+ bool hasCommandSucceeded() const
{
return m_success;
}