aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorManuel Carrasco <manue.l@live.com.ar>2012-01-23 20:03:06 -0300
committerManuel Carrasco <manue.l@live.com.ar>2012-01-23 20:03:06 -0300
commit40c6e7bcdbff46f355af5b43bbf5ca0fd86e6777 (patch)
tree82868258ddb44f11d0c6e4523a4b29bd2b833df2
parent14c9478c93a3c8f4f45aadecb038ea33be7431dd (diff)
Scripts/UK: Re-written Prince Keleseth script.
* Corrected spawns amount, only 4 Skeletons must be spawned not 5. * Adjusted timers, now they are blizzlike. * This also includes skeleton resurrection timer. * Removed hacky code that was replacing spells (they are casted now). * Implemented "On The Rocks" achievement. Thanks to Subv for help.
-rw-r--r--sql/updates/world/2012_01_23_01_world_creature_script_names.sql2
-rw-r--r--sql/updates/world/2012_01_23_02_world_disables.sql1
-rw-r--r--sql/updates/world/2012_01_23_03_world_achievement_criteria_data.sql3
-rw-r--r--sql/updates/world/2012_01_23_04_world_creature_text.sql9
-rw-r--r--sql/updates/world/2012_01_23_05_world_spell_script_names.sql3
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp434
6 files changed, 223 insertions, 229 deletions
diff --git a/sql/updates/world/2012_01_23_01_world_creature_script_names.sql b/sql/updates/world/2012_01_23_01_world_creature_script_names.sql
new file mode 100644
index 00000000000..d7c2b22725e
--- /dev/null
+++ b/sql/updates/world/2012_01_23_01_world_creature_script_names.sql
@@ -0,0 +1,2 @@
+UPDATE `creature_template` SET `ScriptName`='npc_frost_tomb' WHERE `entry`=23965;
+UPDATE `creature_template` SET `ScriptName`='npc_vrykul_skeleton' WHERE `entry`=23970;
diff --git a/sql/updates/world/2012_01_23_02_world_disables.sql b/sql/updates/world/2012_01_23_02_world_disables.sql
new file mode 100644
index 00000000000..0a1be704dac
--- /dev/null
+++ b/sql/updates/world/2012_01_23_02_world_disables.sql
@@ -0,0 +1 @@
+DELETE FROM `disables` WHERE `entry`=7231 AND `sourceType`=4;
diff --git a/sql/updates/world/2012_01_23_03_world_achievement_criteria_data.sql b/sql/updates/world/2012_01_23_03_world_achievement_criteria_data.sql
new file mode 100644
index 00000000000..4d1f4536455
--- /dev/null
+++ b/sql/updates/world/2012_01_23_03_world_achievement_criteria_data.sql
@@ -0,0 +1,3 @@
+DELETE FROM `achievement_criteria_data` WHERE `criteria_id`=7231;
+INSERT INTO `achievement_criteria_data` (`criteria_id`, `type`, `ScriptName`) VALUES
+(7231,11,'achievement_on_the_rocks');
diff --git a/sql/updates/world/2012_01_23_04_world_creature_text.sql b/sql/updates/world/2012_01_23_04_world_creature_text.sql
new file mode 100644
index 00000000000..f505a86b16c
--- /dev/null
+++ b/sql/updates/world/2012_01_23_04_world_creature_text.sql
@@ -0,0 +1,9 @@
+DELETE FROM `script_texts` WHERE `entry` IN (-1574000,-1574001,-1574002,-1574003,-1574004);
+
+DELETE FROM `creature_text` WHERE `entry`=23953;
+INSERT INTO `creature_text` (`entry`, `groupid`, `text`, `sound`, `emote`, `type`) VALUES
+(23953,1,'Your blood is mine!',13221,7,14),
+(23953,2,'Aranal, ledel! Their fate shall be yours!',13224,0,14),
+(23953,3,'Not so fast.',13222,0,14),
+(23953,4,'%s casts Frost Tomb on $n.',0,0,41),
+(23953,5,'I join... the night.',13225,0,14);
diff --git a/sql/updates/world/2012_01_23_05_world_spell_script_names.sql b/sql/updates/world/2012_01_23_05_world_spell_script_names.sql
new file mode 100644
index 00000000000..6f3b4907e5b
--- /dev/null
+++ b/sql/updates/world/2012_01_23_05_world_spell_script_names.sql
@@ -0,0 +1,3 @@
+DELETE FROM `spell_script_names` WHERE `spell_id`=48400;
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
+(48400,'spell_frost_tomb');
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
index dc93917f2e5..639d1852c15 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp
@@ -17,354 +17,330 @@
/* ScriptData
SDName: Boss_Prince_Keleseth
-SD%Complete: 90
-SDComment: Needs Prince Movements, Needs adjustments to blizzlike timers, Needs Shadowbolt castbar, Needs right Ressurect Visual, Needs Some Heroic Spells
+SD%Complete: 100
+SDComment:
SDCategory: Utgarde Keep
EndScriptData */
#include "ScriptPCH.h"
#include "utgarde_keep.h"
-enum eEnums
+enum KelsethEncounter
{
- ACHIEVEMENT_ON_THE_ROCKS = 1919,
-
SPELL_SHADOWBOLT = 43667,
- SPELL_SHADOWBOLT_HEROIC = 59389,
SPELL_FROST_TOMB = 48400,
+ SPELL_FROST_TOMB_STUN = 42672,
SPELL_FROST_TOMB_SUMMON = 42714,
+
+ SPELL_SHADOW_FISSURE = 50657,
+ SPELL_FULL_HEAL = 17683,
SPELL_DECREPIFY = 42702,
- SPELL_SCOURGE_RESSURRECTION = 42704,
- CREATURE_FROSTTOMB = 23965,
- CREATURE_SKELETON = 23970,
-
- SAY_AGGRO = -1574000,
- SAY_FROST_TOMB = -1574001,
- SAY_SKELETONS = -1574002,
- SAY_KILL = -1574003,
- SAY_DEATH = -1574004
+ SPELL_BONE_ARMOR = 59386,
+
+ NPC_FROSTTOMB = 23965,
+ NPC_SKELETON = 23970,
+
+ SAY_START_COMBAT = 1,
+ SAY_SUMMON_SKELETONS,
+ SAY_FROST_TOMB,
+ SAY_FROST_TOMB_EMOTE,
+ SAY_DEATH,
+
+ EVENT_SHADOWBOLT = 1,
+ EVENT_FROST_TOMB,
+ EVENT_SUMMON_SKELETONS,
+
+ EVENT_DECREPIFY,
+ EVENT_FULL_HEAL,
+ EVENT_SHADOW_FISSURE,
+ EVENT_RESURRECT,
+
+ DATA_ON_THE_ROCKS
};
#define SKELETONSPAWN_Z 42.8668f
-float SkeletonSpawnPoint[5][5]=
+const float SkeletonSpawnPoint[1][2] =
{
{156.2559f, 259.2093f},
- {156.2559f, 259.2093f},
- {156.2559f, 259.2093f},
- {156.2559f, 259.2093f},
- {156.2559f, 259.2093f},
};
-float AttackLoc[3]={197.636f, 194.046f, 40.8164f};
+float AttackLoc[3]= {197.636f, 194.046f, 40.8164f};
-bool ShatterFrostTomb; // needed for achievement: On The Rocks(1919)
-
-class mob_frost_tomb : public CreatureScript
+class npc_frost_tomb : public CreatureScript
{
public:
- mob_frost_tomb() : CreatureScript("mob_frost_tomb") { }
+ npc_frost_tomb() : CreatureScript("npc_frost_tomb") {}
CreatureAI* GetAI(Creature* creature) const
{
- return new mob_frost_tombAI(creature);
+ return new npc_frost_tombAI(creature);
}
- struct mob_frost_tombAI : public ScriptedAI
+ struct npc_frost_tombAI : public ScriptedAI
{
- mob_frost_tombAI(Creature* c) : ScriptedAI(c)
+ npc_frost_tombAI(Creature* creature) : ScriptedAI(creature)
{
- FrostTombGUID = 0;
- }
-
- uint64 FrostTombGUID;
+ if (me->isSummon())
+ if (Unit* summon = me->ToTempSummon()->GetSummoner())
+ DoCast(summon, SPELL_FROST_TOMB, true);
- void SetPrisoner(Unit* uPrisoner)
- {
- FrostTombGUID = uPrisoner->GetGUID();
+ instance = creature->GetInstanceScript();
}
- void Reset(){ FrostTombGUID = 0; }
- void EnterCombat(Unit* /*who*/) {}
- void AttackStart(Unit* /*who*/) {}
- void MoveInLineOfSight(Unit* /*who*/) {}
+ void UpdateAI(const uint32 /*diff*/) {}
- void JustDied(Unit* killer)
+ void JustDied(Unit* /*killer*/)
{
- if (killer->GetGUID() != me->GetGUID())
- ShatterFrostTomb = true;
-
- if (FrostTombGUID)
- {
- Unit* FrostTomb = Unit::GetUnit((*me), FrostTombGUID);
- if (FrostTomb)
- FrostTomb->RemoveAurasDueToSpell(SPELL_FROST_TOMB);
- }
+ if (instance)
+ if (Unit* boss = me->GetUnit(*me, instance->GetData64(DATA_PRINCEKELESETH)))
+ if (boss->ToCreature() && boss->ToCreature()->AI())
+ boss->ToCreature()->AI()->SetData(DATA_ON_THE_ROCKS, false);
}
- void UpdateAI(const uint32 /*diff*/)
- {
- Unit* temp = Unit::GetUnit((*me), FrostTombGUID);
- if ((temp && temp->isAlive() && !temp->HasAura(SPELL_FROST_TOMB)) || !temp)
- me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- }
+ private:
+ InstanceScript* instance;
};
-
};
class boss_keleseth : public CreatureScript
{
public:
- boss_keleseth() : CreatureScript("boss_keleseth") { }
+ boss_keleseth() : CreatureScript("boss_keleseth") {}
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kelesethAI (creature);
}
- struct boss_kelesethAI : public ScriptedAI
+ struct boss_kelesethAI : public BossAI
{
- boss_kelesethAI(Creature* c) : ScriptedAI(c)
+ boss_kelesethAI(Creature* creature) : BossAI(creature, DATA_PRINCEKELESETH_EVENT)
{
- instance = c->GetInstanceScript();
+ creature->SetReactState(REACT_DEFENSIVE);
}
- InstanceScript* instance;
-
- uint32 FrostTombTimer;
- uint32 SummonSkeletonsTimer;
- uint32 RespawnSkeletonsTimer;
- uint32 ShadowboltTimer;
- uint64 SkeletonGUID[5];
- bool Skeletons;
- bool RespawnSkeletons;
-
void Reset()
{
- ShadowboltTimer = 0;
- Skeletons = false;
+ instance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED);
- ShatterFrostTomb = false;
+ events.Reset();
+ events.ScheduleEvent(EVENT_SHADOWBOLT, urand(2,3)*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_FROST_TOMB, urand(14,19)*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SUMMON_SKELETONS, 6*IN_MILLISECONDS);
- ResetTimer();
+ summons.DespawnAll();
- if (instance)
- instance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED);
+ onTheRocks = true;
}
- void KilledUnit(Unit* victim)
+ void EnterCombat(Unit* /*who*/)
{
- if (victim == me)
- return;
-
- DoScriptText(SAY_KILL, me);
+ me->SetInCombatWithZone();
+ instance->SetData(DATA_PRINCEKELESETH_EVENT, IN_PROGRESS);
+ Talk(SAY_START_COMBAT);
}
void JustDied(Unit* /*killer*/)
{
- DoScriptText(SAY_DEATH, me);
-
- if (IsHeroic() && !ShatterFrostTomb)
- {
- AchievementEntry const* AchievOnTheRocks = GetAchievementStore()->LookupEntry(ACHIEVEMENT_ON_THE_ROCKS);
- if (AchievOnTheRocks)
- {
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
- {
- Map::PlayerList const &players = map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- itr->getSource()->CompletedAchievement(AchievOnTheRocks);
- }
- }
- }
-
- if (instance)
- instance->SetData(DATA_PRINCEKELESETH_EVENT, DONE);
+ instance->SetData(DATA_PRINCEKELESETH_EVENT, DONE);
+ summons.DespawnAll();
+ Talk(SAY_DEATH);
}
- void EnterCombat(Unit* /*who*/)
+ void SetData(uint32 data, uint32 value)
{
- DoScriptText(SAY_AGGRO, me);
- DoZoneInCombat();
-
- if (instance)
- instance->SetData(DATA_PRINCEKELESETH_EVENT, IN_PROGRESS);
+ if (data == DATA_ON_THE_ROCKS)
+ onTheRocks = value;
}
- void ResetTimer(uint32 inc = 0)
+ uint32 GetData(uint32 data)
{
- SummonSkeletonsTimer = 5000 + inc;
- FrostTombTimer = 28000 + inc;
+ if (data == DATA_ON_THE_ROCKS)
+ return onTheRocks;
+
+ return 0;
}
- void UpdateAI(const uint32 diff)
+ void ExecuteEvent(uint32 const eventId)
{
- if (!UpdateVictim())
- return;
-
- if (ShadowboltTimer <= diff)
+ switch (eventId)
{
- Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0);
- if (target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
- me->CastSpell(target, DUNGEON_MODE(SPELL_SHADOWBOLT, SPELL_SHADOWBOLT_HEROIC), true);
- ShadowboltTimer = 10000;
- } else ShadowboltTimer -= diff;
-
- if (!Skeletons)
- {
- if ((SummonSkeletonsTimer <= diff))
- {
- Creature* Skeleton;
- DoScriptText(SAY_SKELETONS, me);
- for (uint8 i = 0; i < 5; ++i)
+ case EVENT_SUMMON_SKELETONS:
+ Talk(SAY_SUMMON_SKELETONS);
+ SummonSkeletons();
+ break;
+ case EVENT_SHADOWBOLT:
+ DoCastVictim(SPELL_SHADOWBOLT);
+ events.ScheduleEvent(EVENT_SHADOWBOLT, urand(2,3)*IN_MILLISECONDS);
+ break;
+ case EVENT_FROST_TOMB:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, -SPELL_FROST_TOMB))
{
- Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1], SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
- if (Skeleton)
- {
- Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
- Skeleton->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
- Skeleton->AddThreat(me->getVictim(), 0.0f);
- DoZoneInCombat(Skeleton);
- }
- }
- Skeletons = true;
- } else SummonSkeletonsTimer -= diff;
- }
+ Talk(SAY_FROST_TOMB);
+ Talk(SAY_FROST_TOMB_EMOTE, target->GetGUID());
- if (FrostTombTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- if (target->isAlive())
- {
- //DoCast(target, SPELL_FROST_TOMB_SUMMON, true);
- if (Creature* pChains = me->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000))
- {
- CAST_AI(mob_frost_tomb::mob_frost_tombAI, pChains->AI())->SetPrisoner(target);
- pChains->CastSpell(target, SPELL_FROST_TOMB, true);
-
- DoScriptText(SAY_FROST_TOMB, me);
- }
+ DoCast(target, SPELL_FROST_TOMB_STUN, true);
+ // checked from sniffs - the player casts the spell
+ target->CastSpell(target, SPELL_FROST_TOMB_SUMMON, true);
}
- FrostTombTimer = 15000;
- } else FrostTombTimer -= diff;
+ events.ScheduleEvent(EVENT_FROST_TOMB, urand(14,19)*IN_MILLISECONDS);
+ break;
+ }
+ }
- DoMeleeAttackIfReady();
+ void SummonSkeletons()
+ {
+ // I could not found any spell casted for this
+ for (uint8 i = 0; i < 4; ++i)
+ me->SummonCreature(NPC_SKELETON, SkeletonSpawnPoint[0][0], SkeletonSpawnPoint[0][1], SKELETONSPAWN_Z, 0);
}
+ private:
+ bool onTheRocks;
};
-
};
-class mob_vrykul_skeleton : public CreatureScript
+class npc_vrykul_skeleton : public CreatureScript
{
public:
- mob_vrykul_skeleton() : CreatureScript("mob_vrykul_skeleton") { }
+ npc_vrykul_skeleton() : CreatureScript("npc_vrykul_skeleton") {}
CreatureAI* GetAI(Creature* creature) const
{
- return new mob_vrykul_skeletonAI (creature);
+ return new npc_vrykul_skeletonAI (creature);
}
- struct mob_vrykul_skeletonAI : public ScriptedAI
+ struct npc_vrykul_skeletonAI : public ScriptedAI
{
- mob_vrykul_skeletonAI(Creature* c) : ScriptedAI(c)
- {
- instance = c->GetInstanceScript();
- }
-
- InstanceScript* instance;
- uint32 Respawn_Time;
- uint64 Target_Guid;
- uint32 Decrepify_Timer;
-
- bool isDead;
+ npc_vrykul_skeletonAI(Creature* creature) : ScriptedAI(creature) {}
void Reset()
{
- Respawn_Time = 12000;
- Decrepify_Timer = urand(10000, 20000);
- isDead = false;
+ events.Reset();
+ events.ScheduleEvent(EVENT_DECREPIFY, urand(4,6)*IN_MILLISECONDS);
+
+ DoCast(SPELL_BONE_ARMOR);
}
- void EnterCombat(Unit* /*who*/){}
- void DamageTaken(Unit* done_by, uint32 &damage)
+ void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
- if (done_by->GetGUID() == me->GetGUID())
- return;
-
if (damage >= me->GetHealth())
{
- PretendToDie();
damage = 0;
- }
- }
- void PretendToDie()
- {
- isDead = true;
- me->InterruptNonMeleeSpells(true);
- me->RemoveAllAuras();
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->GetMotionMaster()->MovementExpired(false);
- me->GetMotionMaster()->MoveIdle();
- me->SetStandState(UNIT_STAND_STATE_DEAD);
- };
+ // There are some issues with pets
+ // they will still attack. I would say it is a PetAI bug
+ if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
+ {
+ // from sniffs
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
- void Resurrect()
- {
- isDead = false;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->SetStandState(UNIT_STAND_STATE_STAND);
- DoCast(me, SPELL_SCOURGE_RESSURRECTION, true);
+ events.Reset();
+ events.ScheduleEvent(EVENT_RESURRECT, urand(18,22)*IN_MILLISECONDS);
- if (me->getVictim())
- {
- me->GetMotionMaster()->MoveChase(me->getVictim());
- me->AI()->AttackStart(me->getVictim());
+ me->GetMotionMaster()->MovementExpired(false);
+ me->GetMotionMaster()->MoveIdle();
+ }
}
- else
- me->GetMotionMaster()->Initialize();
- };
+ }
void UpdateAI(const uint32 diff)
{
- if (instance && instance->GetData(DATA_PRINCEKELESETH_EVENT) == IN_PROGRESS)
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STAT_CASTING))
+ return;
+
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (isDead)
+ switch (eventId)
{
- if (Respawn_Time <= diff)
- {
- Resurrect();
- Respawn_Time = 12000;
- } else Respawn_Time -= diff;
+ case EVENT_DECREPIFY:
+ DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_DECREPIFY), SPELL_DECREPIFY);
+ events.ScheduleEvent(EVENT_DECREPIFY, urand(1,5)*IN_MILLISECONDS);
+ break;
+ case EVENT_RESURRECT:
+ events.ScheduleEvent(EVENT_FULL_HEAL, 1*IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SHADOW_FISSURE, 1*IN_MILLISECONDS);
+ break;
+ case EVENT_FULL_HEAL:
+ DoCast(me, SPELL_FULL_HEAL, true);
+ break;
+ case EVENT_SHADOW_FISSURE:
+ DoCast(me, SPELL_SHADOW_FISSURE, true);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD);
+ me->GetMotionMaster()->MoveChase(me->getVictim());
+ events.ScheduleEvent(EVENT_DECREPIFY, urand(4,6)*IN_MILLISECONDS);
+ break;
}
- else
- {
- if (!UpdateVictim())
- return;
+ }
- if (Decrepify_Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_DECREPIFY);
- Decrepify_Timer = 30000;
- } else Decrepify_Timer -= diff;
+ if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
+ DoMeleeAttackIfReady();
+ }
- DoMeleeAttackIfReady();
- }
- }else
+ private:
+ EventMap events;
+ };
+};
+
+class spell_frost_tomb : public SpellScriptLoader
+{
+ public:
+ spell_frost_tomb() : SpellScriptLoader("spell_frost_tomb") {}
+
+ class spell_frost_tomb_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_frost_tomb_AuraScript);
+ void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (me->isAlive())
- me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEATH)
+ if (Unit* caster = GetCaster())
+ if (caster->ToCreature() && caster->isAlive())
+ caster->ToCreature()->DespawnOrUnsummon();
}
+ void Register()
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_frost_tomb_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const
+ {
+ return new spell_frost_tomb_AuraScript();
}
- };
+};
+
+class achievement_on_the_rocks : public AchievementCriteriaScript
+{
+ public:
+ achievement_on_the_rocks() : AchievementCriteriaScript("achievement_on_the_rocks") {}
+
+ bool OnCheck(Player* source, Unit* target)
+ {
+ if (!source->GetMap()->IsHeroic())
+ return false;
+
+ if (Creature* boss = target->ToCreature())
+ if (boss->AI())
+ return boss->AI()->GetData(DATA_ON_THE_ROCKS);
+
+ return false;
+ }
};
void AddSC_boss_keleseth()
{
new boss_keleseth();
- new mob_frost_tomb();
- new mob_vrykul_skeleton();
+ new npc_frost_tomb();
+ new npc_vrykul_skeleton();
+ new spell_frost_tomb();
+ new achievement_on_the_rocks();
}