diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-07-21 00:19:48 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2023-07-21 00:19:48 +0200 |
commit | 40cdf0750d40668692660db817c5fc19d53aea2e (patch) | |
tree | 064b86f05a82a9c67a4c7862da5ae4130fcecad5 | |
parent | 0b1281e73ff2c8bfe11789c88fc1caaca6584a03 (diff) |
Core/Units: Fixed crash (previously was a memory leak) when vehicle creatures are deleted without ever being added to world
Closes #29166
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e73cc7bcf59..a8d6a9871f5 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9473,6 +9473,12 @@ void Unit::CleanupBeforeRemoveFromMap(bool finalCleanup) if (IsInWorld()) RemoveFromWorld(); + else + { + // cleanup that must happen even if not in world + if (IsVehicle()) + RemoveVehicleKit(true); + } ASSERT(GetGUID()); |