diff options
author | Shauren <shauren.trinity@gmail.com> | 2020-05-31 17:18:18 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-05-31 17:18:18 +0200 |
commit | 41c3675bb9434b92bd20b8994fefdcb17e009052 (patch) | |
tree | ba21c000bb3eede561e5695d219c9dc791a36273 | |
parent | bf8714b8705c3fccc77083c6dc8665767430d346 (diff) |
Fix warnings
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Battlegrounds/BattlegroundMgr.h | 2 | ||||
-rw-r--r-- | src/server/game/Handlers/BattleGroundHandler.cpp | 16 |
4 files changed, 10 insertions, 18 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 46529667602..19831841348 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -737,8 +737,6 @@ void Battleground::EndBattleground(uint32 winner) BuildPvPLogDataPacket(*pvpMatchEnd.LogData); pvpMatchEnd.Write(); - BattlegroundQueueTypeId bgQueueTypeId = GetQueueId(); - for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { uint32 team = itr->second.Team; @@ -1045,10 +1043,6 @@ void Battleground::AddPlayer(Player* player) playerJoined.Guid = player->GetGUID(); SendPacketToTeam(team, playerJoined.Write(), player); - // BG Status packet - BattlegroundQueueTypeId bgQueueTypeId = GetQueueId(); - uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); - WorldPackets::Battleground::PVPMatchInit pvpMatchState; pvpMatchState.MapID = GetMapId(); switch (GetStatus()) @@ -1787,8 +1781,6 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player) if (GetStatus() != STATUS_WAIT_LEAVE) return; - BattlegroundQueueTypeId bgQueueTypeId = GetQueueId(); - BlockMovement(player); WorldPackets::Battleground::PVPLogDataMessage pvpLogData; diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 311770bcdd1..d5af7b14acc 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -238,7 +238,7 @@ void BattlegroundMgr::BuildBattlegroundStatusQueued(WorldPackets::Battleground:: battlefieldStatus->WaitTime = GetMSTimeDiffToNow(joinTime); } -void BattlegroundMgr::BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, Battleground* bg, Player* pPlayer, uint32 ticketId, uint32 arenaType, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid /*= nullptr*/) +void BattlegroundMgr::BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, Battleground* bg, Player* pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid /*= nullptr*/) { battlefieldStatus->Ticket.RequesterGuid = pPlayer->GetGUID(); battlefieldStatus->Ticket.Id = ticketId; diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h index d571cb00c98..e1d6dd5f58d 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.h +++ b/src/server/game/Battlegrounds/BattlegroundMgr.h @@ -90,7 +90,7 @@ class TC_GAME_API BattlegroundMgr void BuildBattlegroundStatusNeedConfirmation(WorldPackets::Battleground::BattlefieldStatusNeedConfirmation* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, uint32 timeout, uint32 arenaType); void BuildBattlegroundStatusActive(WorldPackets::Battleground::BattlefieldStatusActive* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, uint32 arenaType); void BuildBattlegroundStatusQueued(WorldPackets::Battleground::BattlefieldStatusQueued* battlefieldStatus, Battleground* bg, Player* player, uint32 ticketId, uint32 joinTime, BattlegroundQueueTypeId queueId, uint32 avgWaitTime, uint32 arenaType, bool asGroup); - void BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, Battleground* bg, Player* pPlayer, uint32 ticketId, uint32 arenaType, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid = nullptr); + void BuildBattlegroundStatusFailed(WorldPackets::Battleground::BattlefieldStatusFailed* battlefieldStatus, Battleground* bg, Player* pPlayer, uint32 ticketId, GroupJoinBattlegroundResult result, ObjectGuid const* errorGuid = nullptr); void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid const& guid); /* Battlegrounds */ diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 7924cf01a18..8ad71c8852e 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -112,7 +112,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (GetPlayer()->isUsingLfg()) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_LFG_CANT_USE_BATTLEGROUND); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_LFG_CANT_USE_BATTLEGROUND); SendPacket(battlefieldStatus.Write()); return; } @@ -121,7 +121,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (!_player->CanJoinToBattleground(bg)) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); SendPacket(battlefieldStatus.Write()); return; } @@ -132,7 +132,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt { // player is already in random queue WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_RANDOM_BG); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_RANDOM_BG); SendPacket(battlefieldStatus.Write()); return; } @@ -141,7 +141,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt { // player is already in queue, can't start random queue WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_IN_NON_RANDOM_BG); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_IN_NON_RANDOM_BG); SendPacket(battlefieldStatus.Write()); return; } @@ -155,7 +155,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (!_player->HasFreeBattlegroundQueueId()) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, ERR_BATTLEGROUND_TOO_MANY_QUEUES); SendPacket(battlefieldStatus.Write()); return; } @@ -207,7 +207,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt if (err) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, 0, err, &errorGuid); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid); member->SendDirectMessage(battlefieldStatus.Write()); continue; } @@ -330,7 +330,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl { //send bg command result to show nice message WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, 0, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, battlefieldPort.Ticket.Id, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); SendPacket(battlefieldStatus.Write()); battlefieldPort.AcceptedInvite = false; TC_LOG_DEBUG("bg.battleground", "Player %s (%s) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); @@ -565,7 +565,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl if (err) { WorldPackets::Battleground::BattlefieldStatusFailed battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, arenatype, err, &errorGuid); + sBattlegroundMgr->BuildBattlegroundStatusFailed(&battlefieldStatus, bg, _player, 0, err, &errorGuid); member->SendDirectMessage(battlefieldStatus.Write()); continue; } |