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authorariel- <ariel-@users.noreply.github.com>2016-08-01 05:46:25 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-02-11 21:09:01 +0100
commit41fad95ad87458ad642d209d470bbb79697d0be3 (patch)
treec1440d7e0ea90e93bafa9726b9ee677844fdf531
parent5264374fd657b5e42811631ab9a6d94e539aea46 (diff)
Core/Battlegrounds: do not teleport GMs if out of bounds before starting
(cherry picked from commit 80a463bccb4275f77ce5dd6cd4ae33ee2ba90862)
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 2e8ffaad876..32c964d171d 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -299,8 +299,12 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
m_ValidStartPositionTimer = 0;
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
+ {
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
{
+ if (player->IsGameMaster())
+ continue;
+
Position pos = player->GetPosition();
Position const* startPos = GetTeamStartPosition(Battleground::GetTeamIndexByTeamId(player->GetBGTeam()));
if (pos.GetExactDistSq(startPos) > maxDist)
@@ -309,6 +313,7 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
player->TeleportTo(GetMapId(), startPos->GetPositionX(), startPos->GetPositionY(), startPos->GetPositionZ(), startPos->GetOrientation());
}
}
+ }
}
}