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authorShauren <shauren.trinity@gmail.com>2019-10-28 16:45:59 +0100
committerShauren <shauren.trinity@gmail.com>2019-10-28 16:45:59 +0100
commit4328e1dfb2ba0900e6a053622f16da1cd5debc9b (patch)
treed5fb87e9a224fbcf31c301960915f03a30e99755
parent6b635bcb802daa9c56d4084fcb57cf1beab5b2ee (diff)
Tools/vmap_extractor: Fixed crash in extracting gameobject models when db2 reader encounters encrypted section
-rw-r--r--src/tools/vmap4_extractor/gameobject_extract.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/tools/vmap4_extractor/gameobject_extract.cpp b/src/tools/vmap4_extractor/gameobject_extract.cpp
index 88c13300adb..e57fedb51f7 100644
--- a/src/tools/vmap4_extractor/gameobject_extract.cpp
+++ b/src/tools/vmap4_extractor/gameobject_extract.cpp
@@ -112,6 +112,9 @@ void ExtractGameobjectModels()
for (uint32 rec = 0; rec < db2.GetRecordCount(); ++rec)
{
DB2Record record = db2.GetRecord(rec);
+ if (!record)
+ continue;
+
uint32 fileId = record.GetUInt32("FileDataID");
if (!fileId)
continue;