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author | Shauren <shauren.trinity@gmail.com> | 2019-10-28 16:45:59 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-10-28 16:45:59 +0100 |
commit | 4328e1dfb2ba0900e6a053622f16da1cd5debc9b (patch) | |
tree | d5fb87e9a224fbcf31c301960915f03a30e99755 | |
parent | 6b635bcb802daa9c56d4084fcb57cf1beab5b2ee (diff) |
Tools/vmap_extractor: Fixed crash in extracting gameobject models when db2 reader encounters encrypted section
-rw-r--r-- | src/tools/vmap4_extractor/gameobject_extract.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/tools/vmap4_extractor/gameobject_extract.cpp b/src/tools/vmap4_extractor/gameobject_extract.cpp index 88c13300adb..e57fedb51f7 100644 --- a/src/tools/vmap4_extractor/gameobject_extract.cpp +++ b/src/tools/vmap4_extractor/gameobject_extract.cpp @@ -112,6 +112,9 @@ void ExtractGameobjectModels() for (uint32 rec = 0; rec < db2.GetRecordCount(); ++rec) { DB2Record record = db2.GetRecord(rec); + if (!record) + continue; + uint32 fileId = record.GetUInt32("FileDataID"); if (!fileId) continue; |