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authorjackpoz <giacomopoz@gmail.com>2019-02-16 19:06:56 +0100
committerjackpoz <giacomopoz@gmail.com>2019-02-16 19:06:56 +0100
commit43dec9e4d0b6f7da3c2051624742e9fb8a9bcb31 (patch)
tree82114ee069bf052532a06dc46dc591bf467618b8
parent8d57b32938b285db07deb1125b1c62e27deba4f1 (diff)
Core/Pet: Add assert
Add additional assert to check if it's possible for a Pet not to have an active AI when the Player owner kills an enemy. Ref #23036
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 77d7d629db6..a7d20696a34 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10948,7 +10948,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
{
Pet* pet = player->GetPet();
if (pet && pet->IsAlive() && pet->isControlled())
- pet->AI()->KilledUnit(victim);
+ ASSERT_NOTNULL(pet->AI())->KilledUnit(victim);
}
// 10% durability loss on death