diff options
author | ariel- <ariel-@users.noreply.github.com> | 2016-10-02 20:49:29 -0300 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-03-05 01:06:40 +0100 |
commit | 44d48c80ee076dfed754dcf9a025890335a20841 (patch) | |
tree | e4a224619a198eb7dd69370ae038d9a6a77bcf5a | |
parent | 062ca4ac69140b74c3034e60c671c7d418dea188 (diff) |
Core/Player: correct logic for IsUsingTwoHandedWeaponInOneHand
Fixes penalty not being applied when we are using a 2H in offhand, and a unarmed MH.
MH may do unarmed attacks in this case. (reciprocal of 2H MH, unarmed OH, only uses MH normally, OH doesn't unarmed attack)
(cherry picked from commit bdf7cf6d50f0ab3409d66cd6bcc1fb783053608b)
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 168ab141b25..f09e8e136df 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -13311,14 +13311,15 @@ bool Player::IsTwoHandUsed() const bool Player::IsUsingTwoHandedWeaponInOneHand() const { - Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if (offItem && offItem->GetTemplate()->GetInventoryType() == INVTYPE_2HWEAPON) + return true; - if (!mainItem || !offItem) + Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + if (!mainItem || mainItem->GetTemplate()->GetInventoryType() != INVTYPE_2HWEAPON) return false; - if (mainItem->GetTemplate()->GetInventoryType() != INVTYPE_2HWEAPON && - offItem->GetTemplate()->GetInventoryType() != INVTYPE_2HWEAPON) + if (!offItem) return false; return true; |