diff options
author | click <clickvd@gonnamakeyou.com> | 2011-05-28 01:24:27 +0200 |
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committer | click <clickvd@gonnamakeyou.com> | 2011-05-28 01:24:27 +0200 |
commit | 467f33e3d92bb1d67e87d0ab923e1e657e984bb7 (patch) | |
tree | 922800acb9b0276c00be845ebb07b1563d0ea8ad | |
parent | fac753461194fbb63ba1f9b89c1c45543577274c (diff) |
Core/AI: Minor adjustment on the WorldBossAI : Avoid putting the entire map in combatmode...
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 56b1327bc45..79c19efbbf8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -667,15 +667,15 @@ void WorldBossAI::_JustDied() void WorldBossAI::_EnterCombat() { - me->setActive(true); - DoZoneInCombat(); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); + AttackStart(target); } void WorldBossAI::JustSummoned(Creature* summon) { summons.Summon(summon); - if (me->isInCombat()) - DoZoneInCombat(summon); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)); + summon->AI()->AttackStart(target); } void WorldBossAI::SummonedCreatureDespawn(Creature* summon) |