diff options
author | ariel- <ariel-@users.noreply.github.com> | 2018-01-14 09:30:42 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-01-14 09:30:42 -0300 |
commit | 46fcbb42d2adb4dc611a5ad39b794c9d5823a38b (patch) | |
tree | df9261496ef3cbca6c5fda406b8ad1e4377a168d | |
parent | f1986c6aafdf2457902a7a4cc7acc903cbbdc7bb (diff) |
Core/Unit: fix typo
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 77271475cab..80821a69d49 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2139,7 +2139,7 @@ void Unit::FakeAttackerStateUpdate(Unit* victim, WeaponAttackType attType /*= BA damageInfo.Attacker = this; damageInfo.Target = victim; - for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { damageInfo.Damages[i].DamageSchoolMask = GetMeleeDamageSchoolMask(attType, i); damageInfo.Damages[i].Damage = 0; |