diff options
author | Trista <aconstantgoal@abv.bg> | 2012-12-16 17:01:26 -0800 |
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committer | Trista <aconstantgoal@abv.bg> | 2012-12-16 17:01:26 -0800 |
commit | 47617bb740ce3d3615dde8e9546cacc9e5faa738 (patch) | |
tree | 19cced574872d38bb6309f68d09d89b5a66cdf82 | |
parent | 815742f44d6db09ea6ba63f92e5fe3fd01f8b0e5 (diff) | |
parent | ed4bf13c44c87da3dedc17a5453f7b3185787ffc (diff) |
Merge pull request #8565 from Trista/master
Core/Creature: Update template - reinitialize spell bar for vehicles
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 4600caa63e3..b28295d47ef 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -411,6 +411,16 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) SetPvP(false); } + // updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template + if (IsVehicle()) + { + if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player + { + setFaction(owner->getFaction()); // vehicles should have same as owner faction + owner->VehicleSpellInitialize(); + } + } + // trigger creature is always not selectable and can not be attacked if (isTrigger()) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); |