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authorTreeston <treeston.mmoc@gmail.com>2020-09-06 01:22:19 +0200
committerTreeston <treeston.mmoc@gmail.com>2020-09-06 01:22:19 +0200
commit47c7910036d5a32a92aa58b48553a1b8c8891e08 (patch)
treef2135c59c1d2763505dd4c031d475cca01d5a50b
parentff26027453179448bb972d88a51e565d71e95f3f (diff)
Core/Combat: When entering a vehicle, transfer any current threat to that vehicle. Closes #1340.
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index ffdadaa5fc9..bf4e5dc36a9 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -891,6 +891,9 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
init.SetTransportEnter();
Passenger->GetMotionMaster()->LaunchMoveSpline(std::move(init), EVENT_VEHICLE_BOARD, MOTION_PRIORITY_HIGHEST);
+ for (auto const& [guid, threatRef] : Passenger->GetThreatManager().GetThreatenedByMeList())
+ threatRef->GetOwner()->GetThreatManager().AddThreat(Target->GetBase(), threatRef->GetThreat(), nullptr, true, true);
+
if (Creature* creature = Target->GetBase()->ToCreature())
{
if (CreatureAI* ai = creature->AI())