diff options
| author | megamage <none@none> | 2009-07-24 09:11:24 +0800 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-24 09:11:24 +0800 |
| commit | 4822008f0508c8f9ae54507ea8c5041efb2fee90 (patch) | |
| tree | aebe3c7077e5514c85f2bcbf5b1299ce54f592ba | |
| parent | b4957ee7b625a6962fb1fc6ef47ace30261c75b1 (diff) | |
[8200] Use FASTBUILD precompiled mode for debug case also. Author: Ambal
So in fact remove this define and use related includes unconditionally.
--HG--
branch : trunk
| -rw-r--r-- | src/game/pchdef.h | 4 | ||||
| -rw-r--r-- | win/VC100/game.vcxproj | 4 | ||||
| -rw-r--r-- | win/VC80/game.vcproj | 4 |
3 files changed, 4 insertions, 8 deletions
diff --git a/src/game/pchdef.h b/src/game/pchdef.h index 4b5b9dfbe3e..7252e980e7d 100644 --- a/src/game/pchdef.h +++ b/src/game/pchdef.h @@ -9,8 +9,4 @@ #include "Database/SQLStorage.h" #include "Opcodes.h" #include "SharedDefines.h" - -#ifdef FASTBUILD -//add additional headers here to speed up compilation in release builds even more #include "ObjectMgr.h" -#endif
\ No newline at end of file diff --git a/win/VC100/game.vcxproj b/win/VC100/game.vcxproj index c35c9ab4c95..fbadcde11a9 100644 --- a/win/VC100/game.vcxproj +++ b/win/VC100/game.vcxproj @@ -212,7 +212,7 @@ <AdditionalOptions>/MP /Zm200 %(AdditionalOptions)</AdditionalOptions> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> @@ -247,7 +247,7 @@ <AdditionalOptions>/MP /bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj index d1706ffb052..76a4a1506c6 100644 --- a/win/VC80/game.vcproj +++ b/win/VC80/game.vcproj @@ -130,7 +130,7 @@ AdditionalOptions="/MP /Zm200" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true" @@ -377,7 +377,7 @@ AdditionalOptions="/MP /bigobj /Zm200" InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true" |
