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authormegamage <none@none>2009-07-24 09:11:24 +0800
committermegamage <none@none>2009-07-24 09:11:24 +0800
commit4822008f0508c8f9ae54507ea8c5041efb2fee90 (patch)
treeaebe3c7077e5514c85f2bcbf5b1299ce54f592ba
parentb4957ee7b625a6962fb1fc6ef47ace30261c75b1 (diff)
[8200] Use FASTBUILD precompiled mode for debug case also. Author: Ambal
So in fact remove this define and use related includes unconditionally. --HG-- branch : trunk
-rw-r--r--src/game/pchdef.h4
-rw-r--r--win/VC100/game.vcxproj4
-rw-r--r--win/VC80/game.vcproj4
3 files changed, 4 insertions, 8 deletions
diff --git a/src/game/pchdef.h b/src/game/pchdef.h
index 4b5b9dfbe3e..7252e980e7d 100644
--- a/src/game/pchdef.h
+++ b/src/game/pchdef.h
@@ -9,8 +9,4 @@
#include "Database/SQLStorage.h"
#include "Opcodes.h"
#include "SharedDefines.h"
-
-#ifdef FASTBUILD
-//add additional headers here to speed up compilation in release builds even more
#include "ObjectMgr.h"
-#endif \ No newline at end of file
diff --git a/win/VC100/game.vcxproj b/win/VC100/game.vcxproj
index c35c9ab4c95..fbadcde11a9 100644
--- a/win/VC100/game.vcxproj
+++ b/win/VC100/game.vcxproj
@@ -212,7 +212,7 @@
<AdditionalOptions>/MP /Zm200 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -247,7 +247,7 @@
<AdditionalOptions>/MP /bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;FASTBUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
diff --git a/win/VC80/game.vcproj b/win/VC80/game.vcproj
index d1706ffb052..76a4a1506c6 100644
--- a/win/VC80/game.vcproj
+++ b/win/VC80/game.vcproj
@@ -130,7 +130,7 @@
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@@ -377,7 +377,7 @@
AdditionalOptions="/MP /bigobj /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
- PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD;_SECURE_SCL=0"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"