diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-03-05 13:29:49 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-03-05 13:29:49 +0100 |
commit | 49de12b1cfaca7f089a1ba2660de4a8644a72e2c (patch) | |
tree | e2e9dc71f412ccea076b0170143d71a329da3b44 | |
parent | 431da2ffc9844f7cedaa481b7765ff1cf09a4eb6 (diff) |
Unit/PlayerAI: Yeah, we allow charmer to be null now, should probably check for that.
Fixes and closes #16728.
-rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index bafa1a0ecf7..680ecfb9414 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -167,6 +167,8 @@ Unit* SimpleCharmedPlayerAI::SelectAttackTarget() const void SimpleCharmedPlayerAI::UpdateAI(const uint32 /*diff*/) { Creature* charmer = me->GetCharmer() ? me->GetCharmer()->ToCreature() : nullptr; + if (!charmer) + return; //kill self if charm aura has infinite duration if (charmer->IsInEvadeMode()) |